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Chapter 289(1/2)

287. Eternal Memories

After World of Warcraft was opened, players all over the world were a little crazy.

There are several main reasons.

First of all, World of Warcraft has a solid foundation. This wave of core players mainly come from Warcraft. After so many years of operation by Blizzard, Warcraft has become a well-known game in the world. Especially for Ome players, they have learned some related plots through Warcraft.

It turns out that Warcraft requires a very high hand speed and requires players to control multiple units. In fact, there is a high threshold. However, in World of Warcraft, players only need to operate their current role well. In the process of upgrading, players have plenty of time to familiarize themselves with character skills and operations.

So after the threshold was lowered, many players flocked in.

Secondly, World of Warcraft has a huge worldview beyond imagination.

The background of this world is similar to Cthulhu. If you want to describe it accurately, it is probably not enough to write hundreds of thousands of words. (So the author will not count the words here)

Under this world view, the entire World of Warcraft has gone from the ancient evil gods to the old dominators, the void walkers, and then to giants, dragon clans, orcs, humans...

Basically, all the Western magic elements you can imagine can be reflected in this game.

Moreover, each race has its own chronicle, which tells the story of their birth and development, and the grudges and entanglements between them and other races.

And those legendary figures and their legendary experiences in each race's own history.

Take Prince Arthas as an example. In World of Warcraft, it is a very classic and regrettable tragic hero image:

Arthas was the son of Terenas Minais II, King of Lordaeron, and a disciple of Utherl's Messenger of Light.

Alsace was a Paladin since childhood, with a sense of justice and responsibility.

As the residents of the entire town of Stantamme were about to become zombies, Alsace ordered the city to be slaughtered. In order to revenge, he searched for Frost's sorrow, and for this, his fighting trainer, his childhood partner Muladin Bronzebeard died.

After receiving the Frost Sorrow, Arthas killed Kelthuzad, who brought the plague. However, he was too young after all, and he didn't know that from the moment he picked up the Frost Sorrow, he had become something he had always wanted to destroy - the Scourge.

From then on, he embarked on the road of no return.

Due to the erosion of the sadness of frost, Arthas gradually lost his reason and began to obey the Lich King. Let me explain here that the killer is a rune sword created by the Lich King for ten thousand years, and has the ability to control the souls of others.

The Lich King told Arthas that you are my most powerful death knight, my number one warrior. Kel Thuzad, who was killed by you, is also our right-hand man, but it takes a urn of a sacred man to resurrect him. So Arthas returned to Lordaeron and killed his father.

But unexpectedly, the king's urn was taken away by Uther. In order to resurrect Kel Thuzad, Arthas followed him all the way and finally killed his mentor, Uther Light Messenger. Under the guidance of the Lich King, Kel Thuzad was resurrected, and with his assistance, he finally defeated all opponents and became the new Lich King.

Simply put, it is the story of a dragon-slaying warrior who once had a faith in light. In the process of slaying dragons, he gradually lost himself, killed his father and master, and finally became an evil dragon.

A hero who fell into the Lich King that everyone feared, made players all over the world amazed during this year. This story is so shocking, and the twists and turns in the middle are all regretful.

It is because of this that Alsace is affectionately called by players-

【Lothalun's filial son】

In order to allow players to better experience the process of Arthas's fall, Stantosom became a very important copy of this period.

...

Therefore, even if the characters in World of Warcraft are not beautiful enough and do not conform to the players' aesthetics, they are more likely to be accepted by others in line with the entire World of Warcraft.

Players are experiencing the game and completing one task after another while also experiencing the legendary epics of these races.

World of Warcraft allows every player to participate, as if you are the witness of all these epics and also participants. Your actions seem to have no impact on the ending, but also seem to have affected everything.

This is the immersive experience that World of Warcraft brings to players.

Compared with other games, although the characters in World of Warcraft are not beautiful at all, these characters are carefully designed and deeply rooted in the essence of Warcraft, allowing the entire world view of Warcraft to be displayed in front of players.

Originally, the level 60 monsters in the previous life did not have the race of Blood Elf, but in order to look good, Boss Cao forced the blood Elf in.

At the same time, the two professions of Paladin and Shaman have been added.

It is mainly because Cao Yang’s main focus in his previous life was the Blood Elf Paladin, and he thought other races and professions were too ugly.

The experience that World of Warcraft brings to players is gradually deeply rooted in people's hearts from the story itself to the player's behavior.

So even if you have not learned about the story of World of Warcraft, you are not interested in the legends behind the characters, but you can deeply understand something in this world-

That is, your hatred with the enemy camp has been around for a long time, and it lasts for tens of thousands of years. This hatred has been engraved into the bones of each player from the NPC and the leaders of the two factions.

Therefore, players from the alliance and the tribe often kill to death and slaughter each other for this false hatred [created by the official].

...

In order to forge hatred between the two camps, Bomi actually made a lot of designs:

For example, after level 30, many tasks starting from Stranglethorn Valley need to be completed in neutral areas, and some tasks and dungeons must be completed in hostile camps.

