Chapter 181 The last moment of the Russian offensive
Since the commander-in-chief of the Russian offensive troops has completely abandoned the command of the troops, the Russian offensive troops have completely lost command in chaos. Corresponding to their situation is that our side not only has a complete command system, but more importantly, it has also prepared a large number of traps and various auxiliary props. As one goes up and down, the casualties of the Russian offensive troops are naturally conceivable.
The Russian offensive troops in chaos gradually passed by our trap divisions. Moreover, as the number of Russian offensive troops was declining, Matsumoto Masaga was braver and began to let them try to kill more enemies at once. As a result, the casualties of the Russian offensive troops became faster and faster. Later, because Masaga Masaga felt that this was not fast enough, he simply changed his initial combat plan and directly activated a certain trap division in advance, and then cut off the Russian offensive troops in half. Then he used a large number of cavalry to cooperate with long-range strikes to drive the opponent's follow-up troops directly to another direction of the vanguard troops, so the Russian offensive troops were completely divided into two groups.
The divided First Army has a large number of people, accounting for about two-thirds of the total remaining troops, with a total of about 50 million people, while the other one was driven out was nearly 20 million. Although these two troops had 80 million people in total, they were more than one-fifth less than the total number of Russian offensive troops before, which means that in a short while, Russia has lost more than 20 million troops.
In addition to the huge impact on the Russian offensive forces, such large-scale casualties were not only a huge impact on the combat effectiveness of the Russian offensive troops, but more importantly, the morale of the remaining personnel was completely destroyed. If they were just being run away before, they were really running away, and they were aimless and blindly escaping, with no direction at all.
The fewer Russian offensive troops in the two separated Russian offensive units were handed over to August Jung for responsibility by Masaga Masao, and August Jung also led a team of cavalry to drive the second team to the reserve war zone with Sakura Yu Shizuki and Chiropra.
In fact, at the beginning, we did not expect the situation to be so smooth. Everyone was quite conservative when the combat plan was formulated. At least we had considered the possibility that the Russian offensive troops would not be fooled and then head-on with us. Therefore, in addition to the trap-covered channel that the Russian offensive troops are still walking on, we also set up many separate defensive positions in the occupied area, with the purpose of preventing that if the Russian offensive troops do not act according to our plan, our team can at least rely on these defensive positions to deal with the Russian offensive troops.
Of course. Even if the Russian offensive forces do not cooperate with our combat plan, it doesn't matter, because they are doomed to fail since the Frozen Banshee believed in our false information. After all, the total number of Russian players sent out is only 40% of the total number of Russian combat troops, while the troops we left behind are 60% of the total combat power. Considering that our total combat power is basically the same as that of Russia, and we are the defensive side. Therefore, there is no problem with the 40% of the combat power of the Russian offensive troops. So, from the time when the Frozen Banshee sent them out, their demise has been doomed. The only difference is how much we have to pay for it.
The situation like this is better than the best we expected at the beginning, and it is even slightly beyond our expectations. War is always quite chaotic. The thoughts and behaviors of all kinds of people will be different from usual in battle, so you can only predict a general range, and there is no way to accurately define the entire war. Fortunately, this time it is developing in a direction that is beneficial to us, so even if it exceeds the expected range, it is a good thing for us.
The second part of the division was quickly guided to the defense line we reserved. Then, first encountered a mine formation and was blown up. After the team began to collapse. August Xun originally planned to imitate the initial arrangements and guide these people to step on one trap at a time, but the Russian offensive troops in the second echelon did not have a commander-in-chief, so they were even more chaotic than the first echelon. Although the Russian president of the first echelon did not have a commander-in-chief.
Yes, but after all, there was a commander there, and at least the people around him knew they wanted to follow him, so they returned to chaos. The first echelon was always a whole. Because the second echelon was separated from the commander-in-chief, even though there were more than 10 million people here, they still felt that they were scattered soldiers, and they were naturally even more confused. After being blown up by the mine formation, they soon collapsed completely. A good army split into at least a dozen brigades and scattered out in all directions.
