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Chapter 244 Falling from the Altar (2-in-1)(2/5)

But in the face of natural justice, he had to watch Gu Sheng plot against him and plot against Comella.

Although he didn't blame Gu Sheng, after all, Gu Sheng didn't put a gun to his head and threaten him not to leak the secret.

Moritani even felt that such behavior showed Gu Sang's true character.

But this feeling... is really too uncomfortable.

So Moritani, who really couldn't stand listening anymore, stood up, spoke to Koshikage Masa, and went out for a while on the pretext of going to the toilet.

I smoked a cigarette and took a breath.

original!

Moritani thought that this discussion would be over by avoiding it, and the main idea was to be out of sight, out of mind.

But unexpectedly, when he returned to the conference room, an even more shocking plan for myocardial infarction was formed before his own eyes——



"...the sales volume of 150,000 units on the first day is pretty good."

In the conference room, Kamigoshi Kagemasa spoke. Although he was praising him, his words seemed to have something else in mind.

It turns out that the promotional arrangements for the video game festival have been completed.

At this moment, everyone is chatting about the first-day sales of "Garden Warfare".

Hear the words.

Kazuo Koizumi, the chief director of Koizumi Studio, smiled and said:

"Indeed, the first-day sales of 150,000 units is indeed worthy of their 'main project' results."

Say it.

Koizumi smacked his lips again and added:

"But the quality of this game...is somewhat disappointing for the name of this 'main project'."

"oh?"

Joetsu seemed to have heard what he wanted to hear, and raised his hand to indicate to Koizumi to continue:

"Tell me in detail?"

Hear this.

Moritani's heart skipped a beat.

really.

He had considered this before.

Because most of Golden Wind's energy is currently focused on the development of "Sekiro".

This leads to the poor quality of "Garden Warfare", which was originally created to 'make up for the price difference'.

Of course, the "poor" mentioned here does not mean that the quality of the game is bad, but that its industrial technology level is poor.

After all the investment and development time are there, the industrial quality of this game cannot be top-notch.

And in this way, once "Garden Warfare" is released!

Even if you don't say it yourself, it will inevitably arouse concern and suspicion within the company.

Ordinary!

Among the company's senior executives and directors, there is one person who regards Golden Wind as the number one enemy in front of them.

So even if everyone can't guess what the purpose of the work "Garden Warfare" is, they will definitely think of the previous experience of being swayed, and then be wary of Golden Wind.

Pretty good too.

Moritani thought.

Because in this way, he did not reveal the secret, and the company also took due precautions, getting the best of both worlds.

However, before Moritani could praise Yu Koizumi's keenness in his heart!

Just listen to Koizumi continue to say:

"In my opinion, this is the turning point when the golden wind gradually becomes lazy and then declines..."

Give your grandma a whistle!

Moritani almost spat out a mouthful of blood!

I can't wait to stand up and give the old god Koizumi a big pussy fight!

It feels like in the multiple-choice question 1+1=?, Koizumi has obviously eliminated the options "1" and "4", but when given the choice of "2" or "3", he resolutely chooses

Got "3"!

And Koizumi also gave his own analysis——

“I tried this game yesterday when it was first launched,”

Koizumi said:

"Although not surprisingly, this game is quite satisfactory in terms of shooting experience, and it has also made some small innovations in the gameplay format,"

"But compared to their previous games,"

"Whether it's "Land of Survival", which pioneered the second-generation FPS concept, or "Titanfall", which created a miracle of level design,"

"Or "APEX", which integrated skills into shooting for the first time, and "PUBG", which pioneered the battle royale gameplay,"

""Garden Warfare" can only be regarded as a mediocre work that is not very amazing,"

"The in-game upgrade route is lengthy, the art style is childish and cartoonish, and the games are highly repetitive...the shortcomings are very obvious,"

"It is far from being called a superior work, and it does not have the ability to be regarded as a major masterpiece."

"But unfortunately, it is also Golden Wind's flagship project after "Escape","

"The most important thing is that before this, Golden Wind has always not developed, or in other words, has not bothered to develop iterative works and derivatives,"

"But this time, they not only started a spin-off, but even made it the main work,"

"This reminds people of what the media said before - the talent is exhausted."

Speaking of which.

Xiaoquan took a sip of water and continued:

"You know, when "PUBG" was first released, Golden Wind was not as famous as it is today, and there was no foundation for a phenomenal game like PVZ. The price was higher than "Garden Warfare", "

"Under these conditions, "PUBG" also achieved sales of nearly 600,000 copies in a single week,"

"So, looking back at "Garden Warfare", the first day's result of 150,000 sets is actually not particularly outstanding, so..."

Koizumi pondered for a moment.

Then he shrugged:

"I personally think that this is a manifestation of Golden Wind's laziness and depletion of inspiration, so they have to start to rest on their laurels and create derivatives,"

"After all, Chinese game manufacturers have always been like this."

original.

Moritani Tetsuya was quite depressed, feeling that Koizumi was simply talking nonsense and being self-righteous.

But as soon as the last words came out.

But it made him dumbfounded.

Too.

Now, because he knows the inside story, he can criticize Koizumi's nonsense from a God's perspective.

But in fact, Koizumi's analysis is not unreasonable.

Especially the last sentence - Chinese manufacturers have always been like this.

It can be called a killer.

As Koizumi said.

From PC to somatosensory cabin.

In the course of decades of development, there have been some eye-catching games in the Chinese gaming industry.

But the problem is that cheating, sequels, spin-offs, and leek-cutting are rampant, ruining wave after wave of excellent works.

"Genius designers" are like shooting stars, flashing by and then disappearing.

In Koizumi's view, the only difference between Gu Sheng and those designers who have fallen in the past is that he shines longer.

Until "Garden Warfare" came out, Gu Sheng couldn't help but fall into the cliché.

Moritani actually knows a lot about this game.

The shortcomings that Koizumi just mentioned do exist.

And compared to the previous games of Golden Wind, it is indeed not amazing enough.

It is also inevitable that people will have the illusion of ‘drying out inspiration’.

"Escape is the final burst of inspiration for Golden Wind,"

Finally, Koizumi concluded:

"Garden War is the beginning of Gu Sheng's fall from the altar, and it is also the beginning of the decline of Golden Wind."
To be continued...
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