Chapter 182 The situation is not right!(1/2)
"Everyone is careful and ready for battle."
With a loud shout, Russian players on the wall became serious. This is a fortress city in western Russia, called Bear Castle. This is a city built by players. It is not very large in area, but its defense level is quite exaggerated. This is a pillar city in the region, which plays a role as a level that can block and protect nearby cities from multiple faces of enemies. Because its own position is too superior, the first thing to solve to launch an attack on nearby cities is this city.
Originally, according to everyone's opinion, we should not attack this city. After all, our second battlefield is just a look and we don't need to really occupy the Russian city. But Rose and I mean the same, that is, the more realistic we fight here, the safer Matsumoto Masaki and others will be.
In essence, the real purpose of this battle is to destroy Russia's counterattack plan, and our so-called money-making action is just a by-pass. Although the money-making action seems very tempting, we cannot be blinded by the immediate interests, and finally lose the watermelon and pick up sesame seeds. Our occupied area is the real interest of everyone, and this is not the focus, so success or failure does not matter.
Although the cooperative guilds hope that we will not touch this bear castle, they can’t do anything if we have a unified opinion on it. First, our previous decisions were very accurate, so they could not find a reason to refute it. Second, the contract was well written, before we completely gained a foothold in Russia. The command of all the guilds involved in the cooperation was in the hands of our guild, so they can only be obedient unless they intend to violate the agreement.
Under the premise that they dared not turn against us, the alliance players could only reach the outer area of this Bear Castle under our command. The Russian players who had known that we would come were also ready to meet our challenge on the city wall after hearing the order. However, what they did not expect was that not only our troops appeared, but also a huge figure followed our large troops.
In fact, Russian players have long seen the shadow of this stage, but they just couldn't believe it at first. When they got closer, they finally confirmed this fact. That is, this time, Isinger's mobile fortress not only acted as a transport plane for jumping tactics, but also regarded as a siege tank.
In addition to having a space jump system and anti-gravity device, the Aisinger Mobile Fortress is also equipped with a tracked walking mechanism. We used this thing when we were in Japan. We went forward for a long distance in Japan and flattened several cities along the way. At that time, the Aisinger Mobile Fortress was a completely huge mobile bunker. While using powerful firepower to help us siege the city, we rely on our own defense to resist the enemy's attack. This time, we planned to use the method we had in Japan again.
When Russian players saw Aisinger's mobile fortress coming, they were stunned for a moment, and then started to curse. However, this is also normal. After all, battlefield rollers like Aisinger's mobile fortress are too destructive. However, now everything has been opened in front of them, and it is useless to say anything. Russian players have no other way except to prepare for a tough battle.
The long-range firepower weapons equipped on the Aisinger Mobile Fortress are much more powerful than those equipped on the Bear Castle, and the range of our Aisinger Mobile Fortress is the dominant one. Therefore, before the Aisinger Mobile Fortress enters the city scope here, our Aisinger Mobile Fortress fired at the Bear Castle first.
The Russian players in the Bear Castle first saw a row of fire flashing from the Aisinger's mobile fortress from afar, and then heard a whistle-like whistle-like whistle, followed by a large number of small black dots falling from the sky.
"Bombardment, hide!" Someone responded quickly and shouted at the first time. The nearby Russian players all lay on the ground at the first time, and then they swayed.
As a fortified city, Bear Castle has its own firepower. Compared with mobile weapons, the large cannons inside the city can be very large in size and naturally have considerable range. However, the Isinger Mobile Fortress can actually start shelling outside the range of the Bear Castle, which shows that the large cannons used in the Isinger Mobile Fortress are significantly larger in caliber. Because they are all heavy artillery with large caliber, the power of these shells is naturally quite terrifying.
In fact, the number of shells fired from the first round of artillery was not large, and the error was very large, because this distance was actually just the ultimate range for the artillery on the Isinger's mobile fortress.
Accompanied by the vibration of the earth and the mountains, shells fell down like raindrops. However, after waiting for a long time, many people found that they seemed to be fine, so they looked up again with courage, and then they became happy when they saw it. The guy jumped up directly from the ground, and then laughed and said, "Hahaha, don't hide, the enemy's range is not enough, and the shells are all landing outside the city."
