Chapter 982 Unique RTS game
The download speed of the official platform is very stable, and the download progress bar is growing steadily, but it still takes a certain amount of time.
Qiao Liang took a can of fat house happy water from the refrigerator, sat in front of the computer and thought about playing something to pass the time, but he still couldn't help but check out where the update progress bar was every short time.
"This feeling seems like I dreamed of ten years ago..."
Qiao Liang still remembers that when he was in elementary school, his family spent a huge amount of money to buy a computer. The screen was small, his head was big, and he also dialed up and surfed the Internet. The speed was less than 100k. Even reading the web pages was slow to load pictures, and it was limited to traffic and time. If you don’t pay attention, you will be over.
At that time, Qiao Liang had to make careful calculations every time he went online. When he searched for the guide online, he would write down the guide in a small notebook, and then play the levels that he couldn't get through in a stand-alone game.
Later, with broadband, the speed also increased a little, so Qiao Liang began to download games online. At that time, the speed of several hundred k was at a speed, and sometimes it had to download games of more than ten g, and it often took several or even ten hours.
At that time, Qiao Liang's mood was exactly the same as he is now, and he always had to check the download progress every once in a while.
When the game is downloaded, I am very excited to install it, and then enter the game and see the exquisite game cg... It was the most wonderful moment.
At that time, Qiao Liang wanted to play computer games and compete with his parents with wits and courage. He was always worried, fearing that he would be criticized if he was accidentally caught.
But later he became independent and became a game up master. He played too many games in various ways, and no one cared about him playing games anymore. Instead, he no longer felt excited.
I often buy a game, and I forgot to play it while I put it on, or I just play it for the beginning and never picked it up again.
He hasn't experienced it for a long time since he had experienced the feeling of cheering and excitement when he finished the download game before.
But this time, for some reason, he suddenly felt this way again!
At this time now, it is very similar to the nervous and expectant feeling of him secretly getting up in the middle of the night to play in the study and playing with the computer without being discovered by his parents.
In Qiao Liang's eagerness, "Mission and Choice" has finally been updated!
However, Qiao Liang noticed that although the update has been completed, the background is still downloading.
This is because the current content of these dozens of g is the basic content of the game, including the main body of the game and the two or three plot images at the beginning.
In order to ensure the best viewing effect, although the quality of all images cannot reach the level of a cinema, the quality is basically ultra-high definition blue-ray quality.
But this means that the video takes up a lot of capacity, even the same as the main body of the game.
In order not to let players download too much content in one go, the production team deliberately separated the two downloads. The subsequent image content was placed in the background to download, and players could start the game in advance.
During the game, the subsequent plot images will be downloaded.
After the update, the "Mission and Choice" icon has not changed at all, and the game details page has not changed at all. It is still the original promotional pictures with a very contemporary feel, pixel style, and a few very awkward slogans.
Qiao Liang even suspected that if some players turned on automatic updates, if they didn't look carefully, they wouldn't find that "Mission and Choice" had such a big package updated.
But this made Qiao Liang look forward to this game even more!
Qiao Liang calmed down his excitement and entered the game.
The original very trash "Mission and Choice" did not have any opening cg. After entering the game, it was a very rough title screen. There were only a few simple options such as starting the game, loading the game, setting, etc.
After entering the first chapter after starting the game, I just put a picture that can be called PPT, and briefly introduced the story background with a few lines, and then I went directly to the game screen.
Even in that era, this attitude was very perfunctory and outrageous. After all, although the games of the same period were all mosaic styles, at least there were still many CGs in the opening and in the film.
Even games like "Fantasy War" had a very high level of CG at that time. It looked amazing in that era, and even crushed the new game several years later.
But the updated "Mission and Choice" has become completely different!
After the black screen and several logos, a pair of closed eyes appeared on the screen.
The eyes were closed tightly, but it could be seen that the eyeballs were turning rapidly, their eyebrows were slightly furrowed, and fine beads of sweat oozing out from their foreheads, as if they were experiencing a terrible nightmare.
Qiao Liang was stunned.
"This CG level is too high, right?"
"It's no different from a real person!"
Qiao Liang has also seen some 3A masterpieces that invest heavily in CG, and the pores on the characters' faces are clearly visible.
But I have never seen anyone who knows this way!
As a result, the next second, the camera was raised and Qiao Liang saw the man's entire face.
"...Isn't this Lu Zhiyao?"
"This is not true, this is true! This is not CG at all, it is a movie!"
Seeing the dormant cabin in the picture automatically open, Lu Zhiyao turned over and sat up, Qiao Liang instantly understood. No wonder it was so real, this was not cg at all!
