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Chapter 418 FPS with skills

Soon, the design concept draft of "Overwatch" was written.

The basic content of this game is actually not complicated, and Chen Mo's changes are mainly focused on the game mechanism, so it is not difficult to do.

Chen Mo's changes basically guarantee the core fun of this game to the greatest extent and do not damage its own characteristics.

A big problem with Overwatch is that some simple or not fun heroes are too strong. If players don’t choose, they can’t win, and if they choose, they won’t be fun. In this way, many players are making up for the position to win and play heroes they don’t like to play.

I don’t feel anything if I win, but I lose my mentality explodes.

For example, heroes like Sledgehammer and Lucio do have many high-end skills in high-end games, but they are basically unaware of them for fish pond players.

In terms of hero skills, the skills of these heroes are very simple and straightforward, and there is no special room for showing off. They give teammates a lot of gain, but the fun to play is very limited.

However, if the hero's skills are changed, the hero's own characteristics will be destroyed. Many players hate the sledgehammer's shield very much, but if the sledgehammer's shield is changed, can it still be considered a sledgehammer?

Therefore, while retaining hero skills and hero traits, enriching the game mechanisms so that more heroes can appear is the most reasonable and effective way to change.

After writing the concept draft, Chen Mo called everyone to the conference room for a meeting.

Many people in the studio are still immersed in the atmosphere of the S1 World Finals. When they heard that they were about to start making new games, many people were confused.

"So hurry up?" Su Jinyu was stunned.

Everyone has just returned from the Demon City. Even if they make new games, they have to think about what to do first, right?

Chen Mo smiled, and the document title appeared on the projector's screen: "Overwatch" design concept draft.

"Everyone, this mission is quite rushing." Chen Mo looked at everyone, "We will make a game of the year within three months."

"ah?"

Everyone was confused.

Three months? Making a game of the year?

Although everyone is very accustomed to Chen Mo bragging and making it happen, the situation this time still makes many people feel incredible.

Making a game of the year in three months? I feel like this is a naked insult to other designers!

People have worked hard for several years, but they may not be able to compete for the previous year’s game after two or three years. We will only get one in the past three months? Isn’t this too much?

Moreover, the annual game is not the only thing we have to say about, so the judges have to like it.

Most of the people present knew that although Thunder Interactive Entertainment developed "League of Legends" this year, held the World Finals, and developed the second VR game to escape, it was too difficult to win the game of the year.

Because it does not meet the taste of the judges.

Obviously Chen Mo also knew this very well, so he wanted to recreate a game. According to his meaning, this game was mainly for winning awards.

Can it work?

Everyone listened to Chen Mo explaining this new game with questions.

"Overwatch is an FPS game, but it is completely different from all the mainstream FPS games on the market, because in this game, the hero's skills will have a subversive impact on the battle situation."

When everyone heard this, they felt their eyes lit up.

"FPS with skills" is indeed an idea that many people have thought of, but no one has ever turned it into reality.

A concept line appeared on the projector. This is the image of a warrior wearing high-tech armor. He is pulling out the long sword behind him from the scabbard. The phantom of a giant dragon coiled around him, making him look murderous.

"Take Genji as an example. His ordinary attack is to throw Shuriken and attack the enemy at a long range. There are two special skills that can quickly move and cause damage to the enemy, and can rebound long range attacks. At the same time, he can climb the wall at will and jump in two stages."

"His ultimate move is to pull out the long sword behind him and slash the enemy in a short time to cause a lot of damage."

"For example, Xiaomei, she has two ordinary attack methods. One is to slowly spray out ice mist to freeze the enemy, and the other is to fire ice cones to cause point-shooting damage. Special skills can create ice walls, or enter a state of freezing to make herself immune to damage. The ultimate move is a blizzard, which freezes a large number of enemies within the freezing range."

Chen Mo briefly explained the two typical heroes in "Overwatch", helping everyone better understand what the concept of "a skilled FPS game" is.

Due to limited time, Chen Mo was unable to give all the line drafts of all the heroes, so he only selected two heroes with distinctive characteristics to draw.

Through these two line drafts and Chen Mo's description, most people quickly figured out what they looked like when using these two hero games.

Qian Kun scratched his head: "In that case, all the heroes are very powerful. Wouldn't they become gods and fight?"

Chen Mo smiled: "Well, you can think so."

Su Jinyu said, "Are you stupid? Isn't all heroes in League of Legends have skills?"

Qian Kun waved his hand: "Of course I know, I mean, this is an FPS game after all, right? Will that happen? The five of us ran forward excitedly with guns, but suddenly there was no idea where a little beauty came out, gave us a blizzard and frozen everyone, and then GG all?"

Chen Mo nodded: "Well, this will happen. But this happens to be the fun of this game. As a little beauty player, you should create this opportunity as much as possible."

"Well, then the balance of this game should be very difficult." Qian Kun is a numerical person after all, and is very sensitive to these problems.

Chen Mo nodded: "It is indeed difficult to balance, but this is an inevitable problem. I can only say that if you want to do a good job of FPS with skills, you must solve the balance problem as much as possible."

Qian Kun nodded: "I understand."

Obviously, using skills to FPS games will make the entire game more difficult to balance, because in MOBA games, the output efficiency of heroic ordinary attacks can be estimated. A DC, regardless of whether there is a critical strike or not, can estimate a rough range of outputs within a certain period of time.

However, the output efficiency of ordinary attacks in FPS games depends on the player's shooting skills and the opponent's level. A master's gun shot at the head and a rookie gun missed. The output efficiency between them is a huge difference. At this time, adding hero skills will make the actual strength of a hero more difficult to estimate and control.
Chapter completed!
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