Chapter 325: 20 floors a month(1/2)
The glory and rewards on the first level of the dungeon inspire all players to move forward bravely and madly chase the goal of clearing higher floors.
The major guilds have launched a new round of offensive.
The lessons learned from the fight between snipe and clam on the first level did not make the players restrain themselves. On the contrary, the fight became more intense.
It's just that some guilds quickly reached some cooperation and initially established some consensus.
You can fight, you can fight, but if you encounter someone who is trying to fish in troubled waters again, then deal with the person who is planning to take advantage of you first, so as not to be taken advantage of later!
And those guilds with relatively smaller forces were not stupid, and directly joined forces to form an alliance!
If you encounter such a large-scale boss battle again, find a way to eliminate those big guilds first.
After all, watching other guilds eat meat and soup and make a lot of money is even more uncomfortable than losing money and losing money themselves!
As for whether they can all work together, only God knows.
Believing in the credibility of players is tantamount to believing in the promises of politicians!
The dungeon exploration on the second level is obviously much more difficult than the first level.
How many pounds each player weighs will be weighed in great detail here.
The probability is very low, and meeting one is like winning a lottery. No matter who becomes the lucky one, he will become the center of attention immediately.
The tenth floor is a hurdle!
After entering the tenth level, players can no longer be resurrected indefinitely, and the number of resurrected lives is limited to three due to the accumulation of murderous aura and dark water.
And this will directly kill the players!
After players get tired of exploring, they increasingly like to gather together to drink and have fun!
certainly.
Every time a wild boss appears, it's like encountering a rare beast.
The reason for such development is mainly due to the extremely unique environment of the dungeon.
It is also from this floor that the game "Breaking Dawn" first appears a real "information dealer".
Those who can defeat this floor are basically from the Great God Guild, and they are also the few true elites in the Great God Guild!
However, the one who attacked the boss this time was a player from the Great God Guild. They cooperated with each other more tacitly, and the level was cleared in one go.
The most eye-catching among them are "Club", "Thunder Dance", "Sword and Blood Oath" and "The Great Tang".
but.
And now, the intelligence dealer appears!
A lot of information is no longer made public, and even some great guilds have begun to consciously explore how ancient games are played.
They even seem to be angry. If you dominate and conquer a floor, I will immediately conquer the next floor to make up for it.
However, after reaching the 19th floor, even these four great guilds were directly blocked!
The four strongest guilds all lost in front of the defensive boss, but the "Club" succeeded. This is a legend!
They deserve to be worshiped by the entire server and even the entire Internet!
He pays more and more attention to the collection of intelligence, and sometimes even goes to major taverns to find specialized intelligence dealers to buy intelligence!
The players' guesses were quickly verified.
The higher the level of the floor, the longer the night, and the richer the content of Hades Water in the air.
However, after the dungeon strategy level was raised to level 5, the difficulty suddenly increased.
Now many players who have tasted the benefits have replaced it with a new solar lamp energy source.
And now "Breaking Dawn" finally has a stable monster spawning point, and it is becoming more and more like the game everyone remembers!
And a stable monster spawning map also means a very stable source of income.
That’s right!
Clearing the second level is also relatively easy!
The only thing that makes players feel a little bit of a challenge is the defending boss on the second floor.
After reaching the 15th floor, the dungeon once again entered a new stage.
As you can guess by voting with your feet, starting from this floor, if players want to continue to conquer, the difficulty will really increase exponentially.
The various ores that the players brought back from the dungeon, as well as the materials dropped from various monsters, further added handfuls of firewood to the fire.
Players can occasionally find some Stygian Iron Gold, and when combined with the horns dropped from monsters, they can even create very high-quality enchanted weapons.
As for various combat techniques, master players are eager for newbies to learn them, so as to bring them more traffic and attention.
This made the players cry out!
What kind of ancient setting is this?!
All of these have promoted the catering industry, especially "alcohol consumption" to a higher level!
For example, the new players in the public beta were dropped by nine out of ten because they did not have enough level proficiency.
What's even more difficult is that players discovered that on this floor, there is almost eternal night, and the day is really too short, not even an hour.
Maps, monster types, skills, day and night cycle, and climate have all become tradable "valuable" commodities!
All these have provided fertile soil for "intelligence dealers", further exacerbating the mushrooming of various taverns.
Unfortunately, their guild failed to pass the level three times in a row, so they had to reluctantly give up their position!
If you don’t dig these precious ores, players will suffer from obsessive-compulsive disorder. Once the mining brightness drops, the difficulty of the game will increase.
These make players very uncomfortable and uncomfortable!
The progress of the strategy slowed down for a while and was almost stuck on the 20th floor.
On the contrary, it is extremely rich!
The climate is pleasant, the weather is clear, the air is fresh, and the flowers are in full bloom.
What makes them even more uncomfortable is that starting from the 21st floor, the monsters actually have camps and military formations!
This also means that if you want to clear the floor, you must pull out the monster's camps and nails one by one.
Only then did everyone realize that this 20th floor was probably not a rest and transit floor?!
As for the "Club", the second strategy was almost successful, but unfortunately it fell short in the end.
