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Chapter 19 The level editor can also be used as a game

When people meet, it is like two straight lines intersecting, and after the intersection point, it becomes farther and farther.

Takahashi, who had just had food and clothing, had not even solved his residence and transportation. No matter from any perspective, he had no reason to find a girl.

Before the banquet ended, Nakamoto took him away. He called a taxi and after spending the fare that made Takahashi feel distressed, the two returned to Akihabara.

"Taxi is so expensive, why not buy a car?" Takahashi asked Shinchi Nakamoto. Even if he earns money, he would not be unable to afford it.

Nowadays, Japan is rich, and it is not uncommon to have supercars in rows on rural roads.

When Shinichi Nakamoto opened the door with the key, he said, "It's not a question of whether he can afford it. When I drive, I always run away from the gods and hit a tree twice. The company never dares to let me drive again. The president wanted to give me a full-time driver, but I said no, I don't always go out, so it's quite convenient to take a taxi and take the subway."

Takahashi nodded after hearing this. He had seen many people who always drive around before.

I have inquired about the reason, probably because I was too focused on the same thing. When I was driving, I always thought about it and hit it if I didn’t focus on driving.

Shinichi Nakamoto is probably the same, but he is addicted to making games.

Start working.

Shinichi Nakamoto is responsible for the program, while Takahashi is responsible for the drawing and transcoding of point drawings, as well as the production and matching of sound effects.

The protagonist, produced by the villain of "The Gold Digger", was quickly drawn.

Shinichi Nakamoto checked it and agreed with Takahashi's design, which was very similar to the character image he thought in his mind.

Takahashi also drew various monsters like balloons and barrels. In order to let the player know the direction of the monster, he wanted to learn from "Pac Man" and gave the monster a pair of eyes to look wherever he went.

After communicating with Shinji Nakamoto, Shinji Nakamoto said that this element could be added. However, the difficulty of programming has increased a lot. Shinji Nakamoto smiled and said, "You are increasing my workload."

Although he was complaining, he could see that he enjoyed it. Writing a program was like a special game of customizing the world, customizing characters, and logical visualization for him.

Even even the programming features that are inevitable for such excellent popular games are easy to use.

Therefore, it is not wrong to say that programmers are destined to be lonely for a lifetime. With such fun things as programming, what else do you need your wife to do?

Time passes quickly at work, as if it is just midnight, but it is almost dawn.

Just like the state of flow that Takahashi felt when he was immersed in the game, he and Shinichi Nakamoto, who were addicted to work, both experienced the state of flow that made people full of passion.

Clear and clear program instructions outline the framework of the world of "Bombie Man". In order to reduce the workload, Shinichi Nakamoto made a level editor like "Gold Digger".

In this way, first burn the game to design the level, then use the peripheral tape drive of the red and white machine to save the level, and burn it again, which can save a lot of repetition time in making the game.

"Gold Digger" should have been like this, but when Shin-Nakamoto saw that except for himself and Takahashi, the people in the game department were too idle. Even though the game had a level editor built in, he still turned the level production into a programming code grid on paper on the grounds of saving costs.

It was noon, and the people in the game department didn’t know how late they played yesterday, so they just had a holiday today.

The programming and integration of "Booss Man" are almost the same. Shinto Nakamoto called Hiroji Kudo to apply for cassette burning.

After getting the authorization, when checking again for any missing programs, Takahashi looked at the "official version" of the level editor and asked, "I really don't have a level editor? The fun of the game will be much less."

"Not to ask."

Nakamoto said.

"It's different from "Gold Digger". The gold and enemies of the Gold Digger are on the surface. The props and some monsters and even the gates that pass the level are hidden in the wall. Even if a pseudo-random algorithm is used, the players feel that the locations of monsters, props and doors appear differently every time, if the player creates the level by himself, he will be able to grasp the rules quickly. I think the damage of retaining the level editor is greater than deleting it, and I think it should be deleted."

Takahashi thought about it and nodded.

Not only did Shinichi Nakamoto make game samples, but he even completed most of the red and white versions before yesterday.

He has devoted so much effort to this game that his statement is almost impossible to be wrong. He cannot not understand the benefits of retaining the level editor, and finally giving up is a helpless move.

When Shin-ku Nakamoto saw Takahashi understand, he asked curiously, "If you were asked to make a game, what would you like to do?"

"Me?" Takahashi was stunned for a moment, "What game do I want to make?"

"Yes, the game you want to do." Nakamoto said nodded.

Takahashi thought for a while and said, "I want to make a game with the main body of a level editor. The process of players playing games is the process of creating maps. The experience of each game is different, and the fun of each game is different. I think such a game will be popular."

"It's not only popular, but also very difficult to make." Nakamoto said, frowning and thinking for a while, and continued, "The idea is good, but it's a bit difficult to realize. Besides, just only the construction elements, the experience is a bit single."

Takahashi nodded in agreement, and said, "I just think it's better to build a stage than to write levels and scripts, and leave everything left to the players. When I read the information these days, I feel that "Golden Digger" can be so popular in the United States, and the level editor is indispensable. Traveling in the games they make may be the subconscious pursuit of many players. They don't know how to program and they are afraid of trouble, so we will complete the programming for the players, solve the trouble, and create a game with level editor as the main body, so that players can create the game world by themselves.

If you have a single experience, you can set up some random refresh enemies, and players can use weapons or terrain to solve them.

If it is still single, you can add a satiety system. Players can pick apples, cut trees, and plant trees.

The cut trees can be made into weapons, or built bonfires to keep warm, and leftover apple seeds can be planted to form a closed loop in production.

There are so many elements that can be added.

Oh! It’s time, I’m going to go downstairs to play games. Brother Shin-chi, just pretend I’m talking nonsense.”

Takahashi rushed over, making himself so energetic that he had not slept all night, so he went downstairs to meet the new challenger.

There is a legend now that Takahashi is like a magnet, attracting all Japanese masters of "Interstellar Power" to gather at Akihabara.

Shinchi Nakamoto seemed to have left without realizing that Takahashi had already left. Takahashi said casually, as if he had opened the door to a new world for him.
Chapter completed!
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