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Chapter 225 Banshee's Ability

Chapter 225 The Banshee's Ability

The speed of producing Banshee in the defense mother tree is not slow. The advantage of using the body to reproduce is that as long as the energy can keep up with the supply, the Banshee's production speed can be very fast.

We waited under the tree for about twenty minutes and the second batch of banshees descended from the tree, and then basically maintained this speed, one batch in about twenty minutes. A defense mother tree can produce thirteen banshees at a time. Although the number is not a large number, considering that one batch in twenty minutes, this speed is actually quite fast.

We went from early morning until almost noon to finally confirm that the defense mother tree would not produce banshees anymore. At this time, she had produced eight consecutive times, including the first six times, each time, with thirteen bans full, and no change. However, only eleven banshees were produced for the seventh time, and the last time it became seven. In other words, the original plan was to have the amount required for one hundred banshes, and the final actual output was only ninety-six, which shows that the actual production consumption was higher than expected. Fortunately, the gap was not very big, and although the cost would be slightly increased, it was still within the acceptable range.

In order to calculate the exact amount of materials consumed by each banshee, we slowly added some materials after that until the defense mother tree gave birth to a new banshee. Through the birth of the last banshee, we finally got the single material consumption of the banshee. After the production of the banshee, we can use this as the basis for filling the material.

According to my goal, the Banshee is to exist as a guardian creature of our guild, so the number is obviously insufficient now, so we can only continue to fill the material so that the defense mother tree can continue to produce Banshee.

To make the Banshee the guardian creature of our guild, first of all, the number of Banshees must exceed one thousand. This is a rigid rule, so it cannot be omitted. However, due to confidentiality, we cannot let the other three defensive mother trees produce Banshee together. The production speed of a defensive mother tree is thirteen every twenty minutes. This speed is not slow, but it takes a lot of time to produce a thousand, so we and Radamantis do not intend to wait for the birth of each banshee here.

Because there are already many banshees here, I handed over all the remaining work to them. Of course, I didn't care at all, because I also transferred a lot of auxiliary NPCs from the guild to help them handle some logistics issues. As for Radamantis and I, when the total number of banshees reached more than 150, I selected 100 banshees and took them to Steel City. We need to do a abilities test for these banshees here, and the most suitable place to test is the mining area of ​​Steel City. Anyway, the mining area of ​​Steel City is a steel jungle. You can destroy it as much as you want, don't worry about losing anything, or worry about information leakage.

Although we have already planned to make the Banshee the guardian creature of our guild, because the number is not enough yet, we cannot complete this process. It is precisely because the Banshee is not our guardian beast for the time being, I cannot check their attributes, and the more troublesome thing is that I cannot fight with them directly to obtain attributes. After all, the Banshee is still in a neutral state, and rash battles will lower the relationship level, which is not a good thing. Besides, even if I can see the attribute panel of these Banshee, testing is necessary. After all, the data is only data, and the height of combat ability depends more on actual performance. It does not mean that high data must be strong.

This time we brought a total of 100 banshees, so the test data would be more accurate. Our guild had prepared this kind of test many times before, so we had a complete test process. However, today the one that was a little troublesome is that the test could only be done by Radamantis, and I, the people on the Steel City side, were transferred to the ground part of the Steel City to test a series of newly equipped flying ships.

Since we got the real floating technology last time, our guild has created a lot of flying ship models like a violent soldier. The reason for so many models is mainly because our guild had anti-gravity devices before, and because of the mobile angel, we have long studied the supporting technology of flying warships. So it can be said that we have already had all the supporting technology of flying warships, but there is no power system. Now we have suddenly obtained the power system, and other technologies have been improved, so we have obtained the dynamic.

After the force equipment, we did not have any experiments or research and development process at all, so we directly created a large number of models of flying warships. Of course, it is impossible to retain so many models in the future, but because we have never had a real flying warship before, we don’t know which design is better. We can only build one or two of them first, and then use them while experimenting. If you find any problems, you will change them and develop good ideas. In this way, after a period of time, we will naturally refine several of the most practical spacecraft.

