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Chapter 120 24. A million-level game is so terrifying!(1/2)

Chapter 120 24. A million-level game, so terrifying!

Author: Pure Miwan

Chapter 120 24. A million-level game, so terrifying!

In early April, Diablo finally landed on the Western continent.

The English version of Diablo was actually produced as early as February.

The reason why it was delayed until March to be sold in Europe and the United States was mainly because it had to go through the review process on Sega's side and also had to do publicity.

Sega has its own sales store in the Omi area, which saves pokeni a lot of money.



Once Diablo was released, it immediately took the entire European and American market by storm.

The sales volume exceeded 300,000 in the first week, and reached an astonishing 600,000 in the first month. If this momentum continues, Diablo is very likely to become pokeni's first game to exceed one million levels.

.

No, to be precise, including Neon’s local sales, it has already reached the one million mark.

Countless European and American players have said that this game is really fun.

"A very exciting game. Before Diavolo, I never thought that a real-time combat game could be so fun."

"This real-time game is completely different from the side-scrolling real-time game. Its strategy is deeper, the experience is more intense, and the sense of immersion is very addictive. As long as you are in the game, you can experience that

An invisible sense of oppression.”

“The game is very well done. Whether it’s special effects, equipment or skills, it gives people the motivation to continue playing. To this day, I still remember the secret fresh meet when I first met the Butcher.

A terrible and scary sound.

But it's really exciting.

Very cool!”

"This is probably the most fun and coolest game I can play this year!"

Obviously, Europeans and Americans prefer the realistic style of Diablo. In addition, the basic world view of the game comes from Western myths and legends. There are not only demons but also archangels, humans... these are all easily understood by Westerners.

Elements of acceptance and affection.

Coupled with Diablo's unique real-time system and skill combination, it immediately became popular throughout the Omi region.

It can be said that this year there is no opponent that can beat this game in Europe and the United States.



"Hey... is Pokeni's Diablo so popular in the European and American markets?"

When seeing the data, Sega Corporation's president Hayao Nakayama was still a little unbelievable.

Apart from Sonic the Hedgehog, Sega has actually not been able to release such a powerful work for a long time. If the current momentum continues, it will be a matter of time before Diavolo breaks through 1 million copies.

It may even exceed 2 million or 3 million copies.

Before this game appeared, although Sega had been pursuing a strategy of attracting young users, it had not yet reached this level.

This time Diablo allowed Hayao Nakayama to see a new possibility.

Fortunately, this game was released on the Sega platform, otherwise...

The consequences are disastrous.

As of the beginning of this year, Sega GENS (the European and American version of MD) has sold more than 16 million units in the European and American markets. This number is much larger than Rentendo's SNES (the European and American version of SFC), making it the well-deserved dominant player in the European and American markets.

And now with the popularity of Pokeni's Diablo, this data has been pushed forward a little bit, which can be seen from the sales data of the US branch.

What often determines the success or failure of a game console is not necessarily the game console itself, but the games carried on the game console.

Take MD for example, its performance is much higher than that of FC. Compared with Rentiantian's newly launched SFC, it is not far behind at all. It has successfully eroded a lot of Rentiantian's market share, but in the end it still failed to shake its dominance in Neon.

The most important thing about its dominant position is that the number of excellent games on MD is much lower than that of SFC and FC.

Some games are exclusive to Lao Ren, and you can’t even grab them.



Ever since Sega threatened Rentendo's position, the two companies have been at odds with each other and secretly competed with each other. In the United States, Rentendo has its own branch, and Sega also has its own branch.

The marketing strategies of both parties are also similar.

It's just that one focuses on child supply, that is, children's strategies, and the other focuses on youth and adult strategies.

So the feedback is that Sega is more mature and crazy, while Rentendo is more fairy tale and legendary.

The appearance of Diavolo on Sega this time caught the American branch of Rentendao completely off guard, and it was even difficult to find games of the same type to counter and compete for a while.

