Chapter 402 Tactical Adjustment
As our warships are fully fired, the surrounding joint fleet is in trouble. The use of mobile angels on ships can be said to be like a martial arts specializing in fighting tanks. For warships, this thing is basically a natural enemy. The super high maneuverability and super destructive power determine that the warships are often in a state of being unable to stop or stop when facing mobile angels on ships. Moreover, as long as they are approached, they are basically killed directly and have no hope of survival. And unless they directly explode on the surface of the ship when they land, they will basically have no hope of even wanting to play the trick of dying together.
"Mr. Haggs, our fleet has suffered too much loss. Should we change the tactics and let our warships retreat first?" A president of a small guild suddenly pushed open the bridge door and rushed in and shouted in a hurry.
Haeges said directly without even turning his head: "This is our tactic. If you can't withstand the current attack, what else can you talk about victory? You don't know the firepower of the Frost Rose Alliance. This loss is inevitable. As long as we can win the final victory, our efforts are worth it. Don't forget that several cities in Indonesia have recently discovered several magic crystal mines. As long as we defeat the fleet of the Frost Rose Alliance, we can successfully enter their city. At that time, even if it's only a few days of mining, it will be enough for you to recover the cost. What are you worried about?"
The president thought about it and gritted his teeth and turned around and rushed out again. Although the captains in the warships of other guilds were eager to turn around, they had no intention of destroying the formation. When they drove out from Europe, these captains signed a joint interest agreement with the British guild. Everyone's losses in the battle were destined to be true. But in the final distribution of interests, all the benefits obtained from the colonies were divided according to everyone's shares, so these captains knew that they would not lose if they won, and even if the warships sink, they would be worth it. However, if the battle failed, it would be a real loss. Even if the warships returned, they had to pay for fuel and labor costs.
Because of such a bond of interests connecting these businesses, the captains of these small warships dare not destroy the formation without authorization even if they know they have been used as cannon fodder. They are not stupid. They can figure out how to get the best benefits.
Under such circumstances, the battle gradually entered a state of white heat. As time went by, the warships of the United Fleet finally approached the best range with huge casualties and completed the encirclement of our fleet. Haeges slapped the command table with pride and shouted: "It's now, open fire. All warships shoot freely. Sink those damn warships for me! I don't believe that the warships of the Frost Rose Alliance cannot be sunk!"
As the order was issued, the warships of the joint fleet immediately entered the artillery battle state, and in an instant, a large number of shells were covered by the warships of our guild. The children located in the bridge of the Klissina saw a large number of red shells flying across the opposite side and were so scared that they hid behind, but Sophie shouted slowly: "Open the shield and prepare for anti-impact."
"The shield opens, and the impact is ready." The operator repeated the order loudly.
As the operation command was activated, a slightly protruding device behind the island of Krissidna suddenly unfolded to both sides, revealing a device that looked like a satellite antenna. Then an arc of electric light flashed on the thing, and countless blue mist-like substances that looked like water vapor quickly began to gather in the center. Then the gathered blue substance suddenly flashed, and a thick beam of light with a diameter of at least five or six meters hit the sky. After rising for more than ten meters, it suddenly spread out and spread around as if it hit something. It descended a semicircular light film surrounding the entire battleship.
"Damn, what's that thing?" Everyone on the other side's warship noticed the sudden appearance of light film. Some people even stood up from their seats nervously, but it was too late.
Just as the light film fell, the opponent's first round of shells had arrived. The light film that had just been completed was immediately hit by a series of shells, followed by a series of explosions, which shocked the entire light film with a flash of light. But in the end, it carried all the shells intact and did not let any shells hit the battleship itself.
The other battleships around the Chris Dyna were similar to those of the Chris Dyna. The sudden unfolding light film blocked all the shells. Except for one of the warships who missed two shells because of their late position, all the shells were successfully intercepted. However, even the shells that passed through early failed to hit the target. One of the shells flew into the sea directly due to ballistic problems and did not hit the target at all. The other one seemed to be able to hit it. However, just before the shell was about to touch the battleship, a red light suddenly shot out from the top of the third turret of the bow of the warship and accurately hit the shell, and then the shell disappeared silently.
