Chapter 041 The collective action of the screen camp
After a shopping trip, my wallet has lost a lot of weight.
But wearing the new equipment makes everyone feel extra safe.
This was a luxury item that they had never been willing to buy when they were at their peak.
In addition, the chief had already paid off the debt owed by the team, and he was in a particularly relaxed mood. He finally stopped showing off his stingy face. After paying the fee generously, he took Hussere and the others straight to the training.
Place.
In the past, they were reluctant to use the training center so frequently.
Although the virtual teaching function allows them to become proficient in various skills faster.
But training by yourself can actually produce results, but now? Hum! Rich! Willful!
After a night of silence, all members immersed themselves in the "subliminal memory instillation" equipment. Feeling that their strength had been improved again, the chief's team appeared in front of the camp gate in high spirits, ready to go to the Wailing Plains again for a vigorous battle.
Full of massacre.
But what they didn't expect was that there were actually many players waiting in front of the camp gate to block them today, which made the chief and others wary.
What do you mean?
Look at how well equipped they are, how prepared are they to kill people and steal goods?
But several players who were familiar with the chief and had participated in rescue missions organized by the chief before came forward with a smile.
First, he took a look at the figure in the carriage of the donkey cart, who was wrapped in thick armor, with two exaggerated swords slung across each other in the weapon slots on the back of the armor.
Then he quietly approached the chief and the others, all with the intention of joining the chief and the others and letting the chief, the big boss, lead them to make a fortune.
Screen Camp has launched several campaign missions before, organizing players to go out in full force to eliminate dangerous biological groups around the camp.
But campaign missions cannot be organized by the screen camp at will. At the very least, we must ensure that the player group has sufficient combat power before they dare to destroy those huge numbers of little monsters, right?
However, as the previous batch of veteran players gradually improved in strength, the nearby environment could no longer meet their needs for resource acquisition, and they left Screen Camp one after another to develop in Stormwind City or other high-risk areas.
Screen Camp has actually lost the ability to launch campaign missions in the surrounding areas.
We can only rely on low-level players like the chief and others with certain strength to spontaneously hunt down dangerous creatures in the surrounding areas of the camp, and we can barely suppress the signs of the proliferation of dangerous creatures.
The inability to launch large-scale hunting activities also means that the channels for players to obtain resources have become limited.
They go out on adventures on their own or in small groups, and the points they earn every day are not enough to buy black rock bread, hemostatic bandages, and healing ointments.
If you can't earn points, you won't be able to upgrade your weapons and equipment, let alone spend points to use the virtual teaching function of the training center and learn new combat skills through subconscious memory instillation. Will you be able to get ahead in this way?
It is precisely because of this embarrassing situation that players can only think of various ways to raise funds, even working as service personnel in the camp or completing labor tasks to earn points.
As for that, why don’t the players organize themselves and rely on the strength of their numbers to hunt down the little monsters around the camp?
First of all, no one has the ability to take on the role of "organizer". Why should we all be new recruits and listen to your orders?
Secondly, players with enough prestige and ability who won't do such a thankless job can gain much benefit from hunting gray spirits, ground mites and other poor little clanking monsters?
Don't look at the fact that the chiefs and the others dragged back seven or eight junk cars yesterday and exchanged them for nearly eight hundred gold coins in points.
But that was when so much of the profits were all monopolized by them. If they were equally divided among the hundreds of low-level players in the screen camp, how many gold coins could each person get?
Moreover, how to divide the spoils after harvesting?
Who gets more and who gets less? Why does he get more and I get less?
Also, what should be done if someone is injured and dies during the battle?
Will the consumption of hemostatic bandages, healing ointments, and replacement costs for spare bodies be reimbursed?
The more people there are, the more complicated things become. These players all come to the alien world of Felvalen to "make money". Who, including the chief, has not yet had the idea of "people will be destroyed if they don't do it for themselves"?
If you don't have enough combat power to suppress the situation, once you encounter danger, these players will put on a show where a tree falls down and the hozens scatter.
Therefore, some capable senior players would rather gather a few trustworthy companions to form a combat team and go out on adventures than do such a thankless job.
The chief and others discussed it and felt that although it was enjoyable to monopolize the profits like yesterday, it was too tiring and inefficient. In addition, just being responsible for logistics would not allow them to exercise their physical fitness.
Moreover, yesterday the monkeys had almost wiped out the gray elf settlement near the camp. Today we might have to go further or go directly to the gray elf tribe.
Although their combat power is far less than that of the monkeys, having one more combat power can at least take some of the pressure off the monkeys, and having more manpower can help the monkeys surround the escaping gray mites.
The camp director heard that the Chief's team had a big operation today, and hurried over to express his hope that they could bring the new players in the camp.
After all, they are all players from the same camp. It is really difficult for a newcomer to get ahead in an area like the Screen Camp where they are surrounded by the Wailing Plains, the Whispering Forest, and the Ghost Forest, three ultra-high-risk areas.
Seeing that the chief was in trouble, the camp director decided to hand over a dozen horse-drawn carriages and donkey carts in the camp to them for free for transporting supplies and loot.
The chief then reluctantly agreed, but first made an agreement with the players for three chapters.
The first is to obey orders, the second is to bear the responsibility for casualties, and the third is that players participating in the battle can only get one-tenth of the benefits.
Newcomers with little combat effectiveness will receive a fixed salary in the form of employment, and they are promised dividends if their earnings are good today.
Although many players are a little dissatisfied with this share ratio, they feel that the Chiefs are a bit too stingy. The three of them only take 90% of the income, while hundreds of them only share 10%?
But there is no other way. If they don't agree, they won't take them to play.
And they themselves really didn't dare to go deep into the Wailing Plains alone, so they could only sign their names on the virtual agreement sent by the chief.
It was also the first time for the chief to preside over such a large operation, but fortunately they had also participated in several battle missions.
Chapter completed!