It doesn't matter if the troops are dispersed, and there is no way for the encirclement and suppression on August Xun to command the encirclement. Seeing the Russian offensive troops suddenly scattered around, August Xun was so anxious that he almost cried. Fortunately, there is a military god here as the commander-in-chief. After the military god at August Xun had problems, the military god immediately began to take over the defense issues here and mobilized the troops to take action.
Although the military god directly participated in the command, because the station was not left with our Frost Rose Alliance troops, the communicators were only distributed to the front-line commanders, and there was no one for each person. Therefore, the military god's command could cut and cut to ensure that our team would not be dispersed by the scattered soldiers of the Russian offensive troops.
After the opponent's team disperses, the God of War will first let our cavalry troops disperse to avoid contacting these enemies directly, because these people are now running for life, and it will be fine if you chase him from behind, but if you stand in front of them, it will be troublesome. People are very crazy when escaping. Even if there is a wall in front, they can directly crash into you, so we cannot block it.
The cavalry troops transferred to the outside world took advantage of their own power to roam around the periphery and quickly gathered, and then joined the infantry guarding at the designated point. Then they began to squeeze the Russian offensive troops in both directions to force them to turn. The reason for these people to turn was because they were heading towards the first echelon of Matsumoto Masaga. If these people were allowed to relocate into the first echelon before, it might cause unpredictable trouble. Therefore, the first priority is to ensure that the battle here cannot affect Masaga Masaga, otherwise good things may turn into bad things.
The two Russian offensive troops who ran in the wrong direction soon met the blocking force assembled by the military gods. However, the blocking force was temporarily strengthened and the number of people was quite considerable. In addition, the front offices gave people a feeling that it was difficult to rush through at a distance.
This first impression made these Russian offensive players instinctively avoid this direction at the first time. In addition, the cavalry troops attacked their flanks from one side, forcing them to turn. In the end, it was almost the same as the predicted by the War God. The two scattered soldiers did not attack our position head-on, but turned around while the front of the position.
The two scattered soldiers who were guided were quickly taken away separately and then led to the reserve position behind to fill in the mass pit. There is a series of mass pits in this place, all of which are trap structures. As long as the opponent's troops walk up, we pull the ropes. The two football fields will collapse as big as the area of the two football fields. Then the ambushed troops outside will bow and arrows and magic together. Even if they can't die, they will have the last breath left.
The two scattered troops here were introduced into the position, but the remaining scattered troops were completely trapped. There was no good way for these people. After all, we have to face so many troops from the other side at the same time. In order to ensure superior forces, most of the personnel are on Matsumoto Masaki's side. There are not many people who can move on August 7, and now the other's troops are still running away. We have no way to concentrate on annihilation. If we are separated, there is no way to ensure safety. Secondly, the people here are all troops of various guilds, not from our Frost Rose Alliance, with poor command and uneven personnel quality, and there is no way to control the rhythm of the battlefield. Moreover, once the teams on our side are separated, if they want to regain, they can only wait until the battle is completely over, so the scattered people do not dare to let these people scatter out to pursue the enemy.
However, although these people cannot be allowed to perform tasks, the God of War allowed our cavalry to start dispersed attacks with the smallest system he can directly command. These smallest systems that can be directly commanded are all in groups of thousands of people, and they are obviously unable to use force to pursue scattered soldiers and yelling brave men. However, their mission is not to kill many enemies, but to annihilate as much of the enemy's living forces as possible while re-encircling the opponent's troops.
These scattered soldiers had no will to resist. When they saw the large group of cavalry on our side, they would instinctively avoid it. As long as we always ensure that our cavalry regiment is on the periphery of the enemy and gradually tighten the team, we can gradually gather these dispersed Russian offensive troops again. Of course, there must be smart people in the enemy during this period that they can discover our purpose, but so what about discovering it? The Thousand-man team on our side is a large corps, and their scattered soldiers are no match for at all. Even if they discover our tactical intentions, they have no way to break through our encirclement.
August Xun was relieved to see that the Russian offensive troops were gradually being re-entered, but she also knew that she would definitely be scolded after the battle. After all, she caused a lot of trouble this time. Although she did not cause any actual losses, it was because the remedy of the God of War was timely, and the overall environment was like this. Otherwise, this mistake might cause changes in the entire battlefield situation and lead to a situation where one step was wrong and all the losses were lost.
