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Chapter 983 More immersive than all RTS games!(1/2)

In the plot image, Captain Qin Yi followed Aeeis's guidance, became familiar with the use of the console, and began to conduct basic operation training.

In the game, Qiao Liang also followed Aeeis's guidance, became familiar with the game's operating mode, and fought at basic levels.

Qiao Liang was worried about this as an RTS game, and was afraid that he would not be able to play it well, but he didn't expect that the operation of this game was much simpler than he thought!

Qiao Liang has also played some traditional RTS games, such as "Star Sea" and "Fantasy Battle", but his level is not high, and fighting with others is purely abusive.

Because traditional RTS games have too high requirements for players, they have to fight on multiple lines, and they also have to have very high APMs, and they also have to grasp various tactical details very well.

If you meet an opponent who is stronger than you, you will be unilaterally abused.

Qiao Liang was not a genius player at first. He was just a little smarter than ordinary people, more perseverance and perseverance.

Otherwise, when he played "Back to the Strait", he wouldn't have suffered for so long.

However, "Mission and Choice" is different from other RTS games. It does not require precisely issuing its own instructions to each unit. It is enough to issue instructions to a certain unit.

And during the teaching process, aeeis will continue to strengthen this concept.

Simply put, in "Star Sea" and "Fantasy Battle", players often need high micro-operation. For example, the most basic operation is "pulling troops". A small soldier with a low-health in a formation must be pulled away. This operation can avoid losses on one side, not give the enemy experience, pull the enemy team's formation, etc.

Whether the soldiers are good or not directly determines the player's team battle ability, and the gap between masters and rookies will be infinitely widened due to this operation.

Because the resources and units in this traditional RTS game are too important and require careful calculations. Many times, heroes will take five or six soldiers to fight against the opponent. The impact of killing one soldier is very huge.

In this constant collision of details, the resource gap between the two sides gradually widens, and the stronger side gradually determines the winning trend.

This approach is a classic RTS game practice, of course, you can't be wrong, but one of its problems is that the game threshold is too high, and for those players who cannot do these operations, the fun of the game will be greatly reduced.

"Mission and Choice" directly simplifies these operations in the game mechanism, and even if it cannot be done, it will not affect the experience of the game content at all.

There are both giving up and gain. After abandoning these subtle operations and careful calculations of resources, "Mission and Choice" has achieved lower difficulty and greater scenes.

The map of "Mission and Choice" is extremely broad, and the perspective is very free. After making some simple operations, players have a lot of time to think about the next action, watch the fierce battles in the battlefield, and view the feedback from each team.

The movie-level plot images, the big scenes in the game, and the extremely low difficulty in getting started all gave Qiao Liang a very good first impression of this game.

...

It was also the first time I came into contact with the entire control system and the training started from the simplest battle. Qiao Liang felt very immersive.

He thought about it carefully and thought that this might be because the whole plot was arranged in a more clever way.

In most RTS games, multiple protagonists often drive the plot together.

For example, in "Fantasy Battle", different races have different heroes, and each hero will have an independent plot.

In the entire game plot, players need to constantly change their positions. They may have been manipulating hero A to fight hero B one minute ago, but the next minute it will be completely reversed.

Of course, it does not mean that this traditional approach is not good. Most successful games have their own set of gameplay, which have both pros and cons.

The advantage of this approach is that the game can accommodate a very grand and diverse worldview background and highlight the epic feeling of the entire story.

But the problem is that players are basically playing games from a God's perspective, without any sense of substitution, and the emotional experience is mostly separated from the emotional experience of the protagonist in the plot.

The plot of "Mission and Choice" adopts another method.

The whole plot focuses on Captain Qin Yi alone, and Aeeis does not have any scattered appearances at all. It just uses the electronic sound that is not outstanding, and has no emotion-free, constantly prompts Qin Yi to do various operations.

In this way, players will naturally put themselves into the role of Qin Yi.

In addition, aeeis will directly talk to the player during the game, which further enhances this sense of inclusion.

As the plot progresses, the players' emotions are also changing according to Qin Yi's emotions, and they can even empathize with each other more than the movie.

One obvious point is the change in player emotions when adding "realistic elements".

Before adding the "realistic element", like Qin Yi, the players commanded soldiers who obeyed the orders 100% of the soldiers, fighting wherever they were, and the entire battle process was very smooth.

After players make some simple instructions, the aeeis artificial intelligence will refine these instructions, so the human army seems unstoppable, and the players' mentality is naturally the same as Qin Yi, and they unknowingly expand.

But after adding the "realistic element", the soldiers suddenly had their own ideas, and often they would disobey orders and do some very annoying behaviors.

Before there was even much damage to the war, the morale of the entire army had collapsed and fled everywhere, which could make the players half-piercing. The feeling of pride and complacency before was gone.

At this time, aeeis will guide the player's operations and provide some data analysis. After trying it, the player finds that the effect is good, and naturally makes the same choice as Qin Yi.

After the player makes a choice and completes this part of the game content, Qin Yi will make the same choice in the plot image, further strengthening the player's sense of substitution.