"Damn it! Transmit the light beam? That's fine?" Because the light film is transparent, everyone in the joint fleet stared at the two shells that successfully penetrated the protective cover. Who knew that the shell would be directly destroyed by a beam of light in the end. This result was even more amazing than the light film that just blocked the shell.
In fact, battlefield protection covers like this are not new. The system cities in the game already had city protection covers when players first left the novice village. Although players did not have the opportunity to see this thing at that time, as the player level improved, guild battles became more and more frequent. People gradually discovered that system cities had protective covers. Later, even cities established by the players' guild themselves began to gradually popularize city protection covers, which made this kind of thing even less rare.
In fact, in addition to the city shield, no one has ever used the large mobile shield on the battlefield. At the beginning, when everyone was only at level 7 or 800, a British guild had used the strategic magic-level legion guard on the battlefield and directly withstood the enemy's magic bombing. Then, using the opponent's magic cooldown time to launch a counterattack to defeat the opponent. At that time, this battle case was posted by many players on the forum and was hyped up. Then everyone's props or joint magic-level guards were emerging one after another. As for the protective shields for single players, let alone. The magic shields of mages are the most basic magic shields, and that magic can be learned at level 200, which is definitely one of the magic that mage players must know.
Of course, although there are many protective covers on the battlefield, there are not many protective covers installed on the warships. There are several main reasons for this situation, and the most important reason is the cost-effectiveness issue.
Although a warship is not cheap, the problem is that the protective cover is more expensive, and you can't use a protective cover to protect all your warships at sea, which means that each ship must have its own protective cover. This cost is really high and too scary. It's better to build an extra warship than having that money. Two-for-one can also increase the firepower delivery capability. It's much more cost-effective than having a protective cover.
Because of this reason, even the warships of our guild had not equipped protective covers before. After all, we can also settle accounts. It is obvious that spending more money has no effect but who will do something? As for why we need to install protective covers now... the reason is very simple. That is, our protective cover technology has been broken through.
The protective cover that was just unfolded on the Klissina is called the Active Energy Barrier System. The advantages of this thing are very obvious. One of them is that it is cheap. Although the technical difficulty itself is quite exaggerated, the manufacturing materials are all ordinary things, so although the R&D cost is very high, the equipment cost is very low. So as soon as we made it out, we hurriedly equipped all warships with this thing.
Secondly, the energy consumption of this type of protective shield is relatively normal. Although it is quite expensive, it is still within the receiving range. If it is only developed in battle, it can be used for a long time and will not put much pressure on our guild capital chain. It is considered a relatively economical and affordable protective shield.
Third, this shield has one-way protection characteristics, which means that it does not hinder our own counterattack while blocking external attacks.
Fourth, the protection of this thing is pretty good. The volley of shells like the one just now is actually an exaggerated attack method. However, although our protective cover was also shaking and flashing endlessly, it finally stabilized.
In fact, the other party didn't know that this type of protective cover is not afraid of intensive attacks. Its working principle is slightly different. It is meaningless to rely on most weapons alone to concentrate on attacks in a short period of time. The energy consumption of this protective cover has nothing to do with the attacks it suffers. What really affects its working state is a device called a magic energy converter. This thing is a bit similar to the magic version of the subsulator, so this thing will release a lot of heat when working, and it is not ordinary high temperature. Although we used all the ways we could think of to cool this thing, its working time is still only more than ten minutes, and even using sea water to continuously cool it is useless.
Because the high temperature of this thing is too exaggerated, we had to design a component that looked like a rotating bullet casing of a revolver, and then loaded twelve magic converters on this thing in one breath. Whenever one of the converters overheated, the turntable will automatically drop and leave the converter out of contact. Then the turntable rotates thirty degrees and rises again to push the second converter into the connection slot and turn it on again. The converter in front enters a forced cooling state and starts to wait for the next time to be connected to the system.
This method can ensure that our protective cover can work continuously, but the disadvantage is that the protective cover will be interrupted for seven or eight seconds during the replacement of the converter. This is an inevitable problem and cannot be ignored at all. Fortunately, the seven or eight seconds are not long, and the time left for the enemy is not too much. Besides, our protection system is not the only one.
One of the two shells that had just penetrated the protective cover was directly destroyed by a beam of light, and that beam is the latest transmission ray defense system developed by our guild.
