322. Let’s sleep together(1/2)
"Brother Ya, can a small game of this size really become popular and make money?"
Ishikawa Dong stared at the several requirements on the paper and asked worriedly.
According to Chen Ya, this game is not simple...
But it's too simple.
It's simply not difficult to do.
Not to mention companies or studios, even if they recruit a few random school students and work together, they can come up with this "game".
Letting Dong Ishikawa do it is simply killing a chicken with a knife, and it will give him a feeling of "Is my perfect score just for doing this?"
Chen Ya put his hand on his shoulder with a faint smile on his face:
"Don't worry, with my operation, you just need to go up, don't think too much."
Ishikawadong sat down, hugged the keyboard and said, "Brother Ya, why don't we start today, I'll do it tonight."
He also wanted to show his true strength in front of Chen Ya.
"Don't you take a break? Does the school do bedtime checks?"
"It's okay. I'm familiar with the people in the student union, so it's easy to talk about it," Ishikawa said.
"OK."
Chen Ya dragged a chair over from the side, sat down next to him, and crossed his hands and fingers: "Let's put up the frame today. I say what I want, and you can fulfill it."
Ishikawa Dong was holding the keyboard and staring at the screen, already in working mode.
This is the first time since the interview that I have done serious work in front of Chen Ya.
The first impression is very important and must be done well.
"First of all, this game is a match-3 game. It is built on the WeChat applet. Ranking points are calculated by region, and the rankings are nationwide. However, you only get points if you clear the level, and you don't get any if you don't." Chen Ya said.
"Yeah." Ishikawa Dong nodded and wrote this down on his notepad.
"The overall clearance rate is very, very low and should be controlled at 01."
"Um?"
Chen Ya's second sentence made Ishikawa Tonggan confused.
He couldn't help but ask: "With such a low clearance rate, wouldn't it be a super difficult game? Can the audience of the game be guaranteed?"
Ishikawa Dong has been exposed to the basics of game design. In game theory, the more difficult the game, the smaller the audience area.
In contrast, games that are simple, easy and easy to play will naturally have a much larger audience.
Chen Yidao: "As I said just now, you just need to implement it, I will worry about the rest."
Ishikawadong typed out Chen Ya's needs word by word again. After thinking for a while, he felt that he had some understanding:
"The pleasure of completing difficult challenges is also what the game pursues. Maybe Brother Ya is right."
Chen Ya continued: "There are two boards inside the game. One board is a stack of bricks, and the other is a brick slot. Put the bricks in the slots and collect three to eliminate them.
"There are only 7 slots. Once the slots are filled, the game will end..."
Ishikawa Tong nodded his lips and thought for a moment, then said: "In that case, the more types of bricks there are, the more difficult the game will be. The level design can be based on gradually increasing the types of bricks to increase the difficulty..."
Chen Ya smiled and nodded: "The requirement for the first level is that no matter how the player clicks, even if they click randomly without planning, they can pass the level."
Ishikawa Dong said: "That means that the first level can only have... 3 types of bricks at most?"
"You calculated very quickly." Chen Ya was very satisfied.
There are 7 slots, which can be split into 23 1. If you want to win no matter how you place them, you can only have 3 types of bricks.
This is a very simple mathematical problem.
Ishikawa Dong understands this arrangement very well. It seems that the unchallenging requirement of "you can win no matter how you put it" seems very unreasonable, but it is actually very smart.
When doing product design, one principle that should be generally adhered to is "even if the user is mentally retarded, he can understand how to use it."
The same goes for games.
The first level of the game is equivalent to a novice tutorial. At this time, users do not know how to play and tend to play randomly.
If they play to their death, they will have negative emotions. The first bite of the game must give players a taste of the sweetness and give them spiritual encouragement, so as to tempt players to continue playing.
Ishikawa Tong made inferences: "Then, the second level will have 4 types of bricks, and the third level will be more difficult, with 6 types of bricks, but introduce prop settings, and the fourth level..."
"Wrong," Chen Ya shook his head, "These are very mature settings you mentioned, our game is not like that."
"Ah?" Ishikawa Dong was stunned, "But, Brother Ya, doesn't the very mature setting mean that...these settings are very correct..."
Match-3 games are a very old and mature category. Predecessors have made almost all match-3 games. You can find match-3 games in any mode in the history of games.
