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Chapter 179 The Destructive Power of the Fourth Natural Disaster-1

Nearly half of Bone Keep's 40,000 to 50,000 player base was moved back to Stormwind City to help develop this player's first territory in Stormwind City.

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Most of the people who moved there were those players who were supported by financial groups. After the incident of Hussere's "Bloodbath of the Sharks", they probably also knew that it was unlikely that they would plot the Bone Castle from the Darabengba mercenary group.

After losing ownership, naturally they are not willing to stay and help other players build their territories.

As for Stormwind City's new territory, it still belongs to the Dalabengba mercenary group.

But at least they can cooperate and use the player territories in Stormwind City as a springboard to develop their own power.

The remaining half of the player population in Bone Castle is mostly small player forces or simply scattered people.

Most of the individual players chose to join Dry Bones Castle during the recruitment expansion and became the fourth echelon of the Dalabengba mercenary group.

This has also made the Darabengba mercenary group, with a member population of tens of thousands, become the leading large-scale player force in the "lawless land".

After all, there are few forces like them that have the ability to conquer two territories in this chaotic area. To put it bluntly, they suffer from the lack of high-end combat power.

The rest are those small players who are neither willing to be others' younger brothers nor have the ability to develop and grow. They choose to join the Dalabengba mercenary group and become affiliated with Dalab.

The peripheral forces for the survival of the Bengba mercenary group.

It can be said that with the Darabonba mercenary group, it continues to grow within Stormwind City's sphere of influence.

The Wanjie Organization has also officially established a foothold in the "lawless land", and no longer has to hide underground like a mole like before.

The Mad Shark station in Stormwind City, which was taken over by the Darabengba mercenary group, has become a territory where player forces under the Wanjie Organization can gather openly. This will attract a large number of small player forces who do not have their own territory to gather from various places and seek more information.

Good development opportunities.

After all, slowly building bricks in a remote village in a dangerous zone will not develop as quickly as in a "big city" with safety and many opportunities like Stormwind City. Therefore, the success of the Darabengba mercenary group is of great significance to the player group.

It can be said to be of great significance.

The chief who serves as the leader of the "Stormwind City Players Alliance" has been in a prosperous and high-spirited life these days. Who would call him "Boss Chief" without being polite?

There is no way. Although the player group was suppressed by the indigenous races in the early stage and it was difficult to develop, so that there was no outstanding character to stand out in terms of high-end combat power, the speed of the player group's strength improvement was incomparable to the indigenous races.

of.

For example, if an indigenous race wants to raise its "combat strength evaluation level" to level 1 or above, it may take several years to practice physical fitness and combat skills.

But from the moment they were "born", players have had average physiques equivalent to those of elite warriors and athletes.

With the help of the "subliminal memory infusion" function, it only takes a few months or even less to get through this stage.

It is even more difficult to upgrade from level 1 to level 2 and level 3. Due to the innate limitations of talent and physical conditions, many indigenous warriors have difficulty reaching too high a level in their lifetime.

Players who can use artificial bodies do not have this restriction. Even because they can be "resurrected" by replacing spare bodies, players tend to behave more recklessly and gamble more than native warriors.

The so-called seeking wealth and wealth through risks, on the one hand, is a steady development that never takes risks if one is not sure, and on the other hand, is a barbaric growth that turns bicycles into motorcycles. The difference between one and the other is even greater.

Take the Chiefs as an example. It only took them less than half a year to go from the blank slate status of newcomers to the current strength that is infinitely close to the third level. This may be a level that indigenous warriors cannot reach in more than ten years.

Therefore, once a player with a violent development speed encounters a relatively stable development environment, the development speed that he can explode will be very amazing.

The Darabengba mercenary group led by the chief, since overthrowing the Silver-level indigenous ruling force of the Mad Shark Pirate Group, has suddenly become a benchmark among the player community, attracting a large number of player forces to defect to it.

So much so that the power of the Darabengba mercenary group has expanded rapidly, and there is a faint tendency to surpass the silver level and develop into a gold level force. This makes the chief who has become the leader of the "Stormwind City Players Alliance" under the "popular expectation", how can he not be complacent?

, elated?

How destructive can the collective player group be?

It is worthy of the name of the "Fourth Natural Disaster". It is not an exaggeration to say that "if there are less than 10,000 players, it will be invincible if there are 10,000 players."

In the past, it was because there was a lack of strong leaders to organize them.

Coupled with the extreme lack of resources, players simply cannot unite together in order to survive.

Now the chief has brought the Dalabengba mercenary group to stand up and open a mountain cabinet. After that, he wants money and meat.

The players immediately gathered together as if they had a leader, and there were more than 100,000 players in Stormwind City alone!

Take the gremlins that invaded Stormwind City.

These little monsters originally gave the natives of Stormwind City a splitting headache.

After encountering the player, it is like meeting a naughty rat, and the end will be miserable!

Gremlins are actually a general term for various small supernatural creatures. In fact, there are many subdivided types, such as tyrannical gremlins, disaster gremlins, beetle gremlins, shadow gremlins, money-greedy gremlins, and plague gremlins.

, the greedy little monster...wait, wait.

These little monsters, ranging in height from 1 to 3 feet, are as annoying as rats, and their living habits are very similar to rats. They steal, destroy, spread plague, and do all kinds of evil.

Different types of gremlins have different preferences. For example, greedy gremlins like to steal property such as coins and shiny gems, while greedy gremlins like to attack granaries, kitchens and other places where food is stored.

Because they are small, fast, and possess some strange supernatural abilities, it is difficult to catch them. Unable to be disturbed, the major forces had to join forces in the mercenary guild to issue a reward of one gold coin for killing a little monster.

This has stimulated a large number of low-level players under the "Stormwind City Players Alliance".

Because these little monsters have the same fighting power as gray spirits and ground mites, they are just right for them to hunt.

Due to the Darabengba mercenary group, based on the original Mad Shark station, it established a relationship as a gathering place for players.
Chapter completed!
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