With this guy's shout, everyone jumped up and looked outside. At this time, the shells were not completely over, and there were still shells falling down, but almost all of the shells fell outside the city wall, blowing the ground outside the city into a large pit, but it did not hurt the Bear Castle. The only effective hit also landed more than ten meters outside the city wall, but because the shells were large in diameter, it was indeed a brick on the ancient city wall that cracked a few pieces.
When the Russian players saw this situation, they burst into laughter, and the commanders breathed a little relieved. However, just as they relaxed, they suddenly saw a ball of fire suddenly rising from the city wall, and a loud bang followed. A piece of the city wall, which was almost seven or eight meters long, was directly blown away by one-third, and the guards above completely disappeared. The scattered stones fell inside the city wall, smashing many houses, and several of them caused small-scale fires.
Although this was just a shell, it blocked the laughter of Russian players back. People with far-sightedness finally understood. Although our shells did not hit the inside of the city wall, their range was actually reaching the city wall. In other words, our range was actually very close. However, the range of the firepower of the Bear Castle is still several kilometers away from our Aisinger Mobile Fortress. In this way, after the Aisinger Mobile Fortress enters the range, they may still not hit the Aisinger Mobile Fortress.
Only some people thought of this idea, but the laughter of Russian players completely disappeared. After all, many people died after being hit by the city wall.
Just when the Russian player was in a mess, he stood on the spirit gathering tower on the other side. I moved my eyes away from the dedicated large telescope. Then I said to the war god behind me: "No, the range is still not enough, move forward another 500 meters."
"But in this case, we may also enter the range of the Russians." The God of War reminded.
The gold coins next to him also said: "Russia is different from ordinary countries. These are not the small countries we usually bully. Their cannon technology is also very good. We may not be able to gain much advantage."
When I heard the words of the gold coins and the war god, I said directly: "You just think about the great Russian artillery. Have you ever thought about our advantages?"
“Our strengths?”
"That's right. Although the Russians have great skills, their cities are so big. Our Isinger Mobile Fortress is a high-end city. So our cannons are larger in specifications than their cannons. Even Russian players can build cannons like us, but their city level is there, and even with such cannons, they can't be equipped! Therefore, our Isinger Mobile Fortress definitely has a range advantage, which I am confident. Moreover, you also know that our Isinger Mobile Fortress is much higher than their city. This height advantage can make our shells fly further. In the end, haven't you noticed?"
I suddenly asked back and made the gold coins and the military god a little confused, but the Hongyue next to them directly helped them solve their confusion and said, "Today it is the northwest wind, and we are basically the best wind. Even with other attributes, our shells have a range advantage."
"So you are talking about this!" Jin Coin suddenly realized.
This is the fact. Today's northwest wind just helped us a lot, because it was basically a good wind, so our shells had natural advantages. Because of the height problem of the Aisinger mobile fortress, we also have an altitude advantage. These advantages combined to produce a greater range.
After receiving my order, the God of War commanded Aisinger to move the fortress for five hundred meters, and then put down various brackets and fixed them on the ground.
"Each gun is used to shoot one shell with one cannon, let's try to hit the bullet point." I said.
The God of War quickly conveyed my words, so the various artillery positions and fixed turrets on the front of the Eisinger's mobile fortress moved. After aiming at the Bear Castle, all the turrets began to fire in turn, and the sound of shells whistling in the air sounded again from the Bear Castle.
Because it is an extreme range shooting, our ballistic path is also messy, and the shells flying over are all very deviating. However, after all, the distance has become shorter, so the previous situation has not happened again.
Accompanied by the whistling sound, the first shell landed accurately on the other party's city. Then there was a loud bang, and a small mushroom cloud rose into the air. Four or five buildings were instantly razed to the ground, and several players around were killed and injured.
It was as if the charge was blown. As the first shell landed, the shells behind it fell like rain, and then the bear castle was completely in chaos. Fireballs were raised one after another in the houses, not only blew up many houses and streets, but also lit many houses.
Looking at the fireballs rising around, the Russian players began to take the initiative to extinguish the fire, but they did quickly extinguish most of the fire locations. After all, this is a fortress city, which is different from ordinary commercial cities. All buildings are constructed with combat needs, so there are few wooden structures, mostly brick and stone structures, so they are naturally not easy to burn, and even if they are ignited, they can easily be extinguished.
