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Chapter 226 Battle Test

Regarding the question of whether the Banshee is used scattered or concentrated, in the end, there is a good suggestion for gold coins, that is, they are used scatteredly and concentratedly during large-scale wars.

This plan is actually very simple. Usually everyone is busy with their own tasks. Some people do guild tasks, some level up, some make money, and some learn skills. They don’t use strategic magic at all at this time, so it’s better to distribute the banshee so that they can play the greatest role. After all, this dispersed state is a normal state for players, and there are very few when strategic magic is needed.

As for using it in a concentrated manner during battle, this is actually easy to understand. In any guild battle, it must require a large number of players from our guild. At this time, we can temporarily form a strategic magic group by concentrating all the banshees around our guild players. Anyway, there is telepathy between banshees, and there is no need to stay together all the time like other strategic mage groups to cultivate tacit understanding. They can enter the synchronized state anytime and anywhere.

After analyzing the attributes of the Banshee, the next step we need to do is to test the Banshee's actual combat power.

Testing actual combat effectiveness is quite complicated in reality, because it is necessary to eliminate the interference of various unexpected factors and count a large amount of data. In short, it is very troublesome. But in the game, all this is much simpler, because there is something called the personal jumping system in the game.

This personal challenge system was initially set for players. As long as you pay a certain amount of funds, you can participate in the challenge. During the challenge process, three modes will generally be selected according to your own settings. The first mode is the mission mode, that is, some mechanisms with puzzle-solving properties, which mainly test the thinking ability rather than the ability to do it. The second mode is called the combat mode, which basically means you challenge all kinds of monsters that appear on a single person, and there will be more and more monsters in this mode, and the level will be higher and higher. At the same time, the scene of your battle is becoming more and more complex. At the beginning, the player may fight on a flat ground like a ring, and the terrain will gradually become larger and more complex, and may even become air combat in the later stage. Anyway, the scene and monsters are constantly increasing difficulty, until the challenger is killed, the challenge is over, and the system will then give a comprehensive score based on the battle time, the number of monsters killed and the difficulty of reaching the terrain.

The third mode is actually the most attractive thing about the challenge mode. This mode is called the self-challenge mode, which means fighting with you who are completely copied by the system. The copied you have exactly the same attributes as you, and you know them, and their non-attribute characteristics such as reaction speed will be the same as you. The system will even give the copyer your action habits based on your previous behavioral habits. Although it is impossible for the system ai to completely copy a person's combat habits, most players feel that the copied self is very close to the real self after challenging themselves.

Although theoretically, challenging a self with exactly the same attribute as one, the final result should be all about luck. After all, the player's attack value is unstable. The maximum attack and minimum attack on our equipment means that the damage output of the equipment is unstable, while the player's own power output is actually unstable. However, in fact, in the challenge mode, few players can handle the copied self, because you will always be the largest attack by the system, and you are copied by a computer-controlled artificial AI. He doesn't know what fatigue is. Over time, real players will often get distracted. This is a normal reaction of a normal person, but you will not be distracted by the copy, so the longer the battle time is delayed, the higher the probability of the player being defeated by himself.
Chapter completed!
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