This kind of teleportation ray is actually not an attack skill, but an auxiliary magic. Space mages basically use this skill. The characteristic of this magic is that they can fire remotely and then transmit objects hit by the beam. Of course, this thing cannot transmit ** creatures with resistance consciousness, so they cannot be used to teleport the enemy away. They can only teleport their own people or lifeless objects. Of course, if the enemy faints, it can also be used.
The characteristic of this teleportation ray is that it launches very fast and the teleportation is completed instantly. It can be teleported away at the moment of hitting, without delay. However, this teleportation technique is not used to allow you to move space, because it is undirected, that is, the object being hit may be teleported to somewhere, and there is no rule at all. Fortunately, the distance of this teleportation is not too far, and it usually appears within a certain position within 500 meters around the starting position of the teleportation, so this kind of magic is generally used to save people on the battlefield. For example, if someone on your side is injured or surrounded by an enemy, the space mage outside can use the teleportation ray to illuminate his own people and then get them away. Although it may not necessarily bring people to your side, it is better than being surrounded by enemies, right?
In fact, some players realized that this kind of ray can be used as a short-range defense system, because a space mage once used this trick to intercept long-range attacks of shooter players, and the success rate was quite high. After all, the teleportation ray is almost instantaneous, and the beam is extremely fast and cannot dodge at all. Therefore, the hit rate is quite high. As long as it is hit, the bow and arrow shot by the opponent will be teleported to any position within a range of 500 meters. Although it is not ruled out that the bow and arrow after the teleportation is still aimed at it, this possibility is actually not high, so the probability of successful interception is still very high.
So. Since this kind of thing has application examples and has such a high success rate, why hasn't anyone used it on a warship before? Even if the teleportation ray magic array cannot be used, can't I find a space mage standing on the warship?
In fact, this situation is easy to explain. It is not that everyone doesn't need it, but that it cannot be used. The range of bows and arrows is short and slow, and the human eye can capture it, so it is relatively easier to intercept it. But the problem is that naval battles use shells. These shells are several times the speed of sound when they are still active, and not only can they aim with the human reaction force, but they still cannot be intercepted even if they can track it, because the magic consumption of this transmission ray is not fixed, but is calculated based on the quality and relative speed of the transmission target.
Simply put, the lighter the transmission wear, the lower the transmission wear, and the slower the speed, the lower the wear. In normal battles, space mages use teleportation to pull individuals and other things only 100 or 200 kilograms, but the shells of warships usually exceed this weight. Most warships' main gun shells are more than 200 kilograms. With such a large mass, the wear will definitely not be low. Moreover, even if the players in the battle are not stationary, how fast can the movement speed be? Twenty per second
Can I have rice? Surely no. Bows and arrows have that speed, but only a few taels of weight per arrow? It would be strange if this magic consumes a lot of energy. But the problem is that the shells not only have a mass of hundreds of kilograms, but often have a speed of several times the speed of sound. With such a large speed and mass, the mage who consumes an average magic energy can't stand it at all. If it can handle a shell, even if the magic power limit is high enough, it is pure nonsense to let the space mage stand on the warship as a defense system.
To use teleportation rays to intercept shells, three problems must be solved. The first is to be able to create teleportation ray magic arrays, because players cannot withstand such consumption. Only by mapping the magic skill arrays can they use magic crystal stones to provide energy, so that there is no need to worry about energy consumption.
Second, to use teleportation rays to intercept shells, a dynamic capture device is needed to allow rays to accurately hit shells flying in the air at high speed. After all, even if the speed of the teleportation rays is the speed of light, there is no need to calculate the amount in advance, and it is not that simple to intercept shells flying at the speed of sound.
Third, there must be a way to affect the landing point, that is, the location where the target object appears after the transmission is completed. Because the teleportation rays are all random, it is entirely possible that you hit a shell that is five hundred meters away from you, and the shell will appear one meter away in front of you in the next second. Although this result does not happen often, it is indeed possible. After all, this is random transmission, and people know where it will come out. In addition to not overlapping with existing substances, this kind of transmission is simply a completely irregular jump, so the occurrence of the oath incident must be prevented, otherwise it will not be too big a problem for a shell to hit the hull armor. As a result, what's wrong with sending the shell into your ammunition depot with a teleportation ray? Isn't this asking for death? So, controlling the landing point is very important. Even if it cannot be guaranteed to not hit the hull again, at least it cannot be transmitted to the inside of the warship?