Although the fire was extinguished, the nightmare of Russian players had just begun. Although the first round of attempted artillery bombardment was in a mess, at least it all fell into the inside of the city. So we immediately found things to do. The artillery began to bombard the inside of the city continuously, and various ammunitions detonated in the city. However, Russian players had long been mentally prepared in this regard, so they were not too worried. After all, cannons alone could not occupy the city. If we need to occupy the city, we still had to send people in.
Although the Russian players were very calm, we still unswervingly bombarded the entire twenty minutes. Twenty minutes later, almost two-thirds of the houses in the Russian players' city were ruins. What's even more miserable is that their city walls seemed to have been gnawed by dogs, with gaps everywhere, and the most important city gate was also bombarded, leaving only a bunch of ruins. You can easily climb over them if you come to me.
Faced with the city gate that had completely collapsed, Russian players could only temporarily repair the stones from the nearby houses and piled up at the city gate, barely blocking the gap here.
Although it was very chaotic, the Russian players quickly extinguished the fire in the city and made simple treatments on the city walls. At least it seemed that the city's defense was quite complete. And thanks to the city's strange design, there were still many surviving their turrets.
The designers of this city didn't know what they thought, and actually distributed the turrets scattered inside the city instead of placing them behind the city wall to form a unified artillery line. Because of this strange shooting, we have no way to focus on the turrets. Those who were destroyed were all unlucky to be hit. Most of the turrets survived because they were stronger than houses. After all, this kind of thing is a war weapon and is particularly strong. As long as it is not directly hit, there will generally be no big problem.
After the shelling was over, we did not immediately let the player troops attack their city, because we also knew that the turrets on their side were basically still alive, and now we must be prepared to be baptized by enemy shells when charging.
What? You ask why we know that their turrets are still there? This is not simple? Because the giant mosquito outpost is just around the Aisinger mobile fortress, and now our mosquitoes are almost everywhere in the enemy city. What? You say that the giant mosquito outpost should be monitoring the ice banshee?
Damn, do you believe the fake information about cheating on the Frozen Banshee? Didn't you see that the players from other Russian guilds are commanding the battle here instead of the Frozen Banshee? It was because the Frozen Banshee who heard that we would send a giant mosquito outpost to stare at her, so we deliberately performed fake command scenes in the rear, but we didn't know that we didn't plan to monitor her at all. She was completely alone in singing a one-man show.
Not to mention the frozen banshee who was tricked, our battle situation has entered the second step of the plan. Because the enemy's turrets are still alive, we directly start to dispatch flying warships.
The number of air warships in our guild is actually quite large, but for the sake of confidentiality, there are only more than twenty ships coming out this time, which is less than one percent of the total number of air warships in our guild. However, although there are only more than twenty air warships here, they can produce unexpected results at critical moments.
Just when the Russian players there didn't know what was going on, our warships had already flew up from behind the Eisinger's mobile fortress and began to approach the Bear Castle. I saw the artillery fire stop, and I thought we would start pushing forward, but I didn't expect that what appeared was not a combat team but an air warship.
"Look, what is that?" After seeing the air warships on our side, the Russian players immediately became a little confused. Although it is not a big secret that we have air warships, we have been using this thing very carefully after all, so many people know that we have air warships, but not many have seen them.
The sudden appearance of the air warship did not approach the city here directly from a low altitude, but had been climbing at a forty-five degrees after it appeared. It seemed that it was planned to fly all the way to the top of the Bear Castle.
The people in Russia are not fools. Once these spacecraft fly over their heads, you can know what happened afterwards without thinking about it. It’s just bombing.
Although liquefied magic crystal steam bombs in the game are very expensive, explosives are not expensive at all. It is not an exaggeration to say that the thing is good and cheap. The reason why these explosives in the game are not valuable is mainly because they are of fewer uses. First of all, because the items in the game will be refreshed, so the skills of professionals are required to make mines or bombs. If ordinary people use explosives directly, they can only be used for use immediately. After a while, the system will refresh the items that the system considers to be discarded. If they cannot be used to cheat people, they can only be used for mining or something. However, the demand is not large, and the output of this explosive is not small, so the price is naturally quite cheap.
