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Chapter 1267 The direction of design

Zhou Muyan hesitated for a moment and said, "Mr. Pei, I have a little doubt. Can you please explain it a little?"

"It's not that I don't believe you, I just want to learn more advanced design concepts."

He didn't have the nerve to say it clearly, but he just didn't believe it.

It’s not that I don’t believe in Mr. Pei’s ability, nor that I don’t believe in Mr. Pei’s integrity. The key is that moral integrity is something like moral integrity, and it is not absolute.

There is a saying that there is a difference between closeness and alienation.

When Mr. Pei was designing games for Tengda, he must have done his best, but now Mr. Pei is only responsible for coming up with one idea. The specific development and operation are completed by Tianhuo Studio and Longyu Group. Can Mr. Pei still do his best?

Will you come up with your best ideas?

Will you analyze the market situation in depth and carefully pick up the details?

What's more, as an FPS game, "Bullet Trace 2" originally directly constitutes a competitive relationship with "Fortress on the Sea". If there are too many users, will it affect "Fortress on the Sea" and cause its revenue to plummet?

Considering these elements, it is understandable that Mr. Pei has a little reservation in the design of "Bullet Trace 2".

This kind of thing cannot be asked too bluntly, but you still have to ask.

After all, you have to invest millions of dollars in this game to do it casually. If you take a little bit of details, it will be tens of millions. If you really waste so much money, it will be very distressing.

Pei Qian smiled and was not panicked at all.

He has experienced similar scenes too many times. If everyone doesn’t ask, he will feel uneasy.

As long as you ask, all kinds of fallacies will definitely be spoken out, and you will be sure to arrange them for you in a proper way.

Pei Qian smiled and said, "Where are you confused?"

Zhou Muyan thought for a while and said, "First of all, it's the feel of the game."

"A big disadvantage of "Bullet Trace" and "Fortress on the Sea" was that it felt too close to "Counter-Terrorism Plan", which made novices not that comfortable to play."

"I was thinking at the time that I would like to learn from "Fortress on the Sea" when I started playing FPS games in the future and lower the threshold for novices as much as possible."

"Why is it that the feel of "Bullet Trace"?"

After the failure of "Bullet Trace", Zhou Muyan almost led the designers of the entire project team to study "Fortress on the Sea", and many problems were analyzed in detail.

Learning successful experiences is a necessary ability for every designer.

Therefore, Zhou Muyan felt that Mr. Pei’s statement was a bit unreasonable.

Pei Qian was silent for a moment and said, "This is the same as that. "Fortress on the Sea", after all, it is the old almanac of two or three years ago. If you learn it, wouldn't it be a carving boat to ask for a sword?"

Zhou Muyan's mouth twitched slightly: "Mr. Pei, do you mean that the design of "Bullet Trace" is actually two or three years ahead of the era? It just failed because it was born at the wrong time?"

Although this statement is quite outrageous, Mr. Pei seems to mean this!

Otherwise, why do we have to continue the feel of "Bullet Trace" two or three years later?

Pei Qian smiled embarrassedly and politely: "Well... the analysis game cannot be viewed in this static, one-sided way."

"Some trends are a cycle. For example, in the fashion world, new trends often turn back to retro when they reach the extreme, but this retro is not a comprehensive reproduction and imitation of the past, but a spiral uplift and transcendence..."

"You think, the mode of "Fortress on the Sea" has been played by players for two or three years. Many players are tired of it and their level has improved. Do you have to change to something more difficult?"

"So, simply saying that your design is not accurate, is actually not accurate. It should be said that in the spiral of continuous evolution of trends, you can meet the trend by choosing a wrong coordinate, backing a little, or rising a little."

Pei Qian didn't dare to talk about those special details, because the more he said, the easier it was to reveal the money.

On the one hand, he did not master much professional knowledge in this area, and on the other hand, the more detailed the details, the clearer the easier it is to reveal flaws.

Just like when fortune tellers are fooling people, they must not make things too clear. They must talk big and empty, and they are mysterious.

Sometimes it makes sense to explain, that's all.

If you say a particularly accurate result, wouldn’t it be easy to be slapped in the face?

After listening to Mr. Pei’s explanation, all the designers hurriedly lowered their heads to record on their small notebooks.

Sure enough, Mr. Pei’s words are different from other designers, and they are obviously not on the same level!

According to martial arts, ordinary masters often focus on skills and certain specific martial arts moves when discussing martial arts, so they are very detailed.

But a real master has already mastered all kinds of moves, so what details are there to talk about?

What we are talking about at this time may be some concepts about martial arts. On the surface, they seem to be something big and empty, but they represent a higher realm and have a strong guiding role.