When August Jung-sun got back on track, the Russian offensive troops guided by Matsumoto Masaga was gradually pulled into a super-large ambush circle. In fact, the players of the Russian offensive troops did not know that they had been advancing along a huge circular passage. The reason why our ambush route was this structure is mainly because we must fully utilize the combat effectiveness of infantry such as our magicians and archers.
The Russian offensive troops are mixed, including cavalry, infantry, and even flying soldiers, but the infantry on our side cannot follow them. They are escaping and we set up ambush. If we follow behind and pursue, there will be no advantage at all. Therefore, only high-powered cavalry are the real pursuit and guidance troops. They are responsible for continuously consuming the number of Russian offensive troops and driving them to advance according to the route we hope, while our infantry is divided into two parts.
Long-range strike troops such as mages and archers are all set within a fixed range, and this range is the central area of the circular runway. Therefore, when the Russian offensive troops are constantly wandering around this area, they are actually within the range of our long-range troops. Moreover, our long-range troops only need to move a very small range to always follow the large forces of the Russian offensive troops. After all, the Russian offensive troops are running around the circle, and our troops are equivalent to being in the inner lane of the circular runway, so naturally the distance is much smaller.
Unlike long-range troops, the troops suitable for close combat are not suitable for mobile attacks. So we set up an underground passage for them. This passage is also circular and connects all mechanism points on the circular runway. According to the characteristics of different combat players, we have special mechanism points, such as the darkroom suitable for assassins and ninjas I saw before, and also the slope metal net suitable for most warriors. Anyway, warriors can eliminate players of Russian offensive troops by just squatting next to their suitable traps.
Of course. Although our runway is circular, because the runway is actually very large in scope, not everyone can find them going around in circles during the panic. When we designed this runway, we also considered that Russians might realize that they were going around in circles and changing their routes. So we made some adjustments to this area, expanding the circle, reducing the curve of the turn, and setting up some mobility obstacles. Local areas can take different forks to make them feel plausible. In addition, most people will not focus on these things during the escape process, and even if some people find problems, they cannot control the overall situation.
The Russian offensive troops led by Matsumoto Masaga ran three laps along this killing passage and then began to drop significantly. This is a sign of the bottom of endurance. Although everyone would bring enough medicine before the battle, no matter how many medicines there were, they could not withstand the endless long-distance running like this marathon. The cavalry on our side were all in shifts, which was equivalent to running for a while and resting for a while. The long-range units in the infantry hardly needed to move. Anyway, they were in the inner lane, and the movement distance could be shortened, and they were still in pieces. After walking for a while, they could withdraw and wait until the next time the Russian offensive troops passed by their defense zone before taking action. In contrast, the melee units under the ground were the most
They are tired, but even they are on a respite, so endurance is naturally not a problem. After all, the defense zone is fixed, and if there is not enough medicine on their body, you can go to the temporary warehouse set up in the tunnel to replenish it. The Russian offensive troops above are not only running, but more importantly, their supplies are the first to be killed. As a result, all Russian players only have the medicine on their bodies. As for the large-scale supplies carried by the legion, it has long become our spoils. What's even worse is that because the team is in a mess, even the priests and other nanny professions that can assist are in a mess, even if they want to find someone to give some assistance, it is not enough.
Under the combined effect of various disastrous natural disasters, after running all morning and circled the death lane for three times, the Russian offensive troops finally began to have insufficient endurance. The cavalry was relatively better, infantry, especially mage infantry, and many people were transferred to the end of the team. These people were originally mages, so they were always protected in the middle of the team. Although the team was a bit messy, everyone knew that they could not grab the position of the mages, because they needed to output during battles, so even if they were on the periphery, they did not squeeze the position of the mages. However, if others did not grab their position, they would not help them run away. After these people became slower and slower, they would naturally drag from the center of the team to the end of the team. Everyone knew the characteristics of the mages. Thin skin and big stuffing were the common characteristics of the mages, so when they saw these mages who gradually left the team, Masaoka Matsumoto knew that the other party had reached the end of the force.