However, because the players in the game have skills, although this explosive is very cheap, it is not very good considering the cost-effectiveness. However, it is different if the explosive is made into a bomb and thrown from the sky. This kind of bomb can be used by anyone. As long as the spacecraft flies to the enemy's head, it can be thrown down. Such a simple thing is something that everyone can do, and considering the price of explosives, it is obviously a very cost-effective thing to make an aviation bomb. Of course, the premise is that you must have a vehicle with sufficient carrying capacity. Otherwise, let the monster take a few bombs and fly it. The meaning is quite limited.
No matter what, our air warships are obviously very suitable for bomb throwing, so Russian players also discovered this situation immediately. A large number of flying units began to take off from the city and flew towards our flying warships.
"Are you finally coming out?" Hongyue, who was in charge of the flying warship, jumped to an anti-aircraft gun himself, and shouted: "Be careful of all units. Shoot freely, don't let those guys get close."
The flying warships of our guild are air units, so there are quite a lot of anti-aircraft weapons and equipment. All the warships here are equipped with a large number of multi-barrel rapid-fire cannons. These rapid-fire cannons use the principle of multi-barrel rotating cannons in reality. After all, the structure of this thing is actually very simple. As long as there is a metal slide with a few springs, multiple barrels can be fired in sequence. As for how to make these barrels rotate... the motor cannot be used, you can always use bicycle pedals, right? Therefore, the rotating cannons in our guild are all foot-pedal-type and need to be fired while stepping on them. The biggest advantage of this control method is that you can use your own feet to control the rate of fire. When you need it, it will be very dense. If you want to save ammunition, it is simpler and slow down.
Hongyue was originally a mage, but also a violent person, so after discovering this foot-type multi-barrel machine gun, she became obsessed with this thing. This time she finally got the chance, and of course she had to enjoy it.
The excited Hongyue stomped on the pedals frantically, and the cannon she controlled was also squirting out flames. The ammunition used by this machine gun was actually a small cannonball with a caliber of 23 mm and was quite powerful. At least it was very powerful to attack those flying monsters. Except for the perverted dragons that could not be handled, ordinary flying monsters could ensure that the other party would never fly again as long as they hit three no shots. Even if they hit one shot, it would be enough for the other party to force the landing.
With the crazy fire of Hongyue, other gun positions also opened fire, and just as all the anti-aircraft guns here started firing, the special cabin doors under the flying warships were also opened, and then they saw one by one air combat-type mobile angels falling out like dumplings.
Hulala threw out nearly a thousand air combat maneuver angels, and the Russian players on the opposite side were instantly uneasy. Their flying units were only more than 5,000, while the air combat maneuver angels on the opposite side were more than 1,000. What’s more serious is that there were also a number of air combat units flying from the Aisinger Mobile Fortress below. It was the guardian spear of our guild. Players all over the world knew that it was recognized as the king of air combat. In addition to super monsters such as dragons who can rely on their advantages in other attributes to suppress their air combat capabilities, ordinary flying monsters did not dare to take off at all when they saw them. Although these guys’ combat power was not high, their maneuver power was too strong. Ordinary flying creatures could only be abused when they encountered them, so our guild could always grasp the air superiority.
The fighting method of spears is actually very simple. When the distance is far, using a sonic bomb, although it is not very powerful, because it is a special attack, it ignores defense and directly damages blood. Therefore, if you are hit too much, you will die. If the distance is close enough, the spears will use the long awl-like bone structure in front of you to pierce and cut the target. This attack method is very powerful, but the disadvantage is also obvious, that is, it is easy to cause the spear to lose its power. Once it hits, it will fall down with the prey. However, spears also know their problems, so they usually only use this trick on the last strike. Usually, they use air superiority to deal with the enemy. Then use the sonic bomb to polish the enemy's blood bit by bit, and finally use the puncture skill to deal with it in one go.
Looking at the densely packed spears of thousands of flying spears below, the Russian air combat players almost burst into tears. The air combat mobile angels are already troublesome enough. Now they are running out so many spears, which will make people live?
Although they were unwilling to do so, the battle still had to be fought. Russian players could only fight against the air combat maneuver angels under the spears' play, and the result was as expected. Within five minutes of the battle, Russian air combat players fell down, and the remaining people only lasted for three more minutes, so the air combat ended. The air superiority gap between the two sides was obvious, and Russian players had no power to compete with us in the air.
