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Chapter 61 Achievements and comeback!(2/3)

I just want to raise the production cost within the allowable range of the system...

You said you always wear a full vest to cooperate with me...

but!

Then I thought again!

Isn't it right?

Before, Lao Gu told her about media evaluation, saying that it was an extremely powerful double-edged sword publicity method.

Once the game is good, reviews will elevate the game to a pedestal and drive sales up.

But if the game is not good, the reviewers will point out the problems unceremoniously, which may even be counterproductive to the sales of the game!

and!

Those mainstream evaluation media are very fond of feathers.

You can spend money or ask them to help you do the evaluation through connections, but you have no control over the results of the evaluation!

Good is good, bad is bad!

Thinking of this, Shen Miaomiao scratched her head a little.

Because in her opinion, "Haunting" is completely an anti-mainstream work, and to put it bluntly, it fundamentally destroys the established model of horror games!

Why do everyone still applaud unanimously???

Shen Miaomiao really couldn't understand.

So I randomly clicked on one of the most popular reviews and read through it carefully——

"Black Box Review: (Phobia) A ghost card that redefines horror games (9.8/10)"

Shen Miaomiao grinned looking at the high score of 9.8.

So high!

Turn the screen and look down, and you will see the review saying——

[It is no exaggeration to say that this is the best horror game I have ever played on the somatosensory cabin platform in the past five years, bar none]

[The reason why I say this is because it created an unprecedented "online horror game" type]

[Secondly, and most importantly, it creates a new branch of horror games from scratch]

[We call it - psychological horror]

[It cancels the usual weapon settings of traditional horror games, leaving players defenseless and experiencing panic at all times]

[It cancels the stereotyped and lengthy process of traditional horror games, shortens the tasteless foreshadowing, and presents the excitement immediately]

[It cancels the vast map inherent in traditional horror games and creates a cramped space, which is full of tension]

[From Vampire Survivor to Haunted Mania, Golden Wind once again proves their unique understanding of games]

[From the graphics to the sound effects, from the environment to the many settings, this game seems to be reminding you all the time - there is a ghost here, but there is nothing you can do about it]

[And this is precisely the most subtle point of psychological horror]

【……】

Looking at the lines of comments, Shen Miaomiao could not help but frown slowly——

These blown-out settings...

Why does it look so familiar to me?

Look at the player comments below——

‘Pertinent, to the point, well-founded (like)’

‘Not to mention anything else, the lack of weapons is a real trait. After entering the game, I was really panicked (angry)’

‘The short-process setting greatly reduces the lengthy foreshadowing of the game, and it gets straight to the point, and the design is really awesome (i got it)’

‘You spent 45 yuan to play for five minutes and you kicked me, I’m stupid (yeah)’

‘This game is really blood-pressure-inducing, and the switching of the sense of space is so scary (scaring)’

‘9.8 is quite pertinent, worthy of being a box girl (opening Coke)’

‘…’

One review after another, all are real feedback from players.

Check out the comments section and read the reviews.

Look at the comments section again, and then look at the reviews.

Shen Miaomiao couldn't help but utter a question from the depths of her soul -

ah?

No weapons, short process, small map, multiplayer...

Isn’t this a big pitfall that I listed one by one at the beginning!!!

this moment!

Explosive thinking!

Where did I come from and where will I die? Why do I appear in this world? Did the world choose me or did I choose the world? Is there an end to the universe? Is there any length of time? Where does the past time disappear? The future time Where does it stop?

Who killed me?

And who did I kill?!

a long time!

Scroll to the end of the review page.

Look at the seven dazzling words [New flagship of horror games] at the end of the review!

Shen Miaomiao couldn't help but let out a cry of despair in her heart!

damn it!

Is...I killed me?!

What a sin!

Shen Miaomiao gritted her teeth, as if she had taken a bite of nine-turn large intestine that retained its original flavor.

but!

Apart from being annoyed, Shen Miaomiao also decided to learn from the painful experience!

no!

We can no longer lose money aimlessly!

She has to find the root cause of her money-losing failure and try to avoid it in her next work!

Otherwise, if you just think about it and do it, you may lose money and wait until the Year of the Monkey!

Even if you lose money, you have to have a plan!

Think of this.

Shen Miaomiao took the pen and began to record and analyze on the paper——

First! It’s the gameplay type!

From Leo the Cat to Who's the Daddy, and from Vampire Survivor to Haunted Mania.

These games are either abstract in gameplay or unpopular in genre. They are the tracks that you will ‘carefully select’ and seem to be sure to hit!

but!

It is precisely because the types of these games are not popular that they have no rivals in the market!

And this situation is very scary!

Because once such a game becomes popular, it will easily form a monopoly on the market!

Shen Miaomiao, who has a background in financial engineering, understands the horrors of monopoly very well.

In any industry, whether it is watches and jewelry, breakfast restaurants, or even rag picking, once a market is monopolized, the profits will be astronomical!

Um!

Shen Miaomiao nodded.

It seems that my previous ideas were really dangerous.

I need to make a change in my next work, try to do the opposite, and focus on popular game types, such as guns, cars, and ball.

Competition in that type is fierce, it is difficult for them to get ahead, and the probability of overturning is greater!

Swish swish——

Shen Miaomiao wrote it down in a small notebook.
To be continued...
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