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Chapter 419 The first free VR game?

Su Jinyu thought for a moment: "Shop Manager, this idea is really good. But is there really a hope to compete for the annual game? As far as I know, the annual game seems to be awarded to those open-world games with more rich content."

Chen Mo said: "Don't worry about this, because there are no particularly competitive VR games in China this year. There may be one or two that are not bad, but I am confident in Overwatch. Moreover, did the "Wolf Soul" of Dichao Interactive Entertainment also win the annual game? It is also an FPS."

Seeing that everyone had no doubts, Chen Mo began to explain other parts of the concept draft, including game mode, hero settings, worldview background, map design, derivative gameplay, profit mode, etc.

Everyone was basically more excited the more they listened to it, because this concept draft was Chen Mo's usual style, and the completion was very high, especially the heroes and their story background, which made everyone very interested.

However, there is still a lot of controversy in the profit model.

"Full be free? Just like League of Legends, you can charge for value-added services alone?"

"Isn't it a bit risky? This is a VR game after all, and the investment is much greater than that of a PC!"

"Yes, and the store manager, there are few VR games. If we only sell value-added services, can we recover the cost?"

"There are no VR games on the market at present, right?"

Obviously, everyone knows the significance of "no threshold" for competitive games, but the problem is that VR platforms and PC platforms are different.

So far, the cheapest small VR game in China has to buy dozens of dollars, and I have never heard of it for free.

Chen Mo seemed to have expected everyone's reaction and smiled: "I understand what everyone means. Let's put it this way, even in the worst case, it doesn't matter if this game is completely lost. Because our goal this time is the game of the year."

"Does we have to make money? Our company is not short of money now, so it doesn't matter if this game loses money and makes a lot of money. What's more, as long as there are enough players, it's impossible not to make money."

Chen Mo looked at everyone: "Do you think if Overwatch adopts a buyout system, how much is the appropriate price?"

Everyone looked at each other.

Qian Kun said: "From the price of "Wolf Soul", the price is 488, and the price is 1288 or 1688. If it is lower, like the price of "Minecraft" before, it is already a very low price. For many VR gamers, it is like giving it for free."

Chen Mo said: "If Overwatch sells 128, it will only cost 100 million to sell a million copies. Do we need this 100 million?"

Everyone: "..."

Indeed, the monthly flow of "Onmyoji" has already been in "billions". For Chen Mo, it is really meaningless to make this money by selling sales on Overwatch.

Chen Mo continued: "Even if the price increases ten times, 1288, one million copies will be one billion. But you have to consider how many players will the threshold of 1288 cost Overwatch?"

"In other words, it's meaningless to set the low price. It's better to give it away for free if you don't have a few dollars. It sounds nice; setting the high price will cost many players. For us, the number of players is much more important than the money sold by sales. For a competitive game, I don't need to repeat the importance of fish pond depth, right?"

"What if Overwatch is completely free? Perhaps most VR game cabins in China and even abroad will be installed with Overwatch. Even those players who don't play FPS games at all will be attracted to play two games. As long as half of these people are not, one-tenth of them stay and transform into core players, it will be profitable for us."

Everyone looked at each other and stopped talking.

Indeed, Chen Mo's words were a bit shocking. If it were other designers, it would be impossible for them to have such confidence. Make a high-quality VR game and make a profit by selling skins completely for free. How great is this!

But Chen Mo is different. He has a lot of money now, and he has the final say in this money. He spends whatever he wants and does whatever he wants. There will definitely be no shareholders, investors and other roles coming out to make trouble.

Everyone could only sigh that being rich means being willful!

However, what Chen Mo said is indeed reasonable, because there are few players on the VR side. If you use the buyout threshold to block, the depth of the fish pond cannot be guaranteed at all. This game will be very unfriendly to new players.

Obviously, Chen Mo has great ambitions for the performance of Overwatch on the VR side. He wants to make this game the most VR players, and also wants to make this game the first VR-end boutique game with zero threshold.

In the end, everyone accepted Chen Mo's shocking approach and decided to make a completely free VR game, and also used this game to compete for the award for the best game of the year.

After all, he is the boss, and he has the final say.

...

In November, when Chen Mo was preparing to produce "Overwatch", a small episode happened in the game circle.

The first-person MOBA game "Soul War" developed by a small company was quietly launched and disappeared silently.

This game is a PC game, and the design idea is very simple. It is to take advantage of the MOBA game trend brought by "League of Legends" to change the third-person God perspective to the first-person perspective to explore another possibility.

But the result was a failure without surprise, and many players had never even heard of this game.

In fact, when "League of Legends" appeared, many designers considered this question: Can MOBA games be changed to a first-person perspective?

Many designers gave up after carefully evaluating this change, which is the main reason why large companies such as Dichao Interactive Entertainment and Zen Interactive Entertainment did not make "first-person MOBA".

The small company that produced "Soul War Chronicle" obviously wanted to give it a try, but it undoubtedly failed.

Because a very important factor in MOBA games is that players must have a very clear vision of the entire battle situation, they must be very clear about where my teammates are, what they are doing, and they must be very clear about the position of the enemy heroes in order to make the correct judgment.

Changing the third-person God perspective to the first-person perspective directly leads to serious limitations in players' vision and misjudgment of the battle situation.

Moreover, when releasing range skills, it is difficult to judge the actual range of skill filters from a first-person perspective. Some full-graphic skills are very difficult to do, and players often have deviations in their judgment of distance.

All these problems seriously damage the core fun of MOBA games. In addition, the production level of this game is very average, so it will be cool if there is no splash.
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