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268 The Treasure Land of Talent

Qin Han's words made the audience laugh knowingly.

Yuji Hiroi's father, the Dragon Quest, also smiled at the corner of his mouth.

They seem to recall the happy times of playing traditional Japanese RPGs with red and white machines more than ten years ago.

Qin Han continued his speech: "Since in the past, players could have fun from simple pictures through the divergence of imagination, now, has this imagination degenerated? No, it doesn't. So retro pixel-style games like "The Story of the Oriental Fantasy Country" can still be accepted by players. Of course, I'm not saying that the game picture is not important. This is still one of the important factors to measure whether a game is excellent."

"In fact, with the improvement of hardware functions, even pixel images can be made pleasing to the eye, and rely on the unique art style to give players visual enjoyment. Moreover, in order to match the pixel style, I also painted a very exquisite 2D portrait for the game. Therefore, the visual experience brought to players by "The Story of the Oriental Fantasy Country" is very good."

"With the rapid development of independent games, the diversity of game products will become more and more abundant. In addition to the pixel style, which seems novel but is actually nostalgic, there will be more unique games that bring players a novel visual experience. And not only the picture, but also the clear-cut classification of types such as rpg, slg, act will also disappear..."

Although the hardware level of the game industry in this world is not weak, it is still different in software. Compared with another parallel world, there are no colorful and brain-filled independent games, no sandbox games with high degrees of freedom, and even roglike games that are full of randomness and are known for their high difficulty.

On the other hand, this world's mainstream 3A masterpiece pays more attention to the picture and movie performance effects, and prefers to tell the game plot with linear narrative.

Of course, this does not mean that the production level of the game industry in this world is not high. The high immersion screen expression and the increasingly rich game content still make players excited.

Qin Han has played many original game masterpieces in this world and has a high evaluation of them.

However, a game company's resources are always limited. If you invest too much in one aspect, you will naturally be unable to expand in other aspects.

Game makers have spent a lot of energy on filling the game content. For example, in an FPS game, the maker will rack his brains to design a variety of weapons and even vehicles for players to use, and develop various interesting multiplayer battle modes and design novel single-player levels. Ask a screenwriter to write a wonderful story that is endlessly reminiscent.

However, no one has ever thought of introducing the concepts of rpg's experience value, level, skills, attributes, equipment, etc. into the FPS game.

Therefore, there is no "Borderless Land" in this world.

When it comes to cross-border and fusion of game types, I'm afraid no one in this world is more familiar with than Qin and Han.

Qin Han’s speech may not be deafening, and it opens the door to a new world for the audience, but at least it can give game practitioners some inspiration and inspiration.

This is enough.

After all, it is better to do something real than to say a thousand words.

His "The Story of the Oriental Fantasy Country" has an impact on game practitioners all over the world, probably hundreds of times stronger than today's speech.

After the speech, Qin Han left the audience with thunderous applause.

In the lounge in the backstage, Qin Han chatted with Yuji Hiroi and Hideo Kojima for a while.

"Teacher Qin Han, your speech today is very exciting." Yuji Hiroi shook hands with him. "To be honest, the success of "Oriental Fantasy Country Story" has given me a lot of inspiration. I used to think that players nowadays no longer like the command-type turn-based combat mode where both sides of the enemy and me stand in two rows, you fight, I will play. I even thought about changing "Dragon Quest" to an instant combat mode. However, after listening to your speech today, I think that even if the combat mode of "Dragon Quest" has been seen by many people as lagging behind the times - just like pixel-style pictures, many people still like it. I think "Dragon Quest" is better to maintain the original combat mode and work hard on other content."

"Well, the classic one is the best. The oldest rank and station combat mode is actually nothing bad. As long as the design is excellent, it can also bring enough fun to players." Qin Han nodded.

On the other hand, unlike Yuji Hiroi who planned to stick to the tradition, after listening to the Qin and Han speeches, Hideo Kojima had a new idea.

"I am going to incorporate some new elements into the new work of "Metal Equipment".

"Metal Equipment" is one of the rare 3a masterpieces in this world with multiple types of characteristics, but it seems that Hideo Kojima is still not satisfied and wants more innovation.

Qin Han could only be in his heart, wishing this famous producer a smooth career and bringing more excellent games to the players. If he had a falling out with konami in the future, he could consider taking over.

The three of them chatted for a while, and the topic turned to the new game that Qin Han was preparing to make.

After listening to the game concept explained by Qin and Han dynasties, Yuji Hiroi and Hideo Kojima were both quite surprised.

"Teacher Qin Han, your ideas are very creative and bold, but technically, it is not difficult to achieve." Hideo Kojima said.

In his previous life, from "Spores" in the early years to later "Minecraft" and other games, the program world has continuously accumulated technology to promote pcg (programmed content generation) technology, lowering the threshold for use. Therefore, various sandbox games were born like mushrooms after a rain.

But in this world, the situation is completely different.

Although programmatic content generation technology has long been applied in the academic world, it is still a new thing for game developers.

"Yes, it is indeed difficult to turn ideas into actual games. It is difficult for my company to find such talents." Qin Han couldn't help but smile bitterly.

Yuji Hiroi gave Qin Han a suggestion: "Teacher Qin Han, why not try looking for it at the game developer conference? What? Here are new ideas and new ideas from the Japanese game industry, and there are many excellent talents. Perhaps, you can find the people you need in it."

"Well, this is a good idea." Qin Han nodded.
Chapter completed!
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