"In other words... Pei always puts the movie in the game?"
"Doesn't this mean that buying a game is like having a free movie?"
"Or buying a movie is like having a free game?"
"Uh...it seems a little wrong."
"It doesn't matter, but if you mix the movie and the game, will there be problems with the plot rhythm?"
After all, Qiao Liang has played many games, and when he saw this method of combining games and movies into one, he was instinctively worried.
In fact, there are indeed some companies abroad who used live shooting to make game CG, but that has been around for some years.
Moreover, most game companies did not adopt this method after that. Since it has not become mainstream, it means that this method is problematic.
For example, the plot of the game is divided, and the plot of each chapter may be divided into more than a dozen paragraphs, and the connection between them is not close. They are all selected to choose the most exciting clips in the plot to make cg.
As for the middle part, it can be filled with game content.
But the plot of the movie must be coherent and naturally conflicts with the practice of the game plot.
"Maybe part of the plot was intercepted?"
"But this is also quite a waste, and I always feel that it may be difficult to deal with in terms of details."
"If it is a game company that is not very particular, it is acceptable to do this, but Tengda has always been very particular about details, so Mr. Pei should not allow such small flaws to exist."
"Or, is there a better solution?"
The plot is very exciting, and Qiao Liang doesn't have much time to think about these messy things. These thoughts just flashed through his mind and then temporarily sealed them up.
The high-definition e-sports display and gaming headsets are not the most perfect movie viewing experience, but it is definitely not bad.
Qiao Liang was soon completely attracted by the plot of this game.
The cgs in other games basically play a role in adjustment. Due to the limitation of funds, the main reason is that players can get into the state as soon as possible.
But the plot of "Mission and Choice" is obviously very long. It is not about intercepting a short plot, but about telling a complete story seriously.
After Qin Yi accepted the position of commander, aeeis introduced him to various functions of the console, including observation balls, touch screens, surrounding holographic images, etc.
After Qin Yi officially started the operation, your computer screen on Qiao Liang seamlessly switched to the game screen.
Without the title of the game, without the plot chapters and story outlines, Qiao Liang found that he had naturally taken over Qin Yi's role.
Aeeis' voice continues, but this time it turns into instructing the player to operate.
Aeeis does not directly use words such as "mouse", "keyboard", "handle", etc., but blurs it out of the way, in order not to let players get out of the play.
Instead, a simple icon prompt appears on the screen. For example, when you need to circle the mouse to select troops, a simple mouse-shaped arrow outlined by white lines will appear on the screen to prompt the player to perform related operations.
The overall ui is almost exactly the same as the ui in the movie, and the freedom of the perspective is also very high. Although it is completely incomparable to the holographic images in the movie, compared with other games that lock in the perspective of God, the entire picture will appear even more grand after being closer.
The plot of the first level is very simple, just to guide players to get used to controlling the game perspective and watch simulated images of the United Fleet defeating after encountering the Zerg.
After the game content is over, I seamlessly switch to the content of the movie again.
The picture originally operated by the player has become a movie picture, showing the content just now in a more grand manner.
However, the action during the game is more free, and the time is much longer than the movie, so I don’t think the plot is repeated, but instead strengthens the impression of the plot in the players’ minds.
Immediately afterwards, the second plot and actual combat, the third plot and actual combat...
Qiao Liang found that the game "Mission and Choice" seems to be different from other games.
In other games, the main body of the game content is the main body, and the plot cg is interspersed in the game content, playing an embellishment role.
On the other hand, "Mission and Choice" is actually a plot movie that runs through the whole story, linking the entire story line, but the content of the game is interspersed into it and becomes embellishment.
The difference between these two approaches is that the former gives people a strong sense of paragraphs. Each chapter and level is actually relatively separated, and the connection is not very natural.
Some new levels of some games even need to be loaded and read bars, which is even more unfriendly to players.
However, "Mission and Choice" makes people feel completely invisible to the separation between chapters.
This is like the method used by many masterpieces of 3a.
The traditional way is to read bars when the scene is converted, but these plots are great to make the player's experience more coherent. They will do some special treatments during transitions, such as a tunnel collapse, the protagonist crawling in a narrow cave, etc. After reading the content of the scene at the same time, the reading bar will never appear.
"Mission and Choice" obviously also did this, playing the plot movie between the two levels. During the process of watching the movie, the loading of the next level has been completed.
Through the clever arrangement of the plot, the connection between the movie part and the game part is perfect, without any sudden or unnatural feeling from the players.
Although I haven't been exposed to the real combat part yet, the game experience at the beginning has already made Qiao Liang feel that this new "Mission and Choice" is definitely completely different from all previous RTS games!
Chapter completed!