Font
Large
Medium
Small
Night
Prev Index    Favorite NextPage

Chapter 160 Welcome Mr. Gu Sheng to Japan(1/3)

 "Isn't this... so damn biased?"

Dongjin International Airport!

Arriving at the airport pick-up hall, Gu Sheng immediately saw a placard printed in standard Chinese among the people picking up the airport—

[Welcome Mr. Gu Sheng to Japan]

For a moment, I thought I had become the protagonist in Teacher Guo's cross talk.

Who the hell taught you to write signs like this?

I can understand that you wrote the sign in Chinese out of courtesy, but this sign...is too ambiguous?

I stepped forward bravely and saw a neon girl in formal and elegant clothes holding a sign, holding a bouquet of flowers in her arms.

It's strange that although Huaguo and Neon are both Asians, Gu Sheng can still tell the difference between the Huaguo girl and the Sakura girl at a glance.

He himself couldn't explain why.

"What are you doing? I'm Gu Sheng."

Arriving in front of the reception girl, Gu Sheng stretched out his hand.

Gu Sheng's Japanese is a bit lame. After all, he hasn't learned much. He can barely speak a few words when he's new here. He still uses English for daily communication.

"Ah...ah! Hai hai hai! What a waste of time!"

Obviously, Gu Sheng's youthfulness far exceeded the expectations of the girl who came to pick him up at the airport.

After being stunned for a moment, the reception girl quickly stepped forward, gave the bouquet to Gu Sheng, and bowed:

"Hello Mr. Gu, please bear with me if I'm far away! (English)"

Then, he put away the sign and made an invitation gesture towards Gu Sheng:

"All senior executives from Moritani and the Game Affairs Department are waiting for you outside. Please come with me."

"Very beautiful flowers, thank you, thank you."

Gu Sheng took the bouquet, smiled and nodded, raising his hand to signal the pick-up ceremony and leading the way.

All the way out of the pick-up hall, when he was approaching the door, Gu Sheng had already seen the top management of Comela waiting outside.

The leader is none other than Tetsuya Moritani, the managing director of Comela Game Business.

On his left and right sides were Secretary Inoue Sanaeko and Game Department Director Higashinoda.

Behind the three people, there were five or six people, all wearing black suits, white shirts and ties, standing next to three black cars.

There are two cars at the front and rear, and a business MPV in the middle.

From a distance, it looks like a gangster.

Oh no, it doesn't look like a gangster, it seems that Comella really has that background.

Gu Sheng complained in his mind and walked out of the airport along the opened electric door.

On the opposite side, Moritani came up with his secretary and ministers warmly:

"Hello, hello, Mr. Gu, I apologize for the loss of your welcome."

"No, Mr. Moritani is too polite,"

Gu Sheng shook hands with Moritani and others:

“I’ve heard about Comela for a long time, and now I’m honored to be able to come to Neon to start cooperation.”

Be polite.

When the two parties meet for business cooperation, it is inevitable to exchange pleasantries.

Coupled with Neon's unique politeness, the two sides bowed to each other and exchanged greetings for five minutes before Moritani reached out and asked Gu Sheng to get in the car:

"It's not convenient for us to talk here. Gu Sang, please get in the car. Let's go to your hotel first."

The industry in Comela is huge.

It is said to be a comprehensive digital entertainment company, but in fact it is involved in hotels, clubs, film and television, comprehensive entertainment and other industries.

And this is also the future development direction of Golden Wind - a pan-game entertainment company with games as the main body, multiple industry branches in parallel, and all-round and three-dimensional profits.

We had a few brief conversations on the way, mostly on topics unrelated to game cooperation.

After about ten minutes' drive, the convoy arrived at the Dongjin Bay Intercontinental Hotel diagonally opposite the Comella Company Building.

This is a luxury four-star hotel invested by Comella, and a luxurious executive suite was specially arranged for Gu Sheng.

Arriving in Neon on the first day, it was a tiring journey and journey. No matter how anxious Comella was, it was impossible to say that Gu Sheng would take up his post immediately.

Take half a day off.

In the evening, Gu Sheng was invited to attend the reception banquet specially arranged for him by the top management of Comela.



During the dinner, the two parties had a few drinks, and Moritani spoke:

"We have already reviewed the trial version of the project that Gu Sang sent us before, and we are astonished by it."

Yes, just after buying business trip supplies with Xiao Nezha yesterday, Gu Sheng spent an afternoon sorting out the PT plan.

After all, it is a trial version, and the overall game process is not long. In addition, it has system assistance and is very fast.

The entire plan only lasts about ten pages, so taking advantage of last night and this afternoon, Moritani and others also took the time to conduct two rounds of observation and discussion.

The unanimous conclusion reached is - Si Guoyi.

Here I have to mention the consistent horror game settings in this world.

Generally speaking, the design root logic of a horror game is to concretize the abstract concept of fear and express it through pictures.

For example, create a female ghost, design a monster, etc., so that the "conceptual fear" falls on the "concrete entity" and is actually placed in front of the players.

But PT is different.

Although it also materializes fear, it designs freaks and the female ghost Lisa.

However, through closed spaces, the design of scare points, fragmented information full of metaphorical hints, and increasingly bizarre scene changes, the "conceptual fear" is extracted from the "concrete entity" and imprinted on it.

In the hearts of players.

The double shackles of fear, both physical and psychological.

This method is definitely not something that just any designer can achieve.

Even Higashinoda, who has served as the head of the Comela Game Division for many years, couldn't help but bluntly said - this demo version alone is enough to firmly establish Gu Sheng as the "Father of Psychological Horror".

Undoubtedly, this gave everyone in Comella a shocking understanding of Gu Sheng's strength, and at the same time, their confidence in this IP doubled.

A sincere compliment is essential.

In addition, Moritani is more concerned about:

"So in terms of the game itself, is Gu Sang also planning to continue this style and expand and extend this complicated and confusing story?"

Hearing this, Gu Sheng nodded, then shook his head:

"The style will definitely continue, after all, this is the main tone of our IP,"

"But the story is no longer what it is, or not quite what it is."

ah???

As soon as this statement came out!

Everyone in Comela exclaimed softly and were all a little dazed!

What does Gu Sang mean by this?

The official version no longer continues the story of PT, or it is not entirely the story of PT!

Could it be that PT is just a story line he drew up for the trial version?

The main plot chapter is actually deeper and broader than this one?

"Uh... private Marseille Gu Sang,"

Moritani was also a little confused, raised his hand and said:

"Please forgive me for being stupid and not fully understanding what Gu Sang said. Can you explain it in detail?"

Following Moritani's words, everyone in Comella also put down their chopsticks, as if they were all listening.

"……parallel,"

Gu Sheng thought for a moment and raised his chopsticks:

"Just like these two chopsticks,"

"The demo version of Silent Hill, also known as "PT", will tell the story of an obscure murder case in the form of puzzle solving,"

"And the official version to be released later is also caused by a murder case,"

"What I want to do is to make these two chopsticks independent of each other, but -"
To be continued...
Prev Index    Favorite NextPage