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Chapter 325(2/2)

Li Lanyun explained to Cao Yang that this game was carried out later on by Feng.

While embarking on a new role, the previous generation will be completed.

It is a bit similar to the Fairy Sword series. The characters in the previous work will appear in the latter work, and a new plot will be launched at the same time. Then, the foreshadowing or regrets that were not explained clearly in the previous work will be compensated to a certain extent.

In online novels, this is called filling in the pit.

The best rhythm of the series of games is-

The next work fills the pits of the previous work, then digs the new pits, and waits for the next work to fill them. Then each generation can achieve a very high level, so that players will have the motivation to continue playing.

But this requires quite high level of copywriting.

The plot of "Assassin's Soul·Maple" is equivalent to being personally conducted by Boss Cao. Facts have proved that Boss Cao's copywriting level is quite good. Players give this game a full score of 10 points to 9.6 or above.

"Assassin's Soul·Moshu" is entirely written by the studio's own copywriting, and I don't know what the effect will be presented in the end.

"Distribute the copy as soon as possible, and then show it to me first. If I think there is no problem with this game, there will be no big problem." Cao Yang instructed.

Li Lanyun agreed, "Okay boss."

As the sequel to Assassin's Soul, the space for innovation in gameplay is actually very limited. The main core point is the plot and character setting. As long as the plot is excellent enough, it can produce better results, otherwise it will fail.

So Cao Yang must keep a good plot in mind.

"Well..." Cao Yang pondered for a moment, thinking silently.

In fact, the development scale of the three projects is not small, and it is considered to be the top configuration team in Bomi Games. The manpower, material and financial resources invested in development are carried out at the 3A level.

The budget for each game is in billions.

Moreover, the combined number of these three project teams exceeded 2,000.

In this era, it is already a very terrifying number.

There is a trend of getting bigger and bigger.

Fortunately, Bomi makes quite a lot of money now, and he can still hold on after calculating it, barely maintaining balance between income and expenditure.

...

"As for mobile games," Li Lanyun said, "Bomie Interactive Entertainment has no development plan yet. My idea is to wait until the mobile phone is released to see the market's reaction and demand before making a decision.

Now we don’t have that much manpower to use the money.”

The last time it was a temporary cram, Cao Yang wanted to give a speech at a smartphone press conference, so he needed 4 mobile games to show off. It was a miracle to be able to make a good quality mobile game product within 3 months.

The main reason for doing it quickly is that Cao Yang thought it very thoroughly and saved the preliminary planning work, so that the product can be developed on the right path.

Now that the mobile game project has been delivered, the version number has been successfully obtained, the relevant personnel of the mobile game project have also been transferred back to other game departments for support.

The main reason is that Bomi’s stall is too big and the players who need to be developed are very nervous, so there is a shortage of people in each project.

"Yeah, it's okay."

Cao Yang is not in a hurry to play the mobile game project. Anyway, before the mobile network was built, most of the mobile game products were mainly single-player mini-games.

When the phone is waiting for iterating a few more times to support a larger game package, it is not too late for Bomi to develop it again.

The main purpose of making mobile games now is to better sell mobile phones.

As long as there is an app store, Bomi can already make money by lying down on his phone.

...

"Now after "Gun Girl" is released, members of this team have been released," Li Lanyun asked, "What game will be played in the future?"

"Well...this..."

Cao Yang raised his eyebrows, as if he hadn't thought of a particularly good answer for a while.

Logically speaking, "Gun Girl" is so successful, then we should continue to develop along the route of "Gun Girl" and make it into a series of works.

The problem is that the ending of this game is too overwhelmed. No matter which game has a strong sense of ending, and the structure of the game is connected from beginning to end, forming a closed loop, resulting in less room for subsequent products to play.

This made Cao Yang feel a little difficult to deal with.

"Let's go first," Cao Yang said, "You give them a vacation. After finally finishing the project, it's time to relax. We will have a meeting to discuss this issue later.

However, you have to keep the members of this project for me and don’t let them support other projects.”

"Yeah... OK."

Li Lanyun felt very uncomfortable when Boss Cao saw through his plan.

What he originally thought was-

In terms of game design, "Gun Girl" itself is a very complete and clever closed loop. Apart from following the gun settings and creating a new worldview, there is basically no possibility of developing a sequel.

So after this part of the employees make this product, they can go to support other departments.

It just so happens that several other projects are short of people now, so you can take advantage of them.

Unexpectedly, before he could raise it, Boss Cao was pressed to death in advance.

This feeling is really uncomfortable.

...

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