As Mr. Pei said, "the trend is in a spiral of constant change" is enough to have great guiding significance for everyone to select projects and study market trends in the future.

Zhou Muyan nodded slightly, and his conviction increased significantly.

In fact, when he asked the question "Is "Bullet Trace" two or three years ahead?", Mr. Pei would not be particularly satisfied whether he answered yes or no.

If the answer is yes, then Zhou Muyan will feel that this is perfunctory, and he has a clear understanding of how much he is. If it is not, it will conflict with Mr. Pei’s previous statement.

But Mr. Pei's answer is between "yes" and "no". Trend is not a straight line, but a spiral. The design of "Bullet Trace" is actually very close to trend in a straight line distance, but in fact it is very far away.

It’s worthy of being Mr. Pei, any explanation is so philosophical!

Zhou Muyan immediately extended this passage: "So Mr. Pei, do you mean that you should follow the design of "Bullet Trace", but you cannot copy it completely, but instead make some modifications on the basis of continuing this concept?"

Pei Qian: "Well...yes."

He originally wanted to say no, because once this thing is modified, it may not be easy to lose money, but then he thought again, he said it for a long time just now, isn’t it just what Zhou Muyan understood?

At this time, I could only admit it with a slight bullet.

However, he added: "But you must pay attention to this kind of modification, and you must be cautious even if you repair it a little less."

"Too much is not too much."

"We must maintain the original kernel as much as possible, and we must grasp the degree of this yourself."

This can be considered a little remedy, allowing the game to stay on this wrong road as much as possible.

Zhou Muyan nodded. He was fine with this. Mr. Pei's exquisite explanation completely convinced him.

But there are other problems.

Zhou Muyan coughed twice and looked at Sun Xi: "About the charging model of "Bullet Trace 2"... Sun Xi What do you think? No one here is outsider, so you can speak freely."

Sun Xi was very smart and understood it at that time.

This is to make me question it!

Obviously, the real question is Zhou Muyan, but Zhou Muyan is a producer after all, so he can't always ask questions like a primary school student. That's so unparalleled!

What's more, other designers were watching here coldly, and asked Mr. Zhou to ask questions, which was not a good idea.

So, at this time, a younger brother must stand up to solve his problems.

If Sun Xi dares to answer, "I think Mr. Pei's design is good, there is no problem", then he is afraid he can pack up his things and leave tomorrow.

Just so happens that Sun Xi does have questions, or in other words, the more normal designers here have similar questions.

"Mr. Pei, I do have some questions about the charging model."

"The charges for props in "Bullet Trace" have been criticized for being so bad. This model cannot be used anymore. We must change to a new charging model. We are all very clear about this."

"But why not use the charging model of Fortress on the Sea?"

"The free Fire Kirin Heavy Krypton mode of the game "Fortress on the Sea" has proven to be a very successful mode, and it is indeed very popular, and players have basically accepted it."

"The charging model will not be suspected of reference or plagiarism. Players will not feel disgusted because the charging model of the two games is very similar."

"Why don't you follow the charging model of "Fortress on the Sea" to sell epic weapons, but instead sell skins?"

"After all, in FPS games, players can't see their bodies, and they can only see the gun in their hands. The effect of selling skins will be very different from that of MOBA games."

Sun Xi’s meaning is very clear, and the charging model is not considered a copy, so why not follow the method that players are already familiar with?

For example, there is already a MOBA game selling skins on the market, and another MOBA game is released. Don’t you charge for skins? Are you going to do other charging points?

That obviously makes no sense.

The same is true for FPS games. Facts have proved that this group of players particularly accept the charging mode of "Fortress on the Sea", which is a free game plus limited epic weapons, which also meets the groups of civilian players and rich players. It has a good income and a good reputation.

Moreover, the charging model is also incompatible with the "spiral rise" of the game design concept. There is no skill in this, it is simply a matter of choice.

Then why change it?

Pei Qian was silent for a moment and said, "The game's charging mode does not have the saying of plagiarism, but if it feels like déjà vu, it will still cause players to be disgusted."

"There are too many other games to use, and it has become normalized, so it won't make people feel strange if they use it again."

"But it is the only one who uses the epic weapon of Fortress on the Sea. Most of the other games fail after using them."

"So this sense of déjà vu will still make players more disgusted."

"Also, the charging mode of "Fortress on the Sea" is related to its gameplay. Its feels good for novice players, so overall it is a less professional shooting game. It doesn't matter if it's a little unfair, and players are more tolerant."

"But if it is a game with a relatively 'professional' positioning, then any unfairness may cause players to be disgusted."

"If these two disgusts are combined, the first impression "Bullet 2" will give players will be very bad."
Chapter completed!
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