Although the refining plan of this spacecraft is quite good, before large-scale reduction, we must first test the rationality and unreasonableness between various warships. Therefore, the Gangcheng is now busy every day, and everyone is testing the various abilities of various warships. Moreover, because some problems will inevitably occur during the test, they need to be repaired, tested, and repaired again. In the test, in short, it is so scary that there are so many things that are scary and there is no time to care about anything else.

Because there are few people in the Gangcheng, I can only do the test today with Radamantis. Fortunately, there are not many people.

The test work of a hundred banshees was very fast, because the banshees had spiritual connections, so they understood many things as soon as you finished talking about them, and it was very easy to guide them. In addition, the banshees seemed to have a good obedience. If it weren't for their charming appearance and their behaviors, you would even think that this was a group of female soldiers. Regarding this obedience of the banshee, the result of my discussion with Radamantis was that the banshee might have inherited some of the plant characteristics of the defensive mother tree.

The characteristic of plants is that they are very passive and rarely take the initiative to do anything. Their behavior is instinctive reactions, and they will change according to changes in the environment, and they will not think about changing the environment. Although the banshee looks similar to that of humans, they are hatched from the defensive mother trees after all, so it is understandable to inherit some of the plant characteristics.

Compared with other tests, basic data testing is the easiest. Get some standard props for the banshee to attack, and you can know the approximate ability data by looking at the damage results. This is the easiest and most effective method.

We only took an hour to calculate the basic test. The final data shows that the Banshee is likely to be a comprehensive combat creature. To put it in terms of comprehensiveness, it is mainly because the Banshee's mental power and physical ability in the test data are very high. If it is a warrior, then it will inevitably surpass the spirit, while the mage will surpass the physical ability. This is the basic law of combat profession, and there is never an exception. Even if both attributes are high, it can only mean that this person has a dual or three profession. After all, no warrior will add mental power without adding strength after upgrading, and is agile.

The physical value of the Banshee is quite high, and its value basically reaches the physical value of the level 1,500 warrior players. Moreover, the physical value of the level 1,500 players mentioned here is the value after the additional bonus such as equipment. The Banshee is now just a cloth robe and has no attributes. In other words, if there is equipment, the Banshee's melee ability may be equivalent to the standard of the level 1,800 warrior players, and this is based on the standard that the equipment is only average. If you have good equipment, the combat power is approaching the combat power level of the level 2,000 players.

In addition to the basic physical strength reaching the standard of level 1,500 warrior players, the basic physical strength values ​​of the Banshee also have a relatively obvious bias.

Warrior players among players are often divided into multiple different types, the most famous of which is MT, the main battle tank, referred to as the main tank. The reason why the main tank is called the main battle tank is that its combat method is similar to that of tanks in modern warfare. This type of player usually has two major elements: one is that the defense is super strong. To put it bluntly, it can withstand it. Even if it is attacked by the enemy, it can last for a short period of time and will not be killed immediately. The other essential element of the main tank is high damage. In addition to a thick armor with thick skin, the sharpest thing is the tank gun. Therefore, the main tank in the team also has similar abilities. In addition to strong defense, the offensive ability must also be very strong. It must have high output ability, and at least it must be able to threaten the enemy's main tank level players, so that it can play a crucial role in the battle formation.

In addition to this main tank, there are also warriors such as meat shields and Agri Warfare among the players. The meat shield is actually a main tank with no attack power. This kind of player is either a lower-level main tank or a professional shield that specializes in defense. Anyway, the defense is very good and the previous profession is reversed, and defense is not necessary for them to worry about, because Agri Warfare survives by speed. Relying on super fast speed to avoid the opponent's attacks and try not to be attacked. This is the defense method of Agri Warfare.

Are you talking about attacking? There are two types of attack methods for agile warfare. One is assassin-type agile warfare. Although this agile warfare is very fast, what is even more exaggerated is their attack power. As long as they are touched, it will usually cause serious damage. There is also agile warfare, which is purely agile warfare. This kind of warfare has an average attack power, purely fast speed, and then it constantly gets attack opportunities through its speed advantage, killing you a little blood every time, but fast and frequent attacks will eventually cause the opponent to die in pain.