Under such circumstances, Randy Perezman, the marketing director of the American branch, wrote a detailed report on Diablo and sent it to the headquarters of Rentian Paradise.

The report pointed out that Diavolo has successfully captured the hearts of players with its groundbreaking real-time combat design, very infectious special effects and combat effects, and a very Western-friendly background story.

It is recommended that Rentiantian can also produce a similar game, and develop it for the European and American markets suitable for its background, so as to prevent this group of players from being completely attracted by its opponents.

It was pointed out euphemistically in the report——

Rentian is a paradise for all children, that’s right.

But when the children grew up, they fell into the arms of Sega.

This has to arouse vigilance. If Rentian wants to be invincible, it should cover all ages.

Generally speaking, we must achieve what others don’t have and what we have, and what others have, I have the best.

After reading Randy's report, Hiroshi Yamauchi was furious, "What kind of rubbish is this? Such a bloody and violent game, what is it called, Diavolo, a nonsense name, and it can achieve such good results?!"

What kind of primitive animals are Americans?!"

Everyone at the meeting was shocked.

Including Shigeru Miyamoto, Satoru Iwata, Gunpei Yokoi and others.



Diavolo has achieved very good results in Europe and the United States, which is both unexpected and reasonable.

Many Neon game companies have already begun to study this game before. After it achieved results in Europe and the United States, many people in the industry sighed.

"Although I thought Diablo was a very powerful game from the beginning, the response in the neon market was not as strong as I thought. This is the reason.

Diablo's entry into the European and American markets is a great move, as this game is tailor-made for European and American players."

“When I first started playing Diablo, I felt a strong sense of dissonance. After all, the painting style deviated too much from Neon Man’s aesthetic.

Even before this, there were many Western-themed games in the gaming industry, but many of them incorporated localized elements.

At least in terms of painting style, it is unique to Neon People.

For example, "Fire Emblem" describes Western knight wars and an imaginary world of magic and swords, but the graphics are still familiar to us in the Japanese comic style. Even Final Fantasy is dominated by Japanese images.

Even Core Warhead, a game that is obviously a Western comic book theme, actually has neon characteristics.

But the style of Diablo is very hardcore, so hardcore that you can tell at a glance that this is a game made by an American company.

But when you study it carefully, you find that this game is actually produced by a local Neon company. Even the producer himself has never been abroad and has not received much influence from Western culture.

This sense of dissonance can be felt at first sight. At that time, I thought that Diablo should not choose Neon as its first launch market.

I didn't expect that pokeni's goal would be more than this. I have to say that pokeni's president made a risky move.

But at the same time, they have super talents and excellent foresight. Looking back now, pokeni and the others must have planned to attack the European and American markets from the beginning."

"It's really amazing. The creativity of Pokeni Company makes people feel desperate, and they even feel that this company has no bottlenecks or ends in creativity. I don't know if Diablo's success in Europe and the United States can be replicated, but at least it makes people feel desperate.

We know one thing -

Neon Man can also make games with a very American flavor.

Our vision should not be limited to the immediate future, but should look further ahead.

The game is the world and the world is the game.”



"Get rich, get rich! President, our game is going to be popular!"

As soon as I stepped through the door of the company, the young HR hurried over to report the good news.

This guy's information is quite well-informed, and he can directly report it to Kazuma Takahashi, the director of the marketing department who is ready to report back later.

He raised his head and winked at Akane Ayase, saying shouldn't this be my job?

"What?" Qing Zhiyuan didn't pay much attention to it and asked knowingly.

He smiled with a smile on his lips, then walked into the office and put his briefcase on the table.

Just by looking at it, you can tell that you are in a very good mood today.

People feel refreshed when there is a happy event, let alone good news like Diavolo selling well.

"Diablo. No, it should be called Diavolo. The sales volume in Europe and the United States has exceeded 600,000 copies!" Akane Ayase said seriously.
To be continued...
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