"All units should pay attention to the battle, and the battle has entered the second stage and are ready to close the net."
"clear."
The so-called second stage is a stage we proposed when we made plans. The representative feature of this stage is that the enemy's physical strength is generally reduced to the bottom line. That is, most enemies are in a state of fatigue. Even if the opponent suddenly recovers his command ability in this state, it is impossible to cause any storm, because a tired army cannot have the strength to fight against the enemy, and there will be no other possibility except being slaughtered by others.
In the first stage, although the enemy was very chaotic and was always driven by us, we still need to be careful, because at that time we were like a lion driving the cattle herd to run. Although all the cattle were running in panic, these cattle themselves still had great lethality to the lions. Therefore, they needed to be carefully driven. However, after entering the second stage, the cattle became a herd that was almost exhausted. Although the cattle were still cows, they could no longer pose a threat to the lions. So at this time, the lions could be more confident and bold in their actions. As long as they did not make a second mistake, there would be no danger at all.
At this time, the first echelon of Russian offensive troops was the herd of exhausted cattle. At this time, their movement speed had slowed down significantly, and even their resistance became minimal when we attacked. This was caused by the extremely low endurance.
In this state, we naturally don’t have to be too careful. All the players left various covers directly and then formed a formation behind the cavalry. The real battle is about to begin at this time. Of course, this should be called massacre rather than fighting. After all, the opponent is almost exhausted, so it is impossible to have any combat power.
Seeing that we had set up a battle formation, the Russian offensive troops could not sit and wait for death. Although their commander-in-chief no longer planned to do anything to save, even though everyone was so tired that they were about to vomit blood, and even though the command system was in chaos, no one knew where their commander was, the Russian players began to adjust quickly, hoping to complete a battle formation that looked at least like the thing. At least this would ensure that they would not be chopped up by the enemy on the other side.
However, although the Russian players' final efforts are still quite active, it is actually too late to say anything at this time.
Just when the Russian offensive troops were still in full force, we suddenly remembered a rumbling sound of cannons. Yes, our first attack was not a stormtrooper, but a preparation for artillery.
What is defensive advantage? The defensive advantage is that you can drive the cannons and adjust the shooting elements and wait for the enemy to walk into the shooting range where you aimed in advance. Now that we have such conditions, of course we cannot leave it alone. So, we plan to take advantage of this advantage now.
In fact, although the second stage has begun, we did not start fighting with the enemy to the end as soon as we started. At this time, the enemy's position was calculated accurately. Before, Matsumoto Masato shouted that we had entered the second stage, our team allowed the enemy to continue running for a distance. When they reached the right position, they suddenly cut off their way forward and blocked them in this place, because this position was the artillery range we prepared in advance. This position was actually just within the range of the artillery attacks in several nearby cities, and was a fire intersection, so we could project more firepower to the enemy at one time here, and the result of the ultra-high density saturation attack was a crowd of people and horses.
The Russian offensive troops completely lost the last little will to resist in our shelling. Because there was no clear target, the Russian players in the position now didn't know what to do. If this was a siege battle, they would naturally rush forward against the enemy's artillery fire. If this was a retreat, they would definitely run desperately. However, this was not a siege battle because they had not received any siege orders. This was not a real big retreat, because they had never collapsed in the true sense from beginning to end, and there was no retreat ahead to let them run.
Because there is no clear goal, these Russian players have no idea what to do at this time and can only run around blindly. This situation is precisely the incorrect way of speaking. Even if they can stop in one place and don’t move, it is much better than running around like this.
Because the enemy's density was very large, our shelling lasted for a full twenty minutes before gradually stopping. It was not until twenty-five minutes later that the last shell landed, and the area where the remaining 50 million Russian offensive troops were located had completely turned into the surface of the moon, with large and small bullet craters everywhere. In addition, some places were large and small pits, but there was nothing to do when I got started. It can be said that every inch of land here was turned over.
Although such a terrifying shelling costs a lot of ammunition, the income is even higher because the enemy's density is very large. The 50 million Russian offensive troops directly reduced their troops by more than half after the shelling in the half hour. The remaining combat players have only been over 20 million. Moreover, these people are not in full swing. Each of them is more or less injured, and their physical strength is seriously insufficient, and they have used medicines. Anyway, they are not far from death.