The above are all the general categories of warriors. In fact, there are many categories, and some players' classifications are not clear, so they are considered centrists. However, the attribute allocation of banshees is very accurate and clear, and their combat characteristics should be agile players who tend to be assassin-type.

The Banshee showed super high power attributes in the basic test, and its power was directly linked to the attack power, which means that the Banshee's attack power was very high. In addition, the Banshee's agility value was also quite terrifying. In an agility test called the mobile maze, the one with the best talent among these Banshees actually ran out of zero contact level, and completed the entire level test in just thirteen seconds.

In fact, this moving maze is to set up many moving tracks horizontally on a section of the road. Many vertical metal pillars are installed in intervals on these tracks. There are induction magic arrays on the surfaces of these metal pillars. As long as you touch them, they will be counted immediately. When someone crosses this road, the metal pillars on these tracks will move quickly. You should know that on these tracks, there are more than a dozen metal pillars installed on each track, and the distance between each two metal pillars is only 60 cm, which means the gap between these metal pillars.

The gap is actually just enough for one person to walk over. However, when it moves irregularly on the track, the gap is not so easy to aim. Moreover, because the distance between the track and the track is very narrow, you can't stand alone at all, so once you start entering this road, it is impossible to stop, otherwise you will be constantly touched by metal pillars. The person under test must keep moving within the level, and if you don't move forward, you have to go backward, otherwise you will inevitably be touched. It is impossible to stand in place and slowly aim at the gap and drill through it.

We had the player tested this level before in the guild. Finally, a player test standard was set. After entering the corresponding level, the moving column will start to move, and the speed is determined according to the level you entered. The Banshees used to test today is the level of level 1,500. As long as the player can run the entire course in one minute and ensure that the number of times the metal column is touched by no more than ten times, then he will reach the average standard for players at this level. This shows how abnormal the speed and number of contacts of Banshees are.

High agility and high attack, such a banshee is already very perverted. However, what was a little surprised during the actual test was that we found that there were no hidden weapons on the banshee.

When the banshee was born, Radamantis and I found that there was no part of them that could be used as weapons, such as claws or teeth, which are commonly used attack sites, but none of them were. Although their nails were slightly thinner and slender than normal humans, they only looked more beautiful. If these nails were used to catch people, even if the other party did not have armor protection, they would be caught and had blood on their faces, which would not be possible to kill people. As for teeth... it seems that their little white teeth are suitable for chewing vegetables or something. Anyway, they basically don't expect to bite people.

Ladamantis and I both thought it was strange to me that many of the attributes of the Banshee were quite similar to those of the Blade Banshee, but the problem was that the Queen's fingernails were all stretched and retracted, and they could reach more than one foot after they were unfolded. And it was really cut iron like mud. Even if it was a shield, as long as it was not a magical level, it would still be five white marks in one claw. However, the Banshee had the basic attributes of the Blade Banshee, but it did not have their minions. If it was really a fight, it would be a problem.

In addition to physical fitness data, after using the mage test system for testing, we also unexpectedly discovered that the Banshee actually has a strong mental strength, and the degree of condensation and control of mental strength are very strong.

Many people only know that warriors are divided into intelligent warfare and main tanks, but few people know that mages actually have classifications. On the surface, it seems that the only indicator of mages is mental strength, because this value determines the amount of magic power, but it is not.

Although the mage's data annotation only has the spiritual value, it is actually divided into two small branches. One of them is the intensity of mental power, and the other is the accuracy of mental power.

The intensity of mental power determines your upper limit of magic power, maximum magic output and magic return speed. The accuracy of mental power determines your casting speed, number of magic controls, and magic power.

Some mages will use a large number of low-level magic to cover and strike in battle, such as Klissina, which is a typical representative. Generally, such mages have high mental accuracy, so they gather magic very quickly, and they release the same magic and will be much more powerful than other mages use it. In addition, such mages can often control magic plurally. Of course, Klissina is an individual case, but most such mages can easily handle seven or eight low-level magic to launch together.