In this way, if you want to complete these tasks, you will be forced to enter the other party's territory, and both sides will have to start a life-and-death battle.

As time goes by, the deeper the hatred becomes, and the deadly hatred becomes between the tribe and the alliance.

When both sides massacre the city, they would shout:

【For the tribe!】

【For the Alliance!】

...

In addition to these reasons, the emergence of World of Warcraft has allowed people to see a brand new form of MMORPG. In this game, the world is built so real that the interaction between NPC and players is memorable.

At the same time, the 40-person team dungeons that appeared in World of Warcraft directly amazed countless players.

"Damn, this game can have a group of 40 people? Damn, I've never seen such a big game."

So far, only the 40-person group book of MC, Molten Heart, has been opened, but for players, this large team copy already has super shocking power.

The BOSS is so huge that every BOSS and even every monster have to take time to study how to fight.

Each boss has its own special skills and combat AI. Players need to do their best to allocate 40 different tasks and functions of 40 people. Only after countless times of reopening can victory be achieved.

Before this game appeared, no game had done this, and no game could have such a shocking power.

The plot and character, character background and character skills... are inseparable and are a whole.

Therefore, during the process of land reclamation, players also learned the background of the story from the repeated group destruction, and knew the identity and story of each boss.

It has never appeared in the previous games.

Although Bomi had the concept of dungeons in the Three Kingdoms Online game a long time ago and had a certain design of multiplayer collaboration, it was not so huge, and the requirements for every player who opened the land were so high.

The copy that requires the most people on the Three Kingdoms Online, that is, the Nine Palace Transformation, requires 10 people to complete it together.

Because the copy design of Three Kingdoms Online is equivalent to laying a certain game foundation for players in advance, Boss Cao decided to open the first World of Warcraft version directly to level 60, allowing players to experience the first 40-person team dungeon, so that World of Warcraft will have a higher topic and will not be called the Western Fantasy version of Three Kingdoms Online.

The difficulty of MC's land reclamation, the number of personnel configurations required, the complexity and precision are a challenge for players, and at the same time, they can truly experience the charm of World of Warcraft-

Every player is a hero who saves the world, and this process is not easy to come by. In front of the boss, every player seems so small, but with everyone working together, they can defeat powerful enemies again and again.

It is a very rare thing for a game to achieve the perfect unity of flesh and spirit.

And this seemingly impossible task was done by World of Warcraft and Bomi.

So Bomi was once again pushed to the altar by the world because of World of Warcraft.

Bomi's World of Warcraft Forum was simply crowded by players, and the number of various hot posts and discussions was increasing in geometric numbers.

"Damn, Bomi's new game is too great, right? I saw that the character image of this game was too ugly at first, so I didn't play it much. If my wife hadn't brought me back to this game in time, I would have missed a good game."

"Actually, I thought the character was ugly at first, but once you accept this setting, you will find that it is actually very handsome, especially when wearing different equipment, the temperament from the inside out has changed.

The character image is based on the world view. If the dwarf is not short, he is not a dwarf. Each race has its own characteristics. I think it mainly depends on what profession you like to play, and don’t care about the character’s image.

It is best to experience it all, as this will give you a deeper understanding and be more helpful for being familiar with the game and worldview.

Moreover, this game is not only a grand world view, but our team hit the MC yesterday, and the boss inside really amazed me.

Although we were killed in Lao Yi, we all felt very happy.”

"Yes, I never thought that the game could still be played like this, but it actually had a team of 40 people. This is simply impossible! I thought the limit was that the Nine Palaces of Three Kingdoms Online had changed, and now I found that the copy design of World of Warcraft was truly awesome.

The skills differences between each character and each profession are fully displayed in this game. If there is someone paddling, you can immediately react from the boss.

We opened the land yesterday and fought for a night, but we haven't passed yet.

The guild leader is now organizing people to study specific playing methods. I don’t know when we can pass by. I hope I can get good equipment.

It is worthy of being the work of Bomi Company. It is a tradition and makes you feel the fear of being dominated by the Three Kingdoms Online."

...

Heart of Molten Fire is the most difficult in the current version of World of Warcraft and the largest copy of the team.

In this copy, a lot of good equipment will be dropped, which is the legendary graduation outfit.

Before the new level is opened, collecting the BOSS in the MC will drop it, which is equivalent to having graduated. After that, you can safely do other side tasks and achievement.

In the newly opened level 40 dungeon of World of Warcraft, the two bosses will each produce an orange legendary task item.

Complete this task and you can get a one-handed orange artifact called [Wind Kiss Blade].

To make this artifact, the left and right half of the wind sword are collectively called the left face and right face.

Only BOSS 5 and BOSS 4 will be released.

Therefore, after a long period of exploration, players have summarized some metaphysics about the fall of wind faces:

For example: You need to hit the No. 5-8 BOSS first and then come back and hit Gal before you can show your face.
To be continued...
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