The method we use for this kind of problem is an auxiliary magic called spatial refraction. The principle of action is very complicated, but the result is very simple. With the cooperation of this auxiliary spatial refraction magic, the transmission effect produced when the teleportation ray hits an object will be centered on the contact point. A conical area with an angle of about sixty degrees towards the original flight direction of the ray, and the range of this area will be equal to the original transmission range, that is, the total volume of the possible total refraction area remains unchanged, but the shape changes from a sphere to a cone.
Because the vertex of this cone range is located at the contact point, it can be determined that the range of the teleportation area will definitely not overlap with the warship, so that at least the target being transmitted will not appear inside the warship. Of course, this still cannot be said to be that the target will not be hit by the teleportation target, because the teleportation only changes the position of the target, and its movement speed and direction will not change. Therefore, if the reappearing shell does not deviate from the original ghost problem, even if it is teleported for a distance, it is still possible to hit the warship. Of course, this probability is actually very low, and generally this will not happen.
"Is the Frost Rose Alliance formed by aliens?" After seeing that all the shells did not hit the target, the personnel in the joint fleet couldn't help complaining. "This is too shameless, right? It's fine. There is actually a short-range defense system. And it's actually a space-based spell! Is this still a life?"
Compared to the group of people in the Joint Fleet, the players on our side did not react much. As warship operators, we will of course tell them what we have on our new warship. After all, the function that doesn't even have an operator is useless. So except for the group of children who ride the warship along the way, everyone else is relatively calm.
"Wow... so awesome!" After a moment of silence, the children in the bridge suddenly started to scream. They were so excited. They just saw the opponent's warships, thousands of cannons, and they thought they were going to be killed. In the end, not only were they not killed, but they didn't even hit a shell successfully. The contrast between the front and back was so amazing that the children couldn't help but scream.
"Okay, okay, don't disturb the brothers and sisters driving the boat, be quieter." Seeing that the children were quarreling too much, the group leader finally spoke out to maintain order. The children were all obedient and immediately calmed down after the aunt reminded him, but they were still talking about this matter in a low voice.
After the first round of artillery attacks, the enemy warships were performing secondary loading. Although warships in various guilds generally have automatic or semi-automatic loading machines, the naval guns are not submachine guns. How could they rush one after another? Although the interval is not too long, there must be seven or eight seconds.
When the enemy was busy loading the bullets, our warships were not idle. There was no need to command at such a close distance. Each turret was looking for targets and got one to deal with one. Anyway, our naval guns were big enough, no matter which one hit, it would be fatal, so it was much easier for us to come here than the enemy. If they could not concentrate their firepower to attack a ship, it would be impossible to cause damage at all. No matter how much we were, each was sunk by one gun.
Taking advantage of the opportunity of the enemy's loading, we fired two rounds of artillery shells in a row. The corresponding one was that dozens of warships sank or lost their combat effectiveness on the joint fleet. However, this number did not have much impact on the opponent's fleet, because the total number of the opponent's fleet was over 1,000, so the loss did not have much impact.
After the first round of artillery fire, the United Fleet finally realized that there was something wrong with the tactics they used before.
Although their plan was to consume our warship ammunition, they also expected that the small warships would first injure or sink our warships. The British Guild meant to let all our shells die, use up our shells and put our warships in a moderate or severe state of damage, so that they could easily win with their large warships. However, now it seems that the plan is different from what they imagined. Our warships have two layers of protection systems, so that the naval guns of small warships could not hurt our warships at all. If so, although our ammunition could still be consumed, our warships were still intact when they were only large warships left.
Although our warships will be in a state of lack of ammunition by then, the problem is that the British are not sure that they will win if they engage in a one-on-one decisive battle with us, even if we lack artillery shells. After all, the attack methods of warships in our guild are quite diverse, and artillery shells are just one of the attack methods. Even if our warships really don’t have a single shell left, they are actually not completely without combat effectiveness. After all, our mobile angels are not good-looking when we use ships.