After successfully destroying those flying units, the air combat units on our side began to return one after another. The warships flew over their heads as Russian players expected. Immediately after, the bottom hatch of these warships opened, and large bombs like syringes fell from the sky, running towards the ground with terrifying whistles.
Boom... With a loud bang, the whole city seemed to shake. A large area of houses were instantly flattened. The players around were killed and injured. Although the explosives configured by the players in the game were not as powerful as those magical explosives. However, this thing is cheap and has no technical difficulty. Without considering the carrying capacity, we can make these aviation bombs as large as possible. In this case, we directly produced this super bomb one ton one. Moreover, this ton is not the actual weight of the bomb, but the weight of the explosive inside. The actual weight of the bomb is about one ton, and except for a layer of iron sheet and the inertial acceleration detonator at the tail, the bomb is almost all explosives. The power of this ton of bomb is naturally imagined.
Because it is not worth it, our air warship brought a lot of this thing over this time and threw it down in one breath. Then the Bear Castle was completely finished. In fact, what those Russian players don’t know is that in addition to its powerful power, our bombs also have a very awesome feature, which is automatic guidance.
This so-called automatic guidance is not a high-tech, but a pure method. We designed a hanging ring in front of the bomb, and when using it, we asked an archer who can guide arrow skills to stand next to the projection port and shoot arrows at the target. At the end of his arrow, there will be a rope connected to the ring in front of the bomb. When he shoots an arrow, he will activate the bomb projector, and the arrow will go down with the bomb. During the fall, the arrow must be faster than the bomb, because the bomb is just doing free fall movement, and the arrow has an initial speed. Therefore, the guide arrow will pull the bomb towards the target in front of the bomb and move the bomb towards the target.
Advance. Of course, the power of the guide arrow is very small, and it is impossible to maneuver with a bomb at a large angle. However, if we drop bombs from a high altitude, even a small deviation angle during the bomb's drop can lead to a huge deviation in the landing point. Moreover, the bomb is suspended during the drop, and the force required to guide it to change direction is actually not large. Therefore, the bomb with guide arrows in front is almost like a guided bomb. Not to mention that it can be directly thrown on someone's head, it is absolutely no problem to land within three meters around him. With the power of this kind of bomb one ton, the difference between three meters and one meter is actually similar.
Because our bombs are powerful and have a very high hit rate, Russia finally discovered that their city defense weapons were all reimbursed before the battle officially began. Except for a small crossbow that survived because it was too small and was not discovered, all other slightly-like defense weapons were killed by the bombs, and when these bombs killed these weapons, they also reimbursed one-fifth of the guards.
The enemy had already suffered heavy losses before it started charging, and the player in charge of the city defense almost vomited blood. However, the Frozen Banshee handed over this side to him, and he could not escape in the face of battle, right? In desperation, this guy could only grit his teeth and organize the remaining personnel to carry forward the style of hard fighting, and defended the ruins of the city walls against the sky's artillery fire and bombs.
By the way, this city wall was completely reimbursed during the previous bombing. Although there are still a few sections of the city walls, as long as we are not all 25, we will definitely know to go around the side, because except for these sections of the city walls, more than half of the length of the city walls have been completely blown up, with so many entrances. You can walk wherever you want, and you don’t have to worry about the city walls at all.
Russian players finally organized a defense line after we threw bombs, and we finally started to dispatch regular troops.
I saw a huge army that had been prepared in front of the fortress. It seemed that the unit was very complete and very deterrent. However, what surprised the Russians was that the team was moving forward was very slow, and there were military bands around.
Although the magicians in the game can indeed produce auxiliary buffs on friendly units on the battlefield, the situation of these people does not seem to be opening buffs, but simply playing music. However, although it is strange to our performance, the team is still moving forward, so those Russian players can only wait for our team to get closer little by little. After all, no matter how bad the city wall is, it is better to block our magic attack than to rush out to fight with us.