In fact, people don’t understand these categories of mages. The main reason is that these two categories are hidden attributes and will not be displayed. Moreover, players have no way to add points to control the invasion of these two branch attributes. They can only rely on equipment and special tasks to change the specific performance of these two attributes. The ultimate result of this state is that the gap between these two attributes in mages is actually not big, and there will be no situation like the agility of warriors in warriors that is seven or eight times higher than that of flesh-shield warriors. The ratio of mental strength and control in mages is usually very close, only one is roughly invasive, and there are very few two values ​​that are much different. Even Clissina is not really a big difference in the two values. She just has better control, and her strong combat power is entirely because of the high hidden attributes of her two, rather than saying that she is biased towards.

The conclusion that the Banshee's mental strength after testing is very high, but what is even more exaggerated is their control. According to this numerical ratio, the Banshee's mental strength control is several levels higher than that of players. This kind of control power exceeds the mental strength, which often means precise strikes and magic deformation.

It’s like asking you to poke a small hole in the wall with a chopstick and asking you to poke a small hole in the wall with an iron stick weighing more than ten pounds. The bigger the difference between strength and the weight of control, the easier it will be to control. The accuracy of the Banshee’s mental power is so high that their control over magic is absolutely at the level of breathing and being free. This is a very terrifying talent among mages, because once the spell is used, it is actually difficult for warriors to take advantage. After all, the damage of most mage skills is higher than that of warriors’ skills, and mage skills are almost ranged. These advantages determine that once the mage’s spells have flexible and changeable characteristics, the warriors will have to lose their grievances.

"Radamantis, look at this attribute..."

"It feels strange." Radamantis said before I finished speaking: "This attribute does not seem to be a feature of a mage player, at least not a pure mage."

"Do you think these banshees are that kind of profession?"

"That kind?" Radamantis was stunned for a moment, and then asked, "Are you talking about the magic swordsman?"

"It may also be a combat mage, but I can't get out of this range anyway."

After hearing my words, Radamantis frowned and said, "It sounds like it's possible, but I don't know much about this. You'd better find a professional to take a look."

"Professional?" I thought for a moment and said, "Then you wait."

Since it is a magic problem, then professionals will of course look for Kris Dena. After all, she is probably the most powerful player in the world. Moreover, our guild's theoretical research is very high. As the guild's mage system, Kris Dena should have studied a lot of theoretical things, so it is perfect to ask her to help analyze it.

Kris Dena happened to be in Aisinger at this time, and there was nothing to do with him, so he came very quickly. Radamantis and I explained the special attribute characteristics of the banshees to Kris Dena, and then I asked Kris Dena: "What do you think their combat classification will look like?"

Kris Dena didn't even hesitate and said directly: "It's definitely a magic swordsman, no need to guess."

"Why aren't a combat mage?" asked Radamantis.

Kris Dena directly clicked the information list in her hand. "The combat mage is just using magic to fight melee, and it is not about tapping people with a staff. What should I do with such a high strength? Agility and mental power are high. Such a combat mage. High power is for the purpose of holding a sword, so it must be a magic swordsman, not a combat mage."

Originally, Radamantis and I hadn't figured it out yet, and we immediately felt that this reminder of Kris Dena immediately made sense. Just as Kris Dena said, a combat mage does not need to use a staff to knock people, so what should we do with such a high power? So, the only reasonable profession should be the Magic Swordsman.

"I really didn't expect that the banshee was a magic swordsman type creature." Radamantis said: "But they didn't know anything when they were born, and they didn't even have a sword. Isn't such a magic swordsman a little strange?"

Kris Dena said: "The problem of swords should not be a problem, right? Weapons should be quite easy to find in the game, not to mention that they are magic swordsmen, and they can fight with magic in addition to weapons. So if they use step-by-step strategies to gradually obtain advanced weapons, they can also grow up, right?"

I nodded and said, "It should be true. But it is in the wild environment. The smelting technology of our guild is enough to match them with some good weapons?"

"You have to have armor, right? You can't let the sword of the Demon Swordsman go to the battlefield, right?" asked Radamantis.

