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Chapter 68 Potential Problems

Logically speaking, neighborhood harmony is a big problem.

However, the neighborhood is harmonious and building a beautiful home together cannot create a fun game.

A fun game generally requires conflicts and conflicts, as well as corresponding means to resolve conflicts.

It's better to be a horizontal jump game, where his conflicts are. In "Super Mario Bros.", it is the rare number of princesses and the relationship between Cuba and Mario that cannot be distributed evenly.

The princess was stolen by Cuba, and Mario was about to snatch the princess back.

This basically has nothing to do with justice, it is just a point of conflict.

Of course, in most cases, this is also described as justice.

Video games are very free to say. But where can there be truly free creations in this world?

Ritchie's "Playing Neighbor" was making very fast, and in just two weeks, he made a DEMO sample of the game.

This is probably the first level. Although the map has not been drawn yet, it can be played.

This game is more of a puzzle game than an action game.

In this game, our protagonist will punish the neighbors with various props from their neighbors.

This kind of punishment will naturally make people feel refreshed when neighbors disturb the people.

but……

When Takahashi was playing this game sample, he suddenly felt that the protagonist in his hand was like a god of death.

This God of Death is naturally not the God of Death holding a sickle in the traditional sense, but the God of Death in the movie "The God of Death is Coming".

Or that invisible hand.

In Ritchie's design, the game "Trick Neighbor" can be said that once the neighbors find out, they will be beaten up and end the game.

If that is the case, according to the normal process, the neighbors are almost crazy by this film, and in fact they cannot see the protagonist controlled by the player.

If the style of painting is replaced from cute cartoon style to realistic style, in fact, players' tricks can be said to kill the neighbors every time.

From this perspective, isn't this "The God of Death Comes".

The neighbors feel like they are possessed by moldy stars.

I wanted to turn on the gas stove and cook a bag of instant noodles, but the entire gas tank would explode. I wanted to brush my teeth, but I applied mustard to my mouth as toothpaste.

It can be said to be very pitiful...

"It's done pretty well." Takahashi said after playing with the sample.

Although Takahashi sometimes thinks that some things should be exaggerated, this "Playing Neighbor" can still be let go.

Although Takahashi didn't know whether this game would be strongly condemned by the "Neighbor Protection Association" if it was really released.

You should know that there are not too many strange associations in the United States. If there is really a "neighbor protection association" it will be normal.

Moreover, this cartoon style will basically be full of children in the audience.

This has a question: Will children really use the means in the game to harm others just because they have finished this game?

You should know that in the game, it’s nothing to do, it’s just a normal way to play.

But, if you do this in reality.

Think about it.

A naughty child unscrewed the strange valve, returned home alone and pressed the switch of the lamp on the wall.

“BOOM!”

I'm afraid that the whole house will not be thrown into the sky, it's so terrible!

It seems that when this game is released, disclaimers must be added to important places.

Even during the entire game, the words "Do not imitate" must be added.

You should know that mainstream society has always been unacceptable to things like electronic games.

Although the mainstream media have not taken less money from electronic game manufacturers.

But this is not the case with the media. If you recharge, he will praise you. If you don’t recharge, he will hack you until you choose to recharge again.

They even don't care about the truth at all.

Any report is actually inclined, even if it is a media that claims to be an objective third-party.

As long as you are a human, you have a tendency. Those who say "I want to say something fair" are often the most unfair.

In fact, sometimes even Takahashi thinks that those things that are worried about games teaching children bad things are not completely unreasonable.

Don’t say that reality is reality, games are games.

You know, there are really many people who can't tell the difference between reality and games.

Therefore, to a certain extent, it is necessary to avoid games from affecting reality.

It is very necessary to add some warning words to a game like "Talk Neighbor".

Otherwise, what should I do if I really enjoy playing games alone?

Of course, Ritchie actually doesn't understand these things.

In fact, there are many things that are being made without malicious intentions.

Just like Einstein's theory of relativity can guide the production of nuclear bombs, can we say that Einstein's theory of relativity is evil?

This is not the case.

But you can't throw nuclear bombs out while saying that technology is not a sin.

That would be too white lotus.

Xiao Ai and Lisa also watched the game samples made by Ritchie. The game he made can actually be said to be interesting.

However, it is hard to say how much fun this game is.

After all, the idea of ​​this game is too simple and there are too few interesting points.

It’s just to mobilize the neighbors, the more miserable the neighbors are, the happier they are.

But there are only so many ways to mess with people, players will get bored after all. What should I do then?

Xiao Ai, who thinks of these, would not choose to make such a game without many sustainable development features.

However, for Ritchie, he can continue to make it.

Because, for different people, the choice of making games is also different.

For example, the computer version of the "The Sims" is a game with very high freedom.

Even if any player wants to, and is not afraid of infringement, he can even use the editor of the computer version of the "The Sims" to create a "Trick Neighbor".

The richness of this kind of game is far beyond "Talk Neighbors" itself.

However, Xiao Ai is actually confused about what kind of game she wants to make recently.

It is actually rare to see the light of inspiration at a sudden appearance. It is hard to find the light of inspiration at a sudden appearance. A person may only have one chance in his life.

Just like a Japanese cartoon director who said a Japanese cartoon director, "In this life, someone mentioned you, he is just the director of "Sky Eagle Warrior"!"

In fact, how good can the director who said this be?
Chapter completed!
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