Chapter 401 Complete suppression
The function of using a mobile angel to ships is very simple, it is specially used to deal with warships. Compared with warships with a durability of at least a few million, the player's blood groove is basically no different from that. The mobile angel to ships just casually slapped back and forth with his own slap back and forth a few times and then slapped all the people on the warship who dared to land on the deck into meat paste.
After dealing with the personnel on the deck, the mobile angel immediately started to work back to his old business and continued to use his ship to cut the guns. In addition to the two main turrets in front of this battleship, there is also a main turret on the rear deck. The rest are small cannons, which is fine to bully the small warships. In combat of this scale, it is basically a decoration. After all, all the people here are heavy warships. Except for the leader-class battleship, the Clissina, the rest are either battleships or heavy patrols. The smallest one is a fast cruiser. Moreover, according to the practice that the warships of our guild have always been larger than the warships of other guilds, the fast cruiser should actually be considered a heavy patrol in other guilds. As for those heavy patrols, they are completely super battleships, and the leader-class battleships are basically a moving sea floating island, which is simply a monster, not a warship.
The intelligence of mobile angels on ships is not high, but their action modes are fixed, destroying the main weapon of the warship and destroying the bridge. If someone resists in the middle, they will be decisively suppressed and then they can be withdrawn. Although they are equipped with a ship-cut knife, our department is not really planning to use mobile angels on ships to split a warship in half. That kind of action is too wasteful, and the effect is actually not very good.
This mobile angel used a ship to easily run to the stern. He poured it into the top of the turret with a knife, then pulled it horizontally. With the sound of a bomb, the half-pulled turret fell down from the rotation shaft and hit the rear deck. He didn't even look at the survivors who ran out in panic from the turret. The mobile angel used a ship to turn around and glanced at the sea surface, then suddenly squatted down, and the thrust behind him was fully opened. The next second, his legs were suddenly straightened. At the same time, the thrust fire squirted wildly, and his whole body shot straight into the sky like a shell that had been unloaded. The rear deck of the warship suddenly sank down. Fortunately, the balance was quickly restored, but he was not overturned by one foot.
In fact, these British people should be grateful because there is no motorized angel mothership here. The battleships of our guild are only equipped with small motorized angels for ships. This three-meter-high motorized angels for ships is actually a light motorized angel. Although it looks very large, these guys are not actually the largest motorized angels. They are not the largest motorized angels for ships. This three-meter-high motorized angels for ships is actually a general motorized angel. A large part of their current height is caused by external armor. If these things are taken off, their height will drop to only two or five meters. Although this height is still not low, it can enter the cabin.
In fact, there are still some differences between the warships in the game and the real ones. At least the internal structure of the warships here is not as simple as that of the warships in the real ones.
In order to facilitate maintenance during wartime, all internal pipelines of warships are directly exposed. These pipelines are neatly arranged and arranged along the corridor. Once damaged due to combat, the damaged personnel can quickly find the problematic parts along the corridor and repair them. Although this arrangement that can maximize combat effectiveness will seriously affect the beauty of the warship, the warships are used for warfare after all, not cruise ships, and there is no need to consider the passengers' feelings, so this design is very normal.
However, although this design is in reality, it is different in the game. Even if we pursue reality as much as possible, Zero is a game after all, and players do not come in to suffer. Therefore, in the game, the internal structure of the warship is not only spacious and bright, but also all the pipeline wiring is a dark line. There are no pipelines in the corridor. For example, the inner cabin of our guild warship even has special soundproof panels, decorations and fire-proof flame retardant wallpapers. These things are basically things that only yachts in reality will consider configuration, but here we installed them on the warship.
It is precisely because the interior space of the warships in the game is spacious and luxurious, so our mobile angels have a place to use. The motor angels used for ships who take off their external armor are only two meters tall and can just enter the channel inside the ship to kill the people inside. Therefore, this motor angel for ships is actually a motor angel that is multi-purpose for people and ships. Only the motor angels of the motor angels that are seven or eight meters tall are truly professional motor angels used for ships. The angels of the guy's ships are more than six meters long, and they can really cut the warships with big swords. However, this small motor angel for ships does not have this ability. They can only carry out simple superstructure damage to make the opponent's warship lose their combat capabilities. The subsequent sinking work is handed over to the warships for their own warships to complete.
The maneuvering angel that soared into the sky turned off the thruster after rising for a distance. At the same time, the wings spread out and began to enter the gliding stage. Then, the thruster ignited again and flew directly towards another warship.
The personnel on the warship who was targeted were also sharp-eyed and immediately discovered the intention of using the mobile angel to the ship. Unfortunately, their interception did not work. The mobile angel to the ship directly faced the magic missile, and slammed the No. 1 turret on the warship with a violent airflow, and directly flattened the No. 1 turret a large piece, even the central barrel was obviously bent.
After successfully landing and unloading the impact force, the mobile angel of the ship immediately jumped up, flipped the slashing knife in the air and aimed it at his feet. Then, with the falling gravity, he suddenly smashed the turret No. 2 with the turret. The slashing knife penetrated directly through the turret and was then pulled out suddenly. The turret No. 2 exploded, but the scale was very small. It was estimated that the shells inside did not explode. It should have been ignited.
After getting the No. 2 turret in one move, this mobile angel on the ship encountered the opponent's warship guards. After all, "Zero" is still a magical game, so even though most guilds have started to use metal warships, various ship-punching operations still happen from time to time, so each warship here will be equipped with a certain number of combat personnel, otherwise once the other party logs in, they will have to stare at them.
Chapter completed!