When I heard this, I suddenly remembered that I had brought back a set of guild equipment from Egypt. Although that thing was prepared for members of our guild, considering that many members like me have their own equipment, it is better to send equipment to the banshees than to distribute guild equipment. Anyway, after the banshee becomes the guardian of the guild, every player has to bring one around, which is equivalent to equipping each player with a set of guild equipment, which is not a waste, and can maximize its power.

As I said this about the equipment, Kris Dena immediately nodded and said, "Then this equipment is solved, but what should I do with skills?"

"I'm not worried about this," said Radamantis.

I saw Clis Dyna looking at Radamantis in confusion and explained: "You haven't seen it before. The banshees didn't even know how to speak when they were just born. In the end, they scan Ling's memory before they learned language."

"Can they read the memory directly?"

I nodded and said, "Yes, and as long as one of the banshees knows, I will know all the other banshees."

"I'm so awesome?"

"So I'm not worried about their combat skills at all. Just send all the 100 banshees who came to test this time to the skill training center of Aisinger to train separately. Each banshee learns one skill, and after two hours, all banshees will learn a hundred skills. This learning speed will definitely scare everyone."

"Then let's take these banshees to learn?"

"no problem."

At the suggestion of Kris Dena, we also called Zhenhong, Yingquan and the gold coins on the way to Aisinger. One of the two sisters, Zhenhong and Yingquan, took a strong route and the other was an agile route. Zhenhong's attack method not to mention tanks, was just a bulldozer. No matter what enemy he encountered, just rush over all the way. Although Yingquan and Zhenhong were the same master went down the mountain, her abilities were completely different because she was on the assassin route and focused on killing with one blow.

I called them to give some skills suggestions. After all, these two are two people with relatively strong melee combat systems in our guild. As for the gold coins... I called her to understand the general characteristics of the magic swordsman from her. Of course, the gold coins are not magic swordsmans, but Taoist priests, but if you analyze it carefully, the Taoist priests are actually the Chinese version of magic swordsman, and the two have a lot in common. As for why not find a real magic swordsman... this is really amazing. After checking the records of the War God, the answer I got was that this guild priests do not have advanced magic swordsman.

Our guild is no longer the small guild of the past. It is said that the ratio of various professions is already very scattered, but I didn’t expect that there are still shortcomings and it is actually a very famous magic swordsman profession. This does not mean that our guild does not have magic swordsman, but that the magic swordsman level is very low. According to the statistics of the War God, the highest level of the guild is only 1,200. This level is considered to be the middle and upper level among ordinary players, but our guild is basically at the bottom. This phenomenon is really strange.

After we made an appointment, we met in the skill learning hall together, and then I divided the 100 banshees into more than a dozen groups. The number of people in each group was not certain, mainly depending on the difficulty of the learning. As for the skill selection, of course, they were discussing this. Anyway, Radamantis and Kris Dena couldn't count on it. Radamantis is a god clan, and he has never used our skills, so naturally he couldn't guide him. Kris Dena was simply a mage, and she really couldn't help with the magic swordsman.

Fortunately, Zhenhong and the other three were quite powerful, so they quickly created a list of the most useful skills. Then I sent all the Banshee groups to learn these skills, and we could only wait outside.

According to the normal process, the time for learning skills is usually two hours. Most players can complete the learning of designated skills within two hours. Of course, there are also some that cannot be learned. However, this situation is quite rare. After all, all the public facilities of our guild are of the highest standard, and the bonus for various functions is very high. If this is not a good thing, why should I waste guild points to upgrade those functional buildings?

Of course, although most people can complete skills learning within two hours, if you complete it in advance, the skill training center will not kick you out in advance, but will use the remaining time to train you skill levels. According to the average situation of our guild, most players learn skills, and the skills are already two or three when they come out. Some more powerful people will directly reach level five as soon as they come out. This is common. However, the performance of the banshees still surprised me, because two of the skills learning teams came out in less than two hours. When I asked them why they came out so early, their answer was that their skills were learned to the highest level, so they came out.

"What? Have you learned the level of the year?" Kris Dena asked in disbelief.

One of the banshees nodded and said, "Yes. It's already level 20. The instructor said he can't go to school anymore, so we have to come out."