The British captains who realized the problem immediately responded to the problem, and Heggs, the president of the British Guild, as the commander of the fleet, also understood that if this continued, they might not be able to win, and even if they won, they might not be able to gain any benefits.
The other party is not a fool, they have planned it before they come to Asia. First of all, they know that the cities in Indonesia only have basic defense power, and their main defense power comes from these warships at sea. Therefore, as long as our fleet is defeated, the port will lose most of its defense capabilities. However, losing most of its defense does not mean that it has no defense power. Therefore, even if their fleet defeats our fleet, they must retain at least 100 warships. Otherwise, there will be no way to complete the port suppression.
Of course, the other party can send reinforcements from the local area. But the question is, will our guild wait? Our fleet is not all in Indonesia, the fleet here is just a squadron. Everyone knows the communication ability of our Frost Rose Alliance. Once our fleet is attacked, the guild headquarters will know immediately. Then we will definitely mobilize the fleet from Aisinger or Japan to reinforce.
In comparison, the Europeans ran over half of the Earth. Because we have the advantage of geographical advantages, we must arrive before them. If they occupy the city immediately after defeating our squadron, they can also use the city defense to deal with us. If they cannot defeat the city, when our reinforcements arrive, they will be attacked from both sides and by that time they will have no hope.
Because of this, Heggs and others knew that the fleet could not be lost too much. At least half of the fleet of their own guilds would be kept, otherwise this battle would lose any hope.
Although they thought it well, it was a pity that their wish was destined to be unfulfilled, because they have not even figured out the specific situation of the fleet in front of them so far.
The British also made a lot of intelligence preparations before gathering the small European guilds to attack us. According to the intelligence they collected, our guild only had a squadron in Indonesia. This fleet would occasionally circle between several ports in our guild in Indonesia. As long as they intercept and defeat this fleet, they could basically be considered as destroying the actual existence of our guild in Indonesia. Then how to divide our interests in Indonesia is their own business.
Originally, there was no problem with this intelligence and plan, but these guys were in a bad mood. Unexpectedly, our guild was upgrading its weapons at this time, and the result was that the warfare fleet led by the Clissidna suddenly appeared. In other words, they thought our fleet was the squadron responsible for guarding the Indonesian region, and they didn't know that the squadron was actually still there. Even if they could kill all the Klisidna and other warships here, they would still encounter a complete squadron when they turned around. So, no matter what the result was, it was completely impossible for them to try to get involved in our interests in India. Besides, they could not defeat the fleet led by the Clisidna.
Although our guild warships hit their warships like slapping flies, it was all because our attack method was too exaggerated. Let’s not talk about the attacks of the mobile angels. The liquefied magic crystal steam shells used by the magic-modified electromagnetic railguns equipped on those large warships are even more bug-class weapons. This kind of attack warships are basically fired one by one, and there is no suspense at all.
On the other hand, the opponent's warships are equipped with conventional shells. Although the power is still OK, the problem is that our fleet is all big guys of the cruiser or above, and the armor thickness is all in units of meters. Even if these warships do not have a defense system, they can withstand a long time with their own armor alone. Considering the speed advantages of our warships, if we really find that the situation is unfavorable, as long as Sophie ordered to run away at full speed, basically none of these warships will sink and all of them can rush out. After all, the design goal of battleships and cruisers is to be able to rush up with the enemy's firepower. They are not as thin-skinned as destroyers or frigates. These guys are basically turtles and have very hard shells.
Although the British had no hope in their plan, they did not know this at this time. After discussing with a few of their guilds, Heggs changed his strategy and began to order some of the large warships of their guilds and other guilds in the joint fleet to maneuver in the inner circle, preparing to use the firepower advantages of the large warships to see if they could cause serious damage to our warships.
Although we are doomed to fail in this naval battle, Sophie is under great psychological pressure now. It is not because of her poor psychological quality. None of the pilot ships has a bad psychological quality. Even if they were not good before, they are trained now. The reason why she is nervous is entirely because she originally planned to test weapons, but inexplicably became her current virtue. It can be said that this is her previous decision-making mistake. Therefore, for her, victory is not to defeat her opponent and lead the fleet with her.