In terms of experience, there is a slight difference from traditional RTS games.

Most traditional RTS games are used to give targets first and then let players take action.

Many times, players command battles and do not do what they want to do, but what the task requires.

However, in "Mission and Choice", through clever plot arrangement, most players will make choices similar to Qin Yi. In this way, players' sense of substitution will be stronger and they will be able to understand Qin Yi's situation and behavior more.

...

Unconsciously, time passed by minute by second.

Qiao Liang was completely immersed in the game and couldn't stop at all!

This feeling is somewhat similar to some excellent movie games abroad.

The characteristic of this kind of game is that it uses a movie-level plot throughout the whole process, with a fast pace and many twists and turns.

"Mission and Choice" has achieved moderate tension and relaxation through the interweaving of movies and games.

Players play the game content for a while, and when they are tired of playing, they will enter the plot and relax.

The plot plays a role in connecting the past and the future, raising a new question for players and creating a sense of expectation. After watching the plot image, players will directly enter the next stage of the game content, which will continue to cycle.

In addition, the game's sense of substitution itself is extremely strong. In the second half of the game, Qin Yi's anxiety, confusion, and despair can even directly infect the players in front of the computer, making the players also want to open the game quickly with such an impatient mood.

Qiao Liang felt that his emotions were played in his hands by "Mission and Choice", which was simply an enhanced movie viewing experience!

When playing the middle part of the plot, Qiao Liang had roughly inferred that the plot images of the game are mostly exactly the same as the content of the movie!

Although it is completely consistent, the experience of games and movies has its own advantages and disadvantages.

The advantage of the game is that players can experience each plot in person after each plot. The game is an interactive art, and the player's degree of freedom in the game is much higher than that of the movie. If the decisions made by the player in the game are exactly the same as the decisions made by the protagonist in the movie, it can exponentially strengthen the player's sense of substitution and identity with the protagonist.

This sense of participation is incomparable to the movie.

The advantage of movies is that they have a better experience.

Compared with games, the content of the movie is more concentrated, the entire emotional process is compressed, and the large screen and audio of the cinema are definitely more than one level better than the player's computers and headphones.

So, Qiao Liang had thought that he could refund the movie and use games to make money for free, but after that, he would not think so at all.

Because after playing the game, he wanted to go to the cinema even more!

With such awesome sets and special effects, Lu Zhiyao's acting skills are so good. How can this movie be watched just on the small screen on his computer? Big TV is also in vain!

Such a good movie, I still have to go to the cinema to watch it.

Movies cannot replace games, because the game gives players a sense of participation and substitution that movies cannot do.

"Mr. Pei is so thief!"

"I actually made two money with this method!"

"But... I hope this kind of thief can come a few more times in the future!"

Although Qiao Liang's wallet was hit by a double blow, he also gained double happiness.

"Strange, the problem of plot splitting that I was worried about before does not seem to have appeared?"

“How did it do it?”

More than half of the whole plot has passed, so this is naturally no longer a secret. Qiao Liang understood after a little thought.

To achieve this, the most important thing is the plot arrangement.

The plot of "Mission and Choice" can be said to be Lu Zhiyao's one-man show, or it can be said to be a rival show between Lu Zhiyao and aeeis, but no matter what, this arrangement coexists with risks and opportunities.

The risk is that all the audience's eyes are focused on Lu Zhiyao alone. His acting skills are super amazing, and the audience will be happy; his acting skills are too bad, so the whole movie will be dragged down by him and will fall directly to the bottom.

In addition, the plot of the whole story is actually staged, and the connection between stages is natural, but the stages are very clear.

Therefore, after such a plot is incorporated into the game, players can not only have a strong sense of participation and substitution, but also perfectly connect the plot image with the game content.

Therefore, players will not only not feel the separation, but will instead feel that the plot consistency of the entire game is very good!

"Can you still do this plot?"

"My gaming knowledge has been subverted again!"

After understanding this truth, Qiao Liang was simply amazed at the game.

A simple game-changing movie or movie-changing game-changing game-changing can't achieve this effect.

The project must be established together with the movie, and the expression forms of two different artistic carriers, games and movies, are considered, combined with their shortcomings and strengths, and then through a deep understanding of the two arts, one plot can perfectly combine the two!

And to do this, the most important thing is not ability, but courage.

Qiao Liang believes that many people can write such bosses who are suitable for both games and movie scripts, but they dare to use the same script to make games and movies at the same time, and all invest huge amounts of money, should be rare in this world!

The plot continues to advance.

The plot of the game is exactly the same as that of the movie, but because the player has a stronger sense of substitution and longer duration, the feeling is also stronger.

In the final stage of the plot, Qin Yi's speech encouraged the morale of all human beings. In the final battle, Qiao Liang suddenly discovered that the soldiers who had not obeyed the command had suddenly changed. Many people were willing to sacrifice their lives to defeat the Zerg. The communication of "human beings forever" jumped quickly on the screen...
To be continued...
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