The setting of skills in "Zero" is like this. When each skill is first learned, it is level 0, and it will automatically upgrade to level 1 as long as it is used once. Then it will accumulate experience only in the training center or actually produce a killing effect. However, no matter how you use it, the highest level of the skill is level 20. Of course, the player's skills may not be only level 20, but the only one you can increase by experience value is only level 20. After level 20, players can also use special task rewards, props or equipment to increase the skill level, which means there are skills above level 20, but at most there are only a few levels or more than ten levels. Anyway, I have not seen anyone who can upgrade a skill to above level 40.

Although level 20 is the maximum level, it doesn't look very high, considering the difficulty of upgrading this level, this level is actually not small. Strictly speaking, the difficulty of upgrading the skill level of players is often more difficult to upgrade than the character level. Many players learn skills at level 1 or 200, but when they have not yet reached level 5 or 600, they are still common skills. As for those skills that are not commonly used, they are even more overwhelming.

Although we were surprised by the learning speed of the Banshees, after a check, we still had to admit that the Banshees' skills were really learned at the maximum level of level 20. This result was a great blow to the gold coins and Zhenhong. I thought they were powerful enough, but I didn't expect that there were even more awesome people than them. I just entered the skill training hall and practiced the skills to the maximum level. This was simply a monster!

As the first team of banshee appeared, the banshees behind also began to appear in teams one after another. In the end, four teams directly learned level 20 and came out early. Although the remaining teams did not come out early, half of them learned the status of level 19 and level 20. When the lowest team in the remaining team came out, the skills were already level 15.

Regarding the perverted learning speed of the Banshees, I discussed it with Radamantis and the others, and the final conclusion we came to was startled. Because based on this effect analysis, the telepathy mentioned by the Banshees before is likely to be called experience sharing.

What does this experience sharing mean? Let's put it this way. Suppose you can get 10,000 experience points for one hour of practice. Now there are ten you level up together, and then your experience points are shared. Then, after an hour, each of you will get 100,000 experience points. What if there are not ten you here, but one hundred you? Is the result very scary?

The telepathy of the Banshees is likely to have similar abilities. Although it may not be 100% shared experience, and it may only be effective when learning skills, but no matter what, this skill is too perverted. I even thought of a possibility that the Banshees may be the most suitable strategic mage unit.

There is a spell called strategic magic in "Zero". Some people call this legion-level magic, some people call this super forbidden spell, and some call this destruction-level magic. Anyway, there are a lot of names, but it is actually just one thing.

Our guilds are used to calling this magic strategic magic, and the use of this strategic magic is not done by one person, but by one person. Then a large group of people provide magic support for this person as a human battery, so that this super terrifying spell can be released. However, although strategic magic is extremely powerful, its disadvantages are also obvious. The preparation time is long, its power is unstable, and it is easy to be interrupted by others. These are the most important defects. In the end, these defects are actually unified on one issue, that is, tacit understanding.

Half of the reason why strategic magic is prepared is that the magic power cannot be coordinated between the magicians who support this magic and the guide mage who dominate this magic. Therefore, in the process of preparing magic, the guide mage needs to constantly adjust the magic intensity and magic frequency that support the mages. It is like a large group of people want to arrange a square array, but except for one captain, the others in the team are blind and cannot see their own position. They can only rely on the captain's command to change positions to arrange the square array. However, the captain only opens his mouth and can only command one person at a time. Moreover, because of communication problems, it is not to say that the captain can immediately find his position accurately. In this process, the captain needs to constantly adjust the position of each person repeatedly, and this process is very troublesome.

When using strategic magic, just like this team, the guide mage is the only mage who can control magic elements. Other mages can only act as batteries, and then the guide mage needs to coordinate these people, and this process takes a lot of time.

In addition to preparation time, the stability of strategic magic is also caused by the difficulty of coordination among many people. Because everyone has their own ideas, there will inevitably be incongruence when there are too many people. Although this is a normal phenomenon, strategic magic does not allow this situation to occur. The use of strategic magic requires ensuring that each player performs his work as accurately as a part, and then this strategic magic can be cast correctly. If someone's magic power is slightly messed up in this process, the result is often reimbursed by the group of people. Think about it, if a mage releases magic independently, it will be seriously injured due to the backlash of magic. Now the magic power of a group of people is concentrated together. If the casting fails, the result should not be difficult to imagine?

