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Chapter 396 IP masterpiece versus cube people! The advantage is mine!(1/2)

 A sentence "We will never compromise in the face of hegemonism"!

Where is the tweet announcing the start of development of the Golden Wind engine!

This is simply a proclamation and a declaration of war!

I recall that once upon a time, Golden Wind and Comella had an unpleasant quarrel over the "Silent Hill" project, and it could even be said that the talks collapsed!

Whether it is Jin Zhifeng or Gu Sheng, the tweets they send are very restrained, such as "Mountains can't change, water can't change", "Looking forward to the next cooperation", etc.

Although anyone with a discerning eye can see that cooperation is impossible, at that time both Golden Wind and Comella were eager to kill each other quickly.

but!

The overall expressions of both parties were very cautious and did not put the contradiction on the table.

But this time it’s different!

Due to Vivendi's one-handed operation, Huanmeng brazenly played the trump card of its policy to contain China.

The suppression and differential treatment of China are already in the face!

Naturally, there is no need to hide the golden wind anymore!

nothing to say.

Anyway, everyone has stopped dealing with it long ago.

The shot fired in Sarajevo in 1914 was just a trigger. It was only a matter of time before war started.

As soon as this news came out, it undoubtedly set off an unprecedented wave of discussion in the gaming circle at the end of this year!

In just half an hour, the number of comments on Golden Wind’s tweet has exceeded 20,000!

In addition to the seventeen brother companies that came to support and express their support, more importantly, there were the voices of tens of thousands of players!

‘When friends come, there’s good wine; when there’s jackals, there’s shotguns.’

'Lao Gutou is awesome! Mr. Ou is awesome! Do it!'

"The supernova of the past has now developed enough to go to war with the great powers. Suddenly I got a little excited and even wanted to drop the little pearl."

‘That’s so cool, Xiao Huang! This is simply the First World War in the gaming industry!’

‘It’s broken, I have become an Allied Power (dog head)’

‘China is a nation that values ​​peace (draws gun)’

‘Support Xiao Huang to once again launch strategic boy in Neon’s homeland (Lotus Style Funny)’

‘It’s like the eighteen princes are fighting against Dong, awesome’

"Join seventeen groups to develop engines. My dear, I wouldn't believe it if there is no official permission from the top."

'Indeed, this coalition army is too powerful...'

‘I guess the first conflict will be in Cologne’

‘Germain: Why do I have to worry about the world war?’

'Ha ha ha ha ha ha ha……'

Officially declare war!

As the two sides bring conflicts and disputes to the table, the global gaming landscape will also usher in unprecedented changes in two decades.

In fact.

This is not a bad thing for Gu Sheng and Jin Zhifeng.

Although it seems a bit hawkish to say this, there is no doubt that if you want to quickly rewrite the world's industrial structure, organizing and triggering a world war is the most effective way.

Although this protracted war may last three to four years, or even longer.

But for the long decades of game development, the rapid rise brought about by world wars is already the shortest way to spend time.

With the official showdown between the two sides, the global gaming industry, and even the high-tech industry, have focused their attention on this undercurrent, and a battlefield that will soon erupt into a head-on conflict.

After all, as that comment said.

Just two months later in Cologne.

At Gamescom, the first confrontation between the two sides will be held as scheduled.



"...And in this confrontation, we can only win, not lose!"

at the same time!

The power of the United States!

As we all know, generally speaking, as the CEO of Yunwei, Kaunike will basically not participate in the development node meeting of a certain game.

After all, Yunwei has so many game studios. If he had attended every game development meeting, he would probably be exhausted.

But this time!

This game was developed by "Snow Leopard Studio", one of the top three studios under Yunwei, which is second only to Firebird Studio and is known as the "top three studios" by the outside world. However, this game made Cornick particularly special.

Attention!

Not only did he personally participate in the project development meeting as early as a month ago when the project was approved.

Today, the project development has made progress, and I have come to the meeting again to understand the development progress and guide the development work!

Just because of this project!

It is their main exhibition project that will be put on Gamescom, Burying the Golden Wind!

At this moment, Kaunike, who was sitting at the head of the conference room, couldn't help but feel a lot when he thought about what happened at the original project establishment meeting.

That's right.

The current situation was not formed in a day.

Long before Kaunik contacted Huanmeng, Yunwei had started preparing for this confrontation at Gamescom.

This game is now developed by Snow Leopard Studio. In terms of form, Cornick drew inspiration from the success of "Night Owl" and proposed that although we regard the Golden Wind as an eyesore, in terms of game design, we can refer to the Golden Wind.

Based on the previous game core, we design the game.

At the time when "Call of Duty" had not yet become a huge hit, looking at Golden Wind's previous games, who was the game that achieved both word-of-mouth and sales?

"Two people travel together"

10 points across all platforms! 5 million units sold in a single week! Up to 99% of rave reviews!

This thing is here, if you don’t refer to this, where can you refer to it?

even!

In order to make this game a success, Kaunike also made a contribution to Golden Wind, buying a game and playing it himself!

And after some fun!

President Cornick also gave his own analysis of why the game is fun and instructions on development goals——

"This is a game that focuses on jumping,"

"Players solve puzzles by constantly jumping and triggering mechanisms, which brings a sense of achievement and satisfaction,"

"Although this two-person collaboration part is also very successful, I don't suggest that we completely follow suit,"

"After all, if we even borrow the cooperation part, it will definitely have a negative impact on the reputation of our game..."

A calm analysis!

It's hard to say that Cornick's analysis is completely wrong.

After all, what they say makes sense. In the game Two Players, it is true that in most of the game time, two cooperating players advance the game plot by jumping and passing game obstacles.

To a certain extent, this is indeed a platform jumping puzzle game!

Starting from the small tool room, Cody and Xiaomei jumped and finally jumped out of the tool room.

In the later castle dollhouse level, Cody and Xiaomei also jumped and jumped, and finally jumped into the castle of Little Cutie III.

Even at the end of the game, the two of them were jumping on the disco light ball, and finally came up with a game finale with perfect scores on all platforms.

As Cornick sees it, jumping takes up most of the game from beginning to end.

but!

Is the reason why this game is fun and why it gets perfect score because of the game setting of "jumping through obstacles"?

Obviously not.

And Cornick obviously doesn’t understand the game.

As a businessman, he will not spend a lot of time studying the core and essence of the product.

After all, when imitating a product, the most important thing is its appearance.

Cornick only needs to focus on the "gameplay" shell.
To be continued...
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