Even if she leaves, she must have no injuries to her own warships, and at most several minor injuries. However, there must be no serious injury to warships. Otherwise, it would be her failure. After all, if it weren't for her to let the fleet test weapons and command system, but according to the usual fighting style of the guild, she could completely sink all the enemy's warships beyond the range. So, for her now, let alone any warships sink. As long as any warship is injured, it is her failure.
"Captain. The opponent's battle formation has changed." The observer in the observation room discovered that the arrangement of the joint fleet had changed at the first time. Then he shouted directly at the bottom. Anyway, the battleship's driving and tactical control center was below the observation room, and there was a patio connected in the middle. It would be fine if it was a room.
After hearing the reminder above, Sophie immediately asked, "What's the situation now?"
"A part of the large warships in the outer area of the opponent began to leave the formation and move closer to the inner circle. Some warships located in the inner circle seemed to give up attack positions for these warships."
"Did you finally realize that our defense is too strong?" Sophie muttered to herself, and then suddenly ordered loudly: "Contact the mobile Angel troops, don't worry about the small battleships, and knock out the heavy battleships that sneak into the battle formation for me. There is no need to sink, just make them lose their combat effectiveness."
"I understand." The first mate quickly conveyed the order, while the mobile angels used to use ships who were unscrupulously sabotaging the ships in the group of warships suddenly stopped collectively.
Several French players were besieging a mobile angel for ships, but the mobile angel for ships kicked over a player with one kick and was about to make up for it, but it seemed like someone pressed the pause button and suddenly stopped.
Although the French players around them didn't know why this mobile angel suddenly stopped moving, they all knew that this was an opportunity, so without saying a word, a group of people rushed up and prepared to dismantle the mobile angel. Unfortunately, only the two fastest among them rushed to the side of the mobile angel, and they were caught before they could attack. The mobile angel, which seemed to have paused, suddenly resumed its action at the moment when they were about to be attacked, and raised their heads and directly grabbed the head of the player who was rushing in front, waved the ship-cut knife in his right hand horizontally, forcing other players who were about to get close.
He lifted the guy who was pinched his head with his left hand, and the other party pressed his hands tightly against the fingers of the mobile angel to try to get out his head, but no matter how hard he tried, it was just a waste of effort. The mobile angel used mechanical power, and it was not the same level as the power of a human. There are indeed many front-line players who can easily deal with mobile angels compared to combat power, but if it was purely compared to strength... It seems that except for Zhenhong and a few players with particularly high power attributes, most of them are soft-footed shrimp-level existences. The attributes of three or five people may not be as good as the power of a mobile angel.
After lifting the guy up, the mobile angel directly used his fingers to force it. With a puff, the guy's head was directly pinched with bare hands, and all the red and white gushed out of the gaps between his fingers. The disgusting players around him quickly covered their mouths and noses to prevent themselves from spitting out.
Taking advantage of the opportunity of those players retreating due to excessive bloodiness, the mobile angel suddenly squatted down, and the thrust behind him was fully opened, his legs suddenly exerted force, and his entire body instantly ejected. Before the players could react, they had already flew to a height of more than 100 meters, and were still rising.
"Damn, what's that thing going to do?" several players asked, looking up at the mobile angel that was rising into the sky.
"It's not a good thing anyway."
People on the deck here could not hear the arguments elsewhere, but on the warships outside the British, many people saw the long white smoke pulling out from behind the mobile angels that soared into the sky. Then when these mobile angels landed on the next warship without any stop, they finally realized that the trouble was coming.
Although the mobile angels used this kind of leapfrog tactic to attack warships one by one, the problem is that they usually will not leave without destroying the main turret and bridge after landing a warship. However, the mobile angels in front of them suddenly changed their previous habits and completely used the warships under their feet as springboards. They jumped and jumped directly towards the large warships on the periphery.
The captains of the large warships who were still adjusting their positions suddenly saw these mobile angels and had not yet reacted, but after they jumped several times in a row, the captains reacted. After all, although the jump routes of those motor angels for ships showed an irregular line because they needed to choose a footing point, the general direction did not change much, so the captains immediately understood. Their goal was their own ship!
Although these captains understood that the goal of using mobile angels for ships was himself, the only way to do was to order the boarding battle besides reporting it quickly.