The Russian players who thought they would soon die in the battlefield were ready to face our attacking troops on this ruined city wall, but they waited for more than an hour. From the nervousness at the beginning, to the doubts later, to boredom, and then to the complete helplessness. The distance between the cities on both sides is indeed not too close. After all, this is the range of cannons, but even if our team is slower, we should not go for more than an hour to go that far away from the city wall. Moreover, what is even more strange is that in order to reduce casualties on the battlefield, the offensive troops usually hope to get close to the city wall as soon as possible. After all, the slower you are, the opponent's city defense weapons can attack more waves, which will increase your own casualties. Although our air strikes have destroyed their defense facilities, we don't need to show off our superiority so blatantly?
The Russian players who were originally preparing to die bravely almost fell asleep on the position one by one. Judging from the speed, if you don’t do anything, we can walk for at least an hour before we get close to the city wall. This situation is obviously not right.
Finally, the Russian players who had been waiting for another half an hour finally couldn't bear it anymore. One of the more impulsive guys jumped up immediately and shouted: "If you die, let me die, what's wrong with you?" Then they rushed out of the city wall and launched a suicide charge towards our large army.
Seeing this man rushing out, the commander in charge of commanding this line of defense immediately shouted and shouted the guy's name to ask him to come back, but the guy was already crazy and hoped to die quickly. He was disobedient at all. He ran through the last short distance in one breath and rushed into the defense line of our side.
After rushing up madly, the player immediately began to fight with our people. According to his idea, he attacked a complete infantry line by himself, and must have been fucked on the spot. He might even be killed if he could not get close, and then he could not die again. However, the result was unexpected. He was indeed attacked by archers and magicians in the first place, but the problem was that when he thought he was dead, he rushed over like this.
Of course, he is not invincible mode, so it is inevitable to be injured. However, he was hit by six arrows and actually got two magic fireballs, but he lost one-tenth of his health. Although he is a tank himself, with high defense and thick blood, the problem is that this is the battlefield. He was concentrated by the enemy. Even if he couldn't get rid of it in one round, it would be very simple to destroy him. But in the end, not only was he not broken, he actually lost one-tenth of his health. This is too easy, right? Could it be that the opponent's collective back luck all caused the lowest damage? But this is too incredible?
Before he could think too much about it, he had already rushed through the coverage area of the long-range weapon, and then he collided with the shield player in front. At first, he thought he would be blocked, and then stabbed to death by the spearman behind him. When the two armies were fighting and attacking the opponent's infantry phalanx, the first few rows of personnel on the attacking side were basically dead like this, no exception. However, just before he hit the shield, he was indeed stabbed three times by the spear protruding from the shield, but he found that the opponent could not break the defense. Then he himself hit the shield in front, and then rolled into a ball with the shield player.
According to his idea, he should have been blocked, but after hitting him, he found that the guy opposite was very weak and did not block him. As a result, he was tripped because he didn't expect to rush over.
The Russian players behind such a strange thing almost popped their eyes out. One of the guys rubbed his eyes and said, "I'm not dazzled, right? When did Bakanov become so fierce?"
"What the hell knows!" The person next to him was also full of questions and no one answered him.
In fact, this guy was all in a question mark, and he had no idea why he was not dead yet. However, since he was not dead and rushed in, he would have to fight. He turned over from the ground and got up. During this period, he was cut twice, but the damage was slight. Then he slapped a knife and axe driver next to him, and then looked at his palm in confusion. However, before he could react, he was stabbed by several people, so he began to fight back desperately. However, there were a lot of people on the opposite side, and we were around. Although his attack was very high, these people cooperated well, so he died in the end, but by the time he died, he had actually been in this line of defense for thirty seconds.
He attacked the infantry regiment defense alone. Not only did he rush in, but he also survived for 30 seconds. The one in Hongguoguo was a powerful general! But the problem is that everyone knows the strength of this guy. If you have a little strength, you are definitely not that powerful.
Most Russian players don’t understand what’s going on. But Russian players are not all ordinary people, and smart people are everywhere, so someone suddenly reacted.
One of the squad leader-level Russian players in the sub-section suddenly stood up and asked a few people around him: "Do you believe me?"
Those people looked at him in confusion. Although they were confused, they usually believed in this guy because this guy was the leader of their team. When everyone leveled up together, his command could always protect everyone just right. So, when he asked such a question, everyone hesitated for a second and continued: "Believe."
"Very good. Since I believe it, then follow me to verify something."
To be continued...