The last question is that strategic magic is easily interrupted, and this is because there are too many people. When there are too many people, it is not easy to concentrate. An excellent teacher can ensure that most students in a class are listening carefully. However, no matter how good the teacher is, it cannot guarantee that every student in each class is listening carefully, because there are always some students who cannot learn completely due to one reason or another. This is normal. The same is true for strategic magic. So many people maintain a magic, it is inevitable that someone will have problems. If the enemy wants to interrupt the magic, just make various interferences and then disturb the group of people. As long as one of them is disturbed, magic failure may occur.

In addition, the easiest way to interrupt a magic is actually to hurt the magician. If a single mage casts a spell, as long as he is strong in will, does not panic or distracts when injured, it is entirely possible to continue casting. In fact, there are many players who can do this, and many mage players can continue to ensure the completion of the current spell when they are not fatal attacks.

However, if it is strategic magic, the situation is completely different. This does not mean that you have a firm will. There is always a reaction when the human body is hurt. Even if you have a firm will, you can not move, not scream, or even frown, but you always feel it. As long as you react, your magic will fluctuate. If you are casting spells alone, then it will be nothing to fluctuate. But the problem is that in strategic magic, everyone is a whole. If you move alone and others don’t move, the magic will be messed up, and the whole magic will fail. This is why strategic magic is easily interrupted.

Based on the above situation, we can see that the Banshees are simply for strategic magic. Because their thoughts are connected, magic synchronization is like synchronizing their left and right hands. It is simply an instinct, just as simple as breathing.

Because magic is not allowed to be synchronized with magic, if there is a strategic magic group composed entirely of banshees, the strategic magic they release can be at least twice as fast as the strategic magic released by other mages, and the strategic magic prepared by banshees will also be as stable as one person releases magic. There is no need to worry about everyone's magic coordination during this period.

As for the final interruption issue, this actually has a huge improvement. Because the banshees release strategic magic twice as fast as other mage teams, the time left for the enemy to make trouble is reduced by half, which has greatly improved the success rate. Furthermore, even if a banshee is attacked during the casting process, because of their telepathy, other banshees can completely simulate the magic beating of the damaged banshee in synchronously. In this way, as long as the banshee persists, the magic can still be completed. Just one point, I don’t know how many times stronger than the mage group being beaten. In addition, even if the real magic is interrupted, because of the telepathy of the banshee, they can coordinate and synchronize and cut off the magic connection or temporarily dismantle the spell into a bunch of small magic to guide the sky. In short, there is an extra chance of remediation than ordinary teams, and at least it won’t hurt themselves.

With such a big advantage, it can be said that the Banshee was born entirely for strategic magic. Of course, the only regret is that the Banshees are actually magic swordsmen rather than professional mages. Because of this defect, Banshees may not be able to learn too high-end strategic magic. However, strategic magic is strategic magic, and even low-level strategic magic is not comparable to ordinary magic. Simply put, ordinary magic is conventional weapons, and strategic magic is nuclear weapons. Low-level strategic magic is miniature nuclear weapons among nuclear weapons, but even micro-nuclear weapons are nuclear weapons, and their power is not much smaller. Therefore, as long as strategic magic can be released, it is not a joke.

In fact, I don’t feel sorry for the problem that Banshees cannot learn high-end strategic magic. After all, strategic magic is the same as nuclear weapons in reality. Because it is powerful and difficult to release, it is actually not used in most battles. After all, the game is basically a melee of cold weapons, and strategic magic is not very likely to be used at map cannon level things, especially high-end strategic magic at the strategic nuclear weapon level, which is only known but not seen. On the contrary, if Banshees can use some low-level strategic magic, it would be better. Low-level strategic magic is less powerful after all, and can concentrate on attacking a certain area without worrying about hurting one's own people by chance. Moreover, small strategic magic is released faster, with guaranteed safety and much higher success rate.
Chapter completed!
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