Chapter 52 "Prison Break"
Wanhu’s strategy is very effective. In a short period of time, Wanhu’s operating system has more software available.
Although it is still far away to receive orders from bulk enterprise users, many ordinary users in North America have chosen to use the operating system of 10,000 users.
Although Microsoft's operating system can also use Wanhu's graphics card to play, the effect will not be bad after installing the driver.
But there are always some users who think that only by combining the graphics card of ten thousand households with the operating system of ten thousand households can the maximum efficiency be achieved.
When merchants see profitable, they naturally promote this intentionally or unintentionally.
The games released by Wanhu can gradually be played on Wanhu's operating system. You don't even have to buy a new game. Just go to the store to buy or rent a patch issued by Wanhu's official, and it can run perfectly.
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Compared with these "big things", there is a "small thing" happening in a family.
Wang Xiaohua, who became famous at a young age, is back, and he is very low-key.
His whole body seemed different from before, and he became a little taciturn.
Fortunately, although he was infected with things he shouldn't have been involved, he was not involved in it thoroughly. After treatment, he was better controlled and came back.
During his days inside, he had received a lot of education and thought a lot.
Many seniors who usually look like chatting and laughing in it also make him feel palpitations when they are terrifying when they are on the attack.
While chatting with others there, others learned that he was a video game player.
Although these seniors basically don’t know what the video game is, they still admire Wang Xiaohua’s words.
During the conversation, Wang Xiaohua gradually had the idea of making a new game.
And he had already thought of the name of this new game, and it was called "Prison Break".
Not only is this game's name discussed there, there are some taboos, but there are actually taboos when discussing the content of the game.
To be honest, who doesn't want to be free?
Who doesn't want to breathe the air outside?
It cannot be said that everyone in it has thought of jailbreak, but most people have this idea in their minds.
However, except for a few meticulous and executable people who dare to do this, although others have some thoughts, they give up on this idea when they think about the consequences of being caught.
However, when everyone discussed this content, they still had a lot of thoughts in their minds.
For example, how to hide a small thing as a tool for jailbreaking?
How can I avoid the prison guards?
Moreover, when this taboo topic is mentioned here, many people feel very satisfied just by thinking about it.
Wang Xiaohua thinks this subject is actually very interesting.
In addition, he was not a big deal or a small thing, and his family was from tens of thousands of households, and he was very rich, and he was very rich every month.
Gradually, he even became familiar with the prison guards who watched him.
The prison guards naturally hate the topic of jailbreak.
However, they also told all the jailbreak jokes they had heard or even experienced before.
I even introduced some design flaws in old prisons in the past.
Of course, after finally speaking, I didn’t forget to tell Wang Xiaohua that I know bad ideas.
Wang Xiaohua heard that the prison guards’ understanding of the prison was the same as those of them who were locked up in it.
He suddenly wondered whether he could also create a prison design game.
If...
An annoying beginning was the warden of this prison. After the construction of this prison was completed, he became a prisoner and entered the prison, and he thought about escaping.
A complete storyline, and an interesting gameplay were born in his mind.
Really build a prison and then escape.
This seems to be much more fun than a simple jailbreak.
When building a prison, the prison must be built firmly. Otherwise, if the prisoners run too much, the game will fail.
After becoming a prisoner, the more solid the prison you build, the greater the obstacle to escape.
It's like a person digging a hole for himself but it's difficult to get out of it. It's a very interesting way to play.
Of course, this is actually Wang Xiaohua's compromise on current computer technology.
In Wanhu, there was a trend of automatically generating levels.
You should know that level design is crucial for a game, but those in Wanhu who study computer hardware are wondering whether they can let computers replace designer jobs.
Therefore, an algorithm was created.
In this algorithm, various elements are finite. Through these finite elements, random arrangement can create a map.
Then, try all the arrangements and combinations, and the best maps are bound to be among these maps.
Computer computing speed is countless times faster than the human brain.
If a computer could find the best map from so many arrangements, wouldn’t there be anything for a designer?
However, the idea is beautiful, but it is worse to implement.
Although computers can draw all maps in detail, computers don’t know which map is the most fun.
It is really difficult to complete a human-like perceptual understanding.
So, the project ended in the last step.
However, this gives Wang Xiaohua an idea. Although the computer doesn’t know what kind of map is fun, it’s enough to let the players create it themselves.
This will even completely save the work of level design and the cost of the game will be reduced a lot.
For players, this kind of gaming experience may be more novel.
However, one of the problems that this design needs to be solved is how to prevent players from leaving behind back doors for themselves when building.
The solution is naturally to let the criminals controlled by the computer try as many jailbreaking methods as possible when the players are wardens. In this way, if the escape methods designed by the players in advance can be solved if they are included.
The second problem that needs to be solved is to ensure that players can escape in the second stage of the game.
You must know that the difficulty of the game must be moderate.
The difficulty is low, the player will not have a sense of accomplishment, and the player will be bored.
When the difficulty is high, players will despair and give up on the game.
Therefore, on the one hand, the prison designed by the player itself is difficult to escape. On the other hand, the player can escape.
This requires adding a variable.
This variable needs to be solved by new elements such as new things and emergencies brought by new prisoners.
Chapter completed!