Although after entering the era of Iron Armored Ship, some players with strong combat power will engage in jump-and-give combat and log in to other people's warships to attack the opponent's drivers. However, this situation is not the mainstream situation. Most of the time, the warships are still mainly artillery battles. There are very few places in the battleships. After all, the cannons of the steel warships are quite powerful. They have sunk the ship before they are posted, so there is no need and no time for you to catch the board. However, although this situation is rare, players still know that this situation is there, and there is indeed a deck combatant on the battleships. Therefore, after receiving the order, a large group of combatants immediately began to rush to the deck.
The large warships of the joint fleet here are preparing for battle, while the mobile angels are accelerating. A relatively smart Italian guild captain pointed directly at a mobile angel rushing towards his own warship and said, "The front main gun is ready, aim me at the front deck of the White Lily in front, load armor-piercing bullets, and fire when I order it."
"Ah?" The first mate did not send the order directly, but was stunned for a moment. After all, he was aiming at his own warship, but he quickly realized the captain's intention, so he quickly sent the order.
Under the command of the captain, the warship's front main gun immediately turned to the fore deck of a Combined Fleet warship in front, and at the same time loaded an armor-piercing bomb and prepared to fire at any time.
"Captain, the Celtic Whale in the rear seemed to aim the main gun at us."
The observers on the Bai Baihe had sharp eyes and soon found the battleship aimed at him. The captain on the Bai Baihe was stunned for a moment when he heard the news, and then understood the other party's purpose. After thinking for a while, she directly ordered: "Don't worry about him, how to fight. The communication room sent them a message and said that they owe me once."
The message was soon sent to the fin whale behind. The first mate took the communication message and said, "Captain, Bai Baihe sent a message and said that we owe them once."
The captain of the Pinbow Whale smiled and nodded, "The smart man's decision. Okay, everyone should pay attention to the position of the mobile angel. We only have one chance, don't let down the sacrifice of our allies!"
In fact, the captain's method is very simple, which is to use the jumping method of mobile angels. Our mobile angels used for ships are thicker, so they cannot stay in the air for a long time. Therefore, the way they change their targets is to jump over one ship at a time like a frog. However, it is precisely because these mobile angels used the opponent's warship as a springboard, which gave the opponent a chance to hit them.
When those mobile angels are in the air, they have wings. Although they cannot stagnate for a long time, they can fly for a short time. Therefore, they are very fast in the air and are basically impossible to be intercepted by large artillery such as main guns. The caliber of those small cannons is too small, even if they can keep up with the speed of the mobile angels and just hit the target, the effect is at most to let the mobile angels fall directly from the sky. However, even if they fall into the water, they can still lurk underwater. Although this will reduce efficiency, it does not actually change anything. Therefore, the effect of intercepting mobile angels in the air is actually very low. Unless the main gun can directly hit the target, it is basically not a big difference between hitting and not hitting.
The method that the captain thought of was actually very simple, which was to aim at the battleship where the mobile angels were about to land in advance as the target. Although the mobile angels were too fast in the sky when they were in the sky, the main gun could not keep up with their speed, but these mobile angels did not want to fall into the sea and had to land on the battleship. In fact, these warships only had the fore deck and the rear deck to land, and the other places were not flat enough. In addition, the mobile angels usually chose a wider front deck, which could ensure accurate landing and destroy the main turret on the front deck with the strongest firepower of the enemy.
This habit determines that the fore decks of warships that can be settled on the route of the mobile angels become the point they will inevitably pass. Moreover, because the impact of the fall needs to be offset at the moment of landing, and the re-take of energy must be gathered. Therefore, this landing will not leave immediately, but will have a pause for a few seconds. Although the pause is not long, when aiming in advance, this time is enough for fine-tuning and launching.
Sure enough, the guy's goal this time was obviously guessed. The mobile angel of the counterattack that rushed straight to them jumped from a warship, crossed the apex and began to fall. Looking at the parabola, the obvious target was the front deck of the White Lily.
The people on the Falcon here saw this situation and were nervously staring at the other party's movement route, preparing to pinch the point and calculate the advance amount. Two seconds later, the mobile angel of the ship really hit the center of the front deck of the White Lily.
Chapter completed!