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267 Don’t Underestimate Human Imagination

After hearing the words of his thin companion, Kawahara proudly patted his shoulder: "Ono, with me here, your wish will definitely come true! A layman with mechanical engineering like Qin Han can make big-name games. If I lose to him, wouldn't it be embarrassing to me?"

Shimazu Fuzuki shook his head slightly when he heard Kawahara's confusion.

There are so many talents in computer science in Japan, but I haven’t seen many people who can serve as producers to make an independent game that sells millions of copies.

In terms of talent, the gap between people is huge.

Just like herself, as a girl, she never has the advantage in physical fitness, but the brothers in her family have never been beaten by her in kendo. Even many teachers who have practiced kendo for decades and mastered the genre are defeated by her.

Genius is so unreasonable.

Seeing that others have achieved brilliant achievements, people who feel that they can do it will often eat big turtles.

Ono, who is thin, said: "It would be very interesting if I could use the random algorithm I designed in our new game, right?"

After hearing the other party's words, Kawahara suddenly changed his face and said a little unhappy: "Ono, our new gameplay has been confirmed. What you said about the concept of "random generation, making every new game start a new experience" is not useful at all. What I like about you is mathematical talent, so I have handed over all such important work as numerical design! Don't be distracted from doing other useless things."

Ono's eyes flashed with disappointment, but he still nodded silently.

Seeing this, Kawahara smiled again and said, "By the way, I have to listen to the opinions of my seniors. You are still a sophomore and don't understand a lot of things. If I hadn't taken care of you, you would have taken many detours."

Kawahara chatted with her companions around her for a while, and then fantasized about the future like the Qin and Han dynasties - no, she achieved achievements beyond the Qin and Han dynasties and became a superstar producer in the game industry who made tens of billions of yen. He had no intention of listening to the above speech at all.

Suddenly, Kawahara noticed that the girl next to him who was listening carefully was actually a rare beauty.

"Although female players are no longer rare in this era. It is still very rare for girls who are so beautiful and comparable to celebrities. It is better to say that I have never seen them after playing games for so many years!" Kawahara's mind became active.

When he thought that the other party was here to listen to Qin Han’s speech, he suddenly became jealous of his juniors.

"Is she also a fan of Qin Han? Otherwise, why would she come to listen to the speech? Damn, when I become a celebrity producer in the future, I will have many beautiful female fans!"

Kawahara thought, suddenly thought, why should I wait for the future? Since there is a beautiful girl sitting next to me now, I can't miss this opportunity.

"Miss, are you here to listen to Qin Han's speech today?" Kawahara said.

He was totally nonsense. If he hadn't come to listen to the speech, would he sit here?

But when it comes to chatting, there is nothing wrong with using a nonsense as a starting point.

Shimazu Fumitsu obviously had no doubt about this situation. She just nodded slightly and said nothing.

Seeing that the other party's reaction was cold, Kawahara was not surprised. This kind of beautiful girl would definitely be very difficult to get started, but if she could meet her preferences, she might have a chance.

"You are a fan of Qin Han, are you? Tell you, the reason why that guy has achieved such a success now is because he received a lot of guidance from me when he was in college. It was me who took him into the world of video games."

Kawahara continued to brag without hesitation: "I have a good relationship with Qin Han. The speech will be over soon. If you want to take a photo with him and sign an autograph, I can help you with it!"

Seeing Kawahara slapped her chest and swearing, Shimazu Futsuki couldn't help but find it funny.

However, the meaning of this smile was misunderstood by Kawahara. He thought that the beautiful girl had been moved by himself, so he said again: "I am very helpful - especially if the partner is a cute girl like you. I will help you get Qin Han's signature, how about you having a meal with me?"

"No need." Shimazu Fujitsu refused without giving Kawahara any chance. She actually wanted to say that she had been playing with Qin Han for a day yesterday, so there was no need for you to do anything.

But thinking about it, it would be annoying to say a word to such a man, so I gave up.

Seeing the girl turn her head and ignore her anymore, Kawahara smiled embarrassedly and explained to the junior next to her: "She is shy. After all, not any kind of girl can be calm in front of us Dongda elites."

Ono nodded, not wanting to expose his senior's lies.

At this time, the Qin and Han speeches on stage were in an exciting part.

The content of his speech today is about the history of the development of games and the inevitability of the rise of independent games.

"At the beginning, after the trial version of "The Story of the Oriental Fantasy Country" was released, many people questioned that this pixel-style picture from the eight-bit and sixteen-bit computer era could really be accepted by the players? In fact, the pixel-style game, "The Story of the Oriental Fantasy Country" was not a pioneer. Before that, a considerable number of independent games adopted this style. Although these works did not cause much response, they still enjoy a good reputation among specific fan groups."

"In fact, I think that with the advancement of hardware functions of electronic game graphics, from pixels, 2d, to 3d, and to today's movie-level HD, the expressiveness has gradually approached its peak. In the future, if you want to further improve the picture to increase the player's sense of presence and immersive experience, the input and output will become increasingly disproportionate. Even new devices such as somatosensory and VR are needed to achieve a leap forward."

"But, are the pictures that are almost realistic really needed for excellent games? I don't think so. I think some game producers underestimate human imagination. Novels only use cold words, but can still weave stories that are unstoppable. Comics are just static black and white, but they can still perfectly show readers a lifelike world. Compared with novels and comics, games have colorful dynamics, sound and light effects, interactive feedback, etc., and have innate advantages in information transmission methods. So, why do we have to be obsessed with turning games into movies?"
Chapter completed!
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