Chapter 170 The plan unfolds(2/2)
"Bionic people? Mutants? Is this a test of us by a competing company?"
Dr. Murray coughed twice and said: "Everyone, now that we have found out the principle, please rest assured that the protective patch for this type of people will soon appear on the chip. Our security department is also taking action.
Naturally, I will give you an explanation."
"Then we can rest assured."
"It's hard to say that Dr. Murray's technical level is at the level of the Mother City."
"As long as there are no problems with the plan, I will arrange manual production at any time."
Soon, the holographic projections of these shareholders were offline one by one, and when they were all offline, Dr. Murray's tone was 180 degrees, and he said in a deep voice: "We can't solve this chip problem, and humans must be mobilized in advance to complete it.
plan."
"Is there any way?" Hugh Laurie frowned and said, "Biology, neurology, medicinal chemistry, as long as you need it, I can get you experts in various majors and invest money at any cost."
"It's useless!" Dr. Murray interrupted the other party neatly.
"Let's put it this way, human nature is equivalent to the underlying logic of the human brain. We build moral chips based on this logic. But if these people's underlying logic operates differently from ours, then nothing we can do will work!"
"The foundation of the human completion plan is human nature based on ethics! Species beyond human nature are not within the scope of control."
"So we can only complete the first part of the plan while there are not many such people, and then carry out species extermination."
"Kill as many as you come! It's like getting rid of cockroaches!" the chief expert said sternly.
Just as the fourth natural disaster caused trouble, the player's elimination plan seems to be carried out ahead of schedule.
Hugh Laurie looked at the other party deeply and nodded slowly.
…
Even senior engineers must respect the basic rules of the system. At least in the task release column, the difficulty is calculated by the system itself.
If a hell-level mission refers to a mission that is impossible to complete, then a nightmare-level mission is a mission that can only be completed after a narrow escape.
Obviously, when players enter the city, they immediately know what the difficulty of a nightmare-level mission is.
Vigilantes who can't be killed no matter how hard they are, a variety of new weapons, and drones that hunt for 30 hours.
This is much more exciting than a street fight between gangs.
Fortunately, players who have experienced high-intensity maps like Crime City are already familiar with this kind of plot where missiles are dropped from the sky anytime and anywhere, and large robots sweep away everything.
Move where you need to move, use skills where you need to, but if it doesn't work, you just throw high-end equipment on your teammates and start a human bomb.
The sound of gunfire and artillery continued late into the night.
Only half of the players survived.
And are scattered in various urban areas.
In this game, player identity has a hidden benefit, that is, as long as you put away your weapons and equipment, no one can recognize whether you are a player or an NPC.
Soon, the players discovered something was wrong with the city that never sleeps.
First of all, the black 'large flies' that were flying all over the sky before disappeared.
Also, the street gangs that used to be so 'virtuous' have disappeared.
The third point is that the citizens in the city that never sleeps have become abnormal.
The reason for the abnormality is that even if the streets next to them are filled with gunfire, these citizens are supposed to go to work and go shopping. They look like 'NPCs' and are just short of pulling out a deck of Gwent cards.
Strange! Very strange!!
Why are the NPCs in this game not smart?
A big question mark appeared in the minds of these players.
"They don't seem to be in the right state."
At this time, a player with reconnaissance skills shared the data he had detected.
Intelligent lost soul state: A large amount of human brain computing power is extracted by unknown entities, and the implanted moral chips allow them to only act in accordance with the 'correct' behavior pattern. The lack of biology makes them become walking zombies to a certain extent.
.
"What is this, brainwashed?"
"Act according to a certain behavior pattern?" A player said to himself, "Isn't this similar to the ordinary games we play?"
Several players looked at each other, and the black bars were piled up!
"Rob the weapons store!"
"Idiot, who's going to steal weapons these days? Go to the bank and steal money!!"
"Idiot, who is the richest in the city that never sleeps? Of course it is the company. Prosthetics, weapons, blueprints, knowledge, whatever you want is available!!"
At this time, on the roof of the building, watching the players starting to take action, the senior engineer said to himself.
Chapter completed!