Chapter 20 Annoying Noise
Takahashi and Shinichi Nakamoto have different ideas about games and electronic games.
Is Shinichi Nakamoto making an electronic game? Yes.
Is Takahashi talking about the video game? That's right.
However, there are huge differences between games.
The game Takahashi just described, if classified, should be considered a type of sandbox game.
The sandbox is a sand pit, it is an area covered with fine sand. Children can use sand to build castles, Great Walls, set up scenes and play their own roles.
Sandbox games are like sand pits for children, providing players with some basic elements, allowing players to create, survive, etc. based on these elements.
Calling this type of game, sandbox creation game, should be more appropriate.
This category of classic games include "Terraria", "Star Boundaries", "Minecraft", etc.
Among them, "Minecraft" has the highest sales volume, up to hundreds of millions and has the greatest influence. It is called modern electronic building blocks and even replaced the status of traditional Lego building blocks in the hearts of children.
However, when Takahashi talked about his creativity to Shinichi Nakamoto, he didn't think of "Minecraft" in his mind, nor did he mean to produce "Minecraft".
All he thought of was a simple game that might run on a red and white machine.
If he really wanted to produce "Minecraft" in 1985, then he would be no different from those whimsical people in the game department.
Regardless of historical progress and software and hardware, the degree of being a traverser who wants to establish a Taobao online shopping platform and promote Meituan online takeaway service in 1985.
He would describe such a game because when Nakamoto asked him, he was thinking about the level editor. From this, he naturally thought of the sandbox survival game.
This is how the electronic game category was born. Any game type does not appear out of thin air, but a certain category comes through addition and deletion.
At the beginning, the boundaries were blurred, and gradually the characteristics were distinct, forming a unique school, and evolved into a new type.
If the game industry decades later is like a towering tree with lush branches and leaves, and some rich game types.
Today's video games are more like a small tree that has just sprouted.
People just learned that electronic games and video games are not in deep contact, and the gameplay is still very simple.
If a future generation was popular in the sky at this time, but for these game novices, the rather complicated game will probably not be sold well until now.
Adapting to local conditions, the times and seeking truth from facts is very important and useful.
This is probably how the game evolves.
The physical battle chess board game has become an electronic game and has become a turn-based strategy game.
If the turn-based strategy game is removed from the turn, it becomes a real-time strategy game.
A large number of units of real-time strategy games are hosted to computers, and each player can only manipulate one hero to fight multiple players, which becomes a multiplayer online tactical game.
Takahashi thought about it carefully that he could not copy all games at pixel level. It is unreasonable to say that he had played "Dragon Quest", so he copied "Dragon Quest" in full.
He wanted to do "micro innovation" like Blizzard. Instead of doing original games, he changed all the problems in the game type before, and made this game perfect and the peak of this game category.
Although this approach has brought this game to its most glorious moment, from another perspective, it has also ended this type of game.
Because this game is already the highest peak of this type. The subsequent games cannot surpass it, which means that the entire type is declining.
No one can beat Cleopatra's head like Takahashi.
Takahashi can still easily win the game downstairs.
This million point of Cleopatra is like a chasm, separating Takahashi from other players.
The consequence of Takahashi never defeated is that there are no challengers now, and there are spectators who come to see the name inside and outside.
Even if there are two people occasionally playing with Takahashi, it is just a competition that doesn't care about the outcome.
They thought that even though they were defeated, they could brag about it for a year when they went back, saying that although they were defeated, they also had a return with Takahashi.
Although the cheers were still there, without the passion of evenly matched and trying all his best, Takahashi felt that the heat would not last long.
After Takahashi finished playing the game, he signed his name on the notebook of a first- and second-grade player and returned to the upper floor.
First, he went to Kudo Hiroshi’s office to report on his work today. After getting the bonus bar, he raised his worries.
Kudo Hiro laughed loudly when he heard this, "Don't worry, Akihabara is tired of seeing it. I haven't seen it any other place yet. I've already contacted you, so you can go here this weekend."
Takahashi took the flyer handed over by Hiroshi Kudo, which in addition to the mall logo, also had a huge Hudson logo with a little bee.
There are several big words printed on the flyer in the overall comic style:
“The Power of Star Challenge!”
Under the big characters, there is an arcade that displays the game screen to the left side. Next to the arcade is a Takahashi facing the right.
There is also a dialog box next to Takahashi, and the pixel-style text says "Welcome Challenge!"
"This..." Takahashi pointed to the dialog box on the comic version on the flyer and was speechless.
"How is it? The drawing is pretty good. Alas, I once wanted to be a cartoonist." Kudo Hiroshi looked at the flyer he made and recalled his dream when he was young.
Takahashi heard that the flyer was drawn by Hiro Kudo himself, and he swallowed it up.
Leaving Kudo's office, Takahashi returns to the game department.
He told his uncle that he wanted to learn game production and wanted to stay in the company for a while every day.
My uncle said that it is good to have a good idea of studying. The family is too small and too crowded and the lights are too dark, which is really not conducive to learning. Stay in the company for a while. However, remember one thing, sometimes you have a short time, don’t get tired.
Although Takahashi has not reached the level of being addicted to studying and unable to extricate himself.
However, from yesterday to today, he has not had a rest for nearly thirty hours. Although he is still in good spirits, his body has become tired.
When Shinobu Nakamoto saw Takahashi coming in, he said excitedly, "I thought about the one you just said, it can be fun to make a game. However, the production is too difficult to do now, but you can do game design first. When you can do it in the future, I will apply to make this game immediately."
Nakamoto paused for a moment and handed over a drawing, "By the way, what do you think of this?"
Gaoqiao followed the dot drawing, and his pixel-page avatar was on the paper. This is the second time he has seen his image on paper today.
"What does this do?" Takahashi asked.
"I plan to put the avatars of the two of us as bonus items in the game. The company will not allow the author's name to be left. I think this is the only way to leave my own marks in the game." Nakamoto Shinchi replied.
Takahashi, who immediately felt his eyes heavy, nodded because the game company did not allow the creator's book title, so the creator added hidden elements to the game and told the player that he was the game creator, which was probably the earliest game easter egg.
"Okay, add it, it looks pretty good! That... I'll lie down for a while..." Takahashi said.
"Yes." After Shinto Nakamoto received his approval, he immediately added Takahashi's avatar as a hidden element of the game to the game program.
Chapter completed!