"What should I do now?" asked a Russian player, looking at the commander-in-chief beside him.
"What else can we do? Fight to the last person! There is only one enemy we can do."
Although this guy had already made up his mind to do nothing before, he still felt quite uncomfortable at this moment. After all, it was too embarrassing to say this kind of defeat, even if it was not his fault. This made him feel very uncomfortable.
The Russian players plan to fight to the last one. And we also began to really move forward. However, we did not give up our advantages because the enemy was no longer able to do it, but took the remnants of these Russian offensive troops very seriously. The cavalry troops patrol the periphery of the war and were ready to support some local battlefields at any time. The infantry were lined up in neatly quadrons, with many shield players, spear players, archers, and mages.
Under such a battle formation that is as strong as a wall, although players of the Russian offensive troops intend to explode before death, they will attack this fully equipped heavy infantry phalanx without cooperation. Even if some people have a slightly higher combat power, at most, they will push the people in the front row down and will be stabbed into a hedgehog by the archer and spearman behind.
On the one hand, the massacre went smoothly, and the number of personnel from the Russian offensive troops fell down like a yardstick. At dusk in the afternoon, the last person in the first echelon of the Russian offensive troops who invaded our occupied areas was finally inserted into a sea of corpses and blood, like a hedgehog.
After the Russian offensive troops here were completely cleared out, Matsumoto Masaga immediately let the remaining personnel turn to the combat area on the other side. The battle on Augustusa was not over yet, and the intervention of the War God just circled all the enemies back, but it still took some time to destroy these people, but now everything is not a problem.
There were not many scattered soldiers in the second echelon of the Russian offensive troops. More than 10 million people were the second echelon. After being bombed by mine formations, the total number of people was only more than 16 million. Then the two branches were massacred by the military gods because they might interfere with the battle on Matsumoto Masaki. In the end, these people were finished earlier than the first echelon of the Russian offensive troops that Masaki Masaki dealt with. The number of players in the second echelon of the Russian offensive troops was about 10 million. However, because they all ran away completely, these people were driven away by the cavalry on our side like sheep driving. In this process, nearly one million enemies were destroyed, and in the end, only nine million were actually trapped back.
These more than 9 million Russian players are the last forces of the second echelon of the Russian offensive forces. In fact, this is also the surviving personnel of all the Russian offensive forces. However, it is almost dark at this time. Night battles are not good for the Russian offensive forces and are also bad for us, but the situation on both sides is slightly different.
Russian players do not want night battles because their equipment is poor and they do not have much preparations for night battles. The problem here is that night is not suitable for encirclement and suppressing scattered soldiers. After all, once the enemy is dispersed, it requires a certain vision to find each enemy, but there is no vision to talk about at night.
Although no one wants night to come, this kind of thing is not something we can decide, so it soon became completely dark, and at this time we had to start a night battle with the remaining forces of the second echelon of the Russian offensive forces.
In fact, our Frost Rose League had a special night battle force, but this team was not here at the beginning. The second battlefield needed precise command, and the mixed troops of various countries were obviously impossible to achieve coordinated combat like the command of the arm, so we tried to increase the proportion of our Frost Rose League troops on the second battlefield, and a large number of alliance troops were left behind on the battlefield. That night battle force was originally one of the elite troops of our guild, so it was naturally taken away directly, so the combat troops here did not have night battle forces. However, because neither side was very good at night battle, the trouble caused to both sides was basically the same. Of course, the problems we had on our side were slightly more. After all, the number of personnel on our side was large and the command difficulty was difficult, while the second echelon of the Russian offensive troops had no command at all, and the images of their command system during the day and at night were very small.
The battle situation in the occupied area is coming to an end, and when we turn back to the morning, the battle on the second battlefield is another situation.
Unlike the refreshing battles that opened and closed in the occupied area, the second battle zone is a real scalpel-like battle. This is dancing on the tip of the knife, which is a real battle of difficulty. Even if we mobilized all the commanders in the alliance here, many people still felt uncomfortable because they had never tried such an accurate combat method before.
Chapter completed!