Contrary to what most people think, making a game that already has a mature paradigm does not require you to come up with new ideas, because when you come up with new ideas, you often need to change the already mature paradigm.
Then, it means rushing to the street.
This is very contrary to common sense, but you only need to think about one question to explain this reason——
If making innovative match-3 games can be successful, then after so many years, why can’t we see successful and innovative match-3 games?
This problem is terrible and can be called the "Fermi Paradox" in the gaming industry.
Its answer is also terrible - because all innovative match-3 games have been sold out.
They rushed to the street and made no sound, so you couldn't see them.
Some people eat crabs, and some people eat spiders. Why don’t we see people eating spiders now?
Because spiders are not tasty.
As an excellent student, Ishikawadong immediately heard the problems in Chen Ya's plan.
This is not to say that mature game paradigms cannot be changed at all. Of course, the big bosses in game design can do it, and they can do it in a big way.
The former Hidenori Kojima created a takeout simulator called "Survival Stranded", which subverted all conventional game methods and still sold like crazy.
Because Xiaodao is already a giant, a person of his level has already reached the realm of transformation. He can hurt people with flowers and leaves. The things he modified contain his own understanding and are not random modifications.
This chapter is not over yet, please click on the next page to continue reading! But even for a giant like Kojima, his subversive work "Standing on Life" still received mixed reviews, and many people said it was not fun.
This shows that without a dozen or twenty brushes, it is still difficult to subvert the traditional method.
This is true for all giants, let alone Chen Ya who has no game production experience?
Ishi Chuandong looked at Chen Ya very hesitantly.
Chen Yidao: "Listen to me first. In the second level of our game, we design 15 types of bricks."
“15 types?!”
Ishikawa Dong was shocked.
"Here, this, this, so many bricks were added to the second level. Didn't the difficulty gradient of the game suddenly explode?"
"It's normal," Chen Ya nodded, "I just said, our game is a very difficult game. It's normal that the second level is so difficult."
Ishikawa Dong was stunned for a moment, and then he thought of a certain boss named Miyazaki, who designed a series with the word "soul" in the name, and thought of a certain Black Knight, a certain Guda...
It seems that it is not impossible to put a b with a gradient that explodes at the beginning of the game.
"Well, what about the third level?" Ishikawa asked.
He thought to himself, should the difficulty of the third level be adjusted back?
"Ah? There is no third level." Chen Ya said.
"ah?"
"Um?"
"ah?"
Chen Ya looked at him: "What gave you the illusion that there is a third level?"
"ah?"
"As I just said, our game is a very difficult game, with a pass rate of only 01," Chen Ya said. "The pass rate of the second level is only so high. Almost everyone can't pass it, so there is no third level."
Three passes.”
"Ah this..."
Ishikawadong's mind was very confused and he didn't understand, but Chen Ya seemed to make some sense.
"Well, then," he tried to sort out his thoughts, "even if only 01 players have passed the level, when the player base comes up, there will still be many people who have passed the level. What should I do if they ask where the third level is?"
Chen Yidao: "It's easy. We write 'one level per day' at the beginning of the game. They can only play one level a day. The next day, they have to start from scratch again."
Chen Ya paused and then said: "What I just said about the pass rate of 01 is actually a relatively conservative statement. The pass rate of 001 is too much. You have to try your best to make the second level so that no one can pass it.
.”
Ishikawa was a little suffocated: "Well, then, I have another question. Even if there are 15 types of bricks and several layers, the clearance rate will still be very high. It is very difficult to maintain such a low clearance rate.
Is it difficult?”
Chen Yidao: "That's even simpler. You set the number of bricks in this game to random numbers."
"random number?"
"That is to say, it is not necessarily a multiple of 3." Chen Ya said, "At the end of the match, if some bricks only have 2 or 1, they will definitely get stuck in the slot, so you will definitely not be able to pass the level."
Ishikawa Dong's eyes almost popped out.
"If you want to successfully pass the level, you need at least more than ten kinds of the 15 types of bricks, and the random numbers are exactly multiples of 3, right? Do you calculate, how low is the probability? I didn't calculate, but it must be below 001."
Ishikawa Dong felt like banging the keyboard.
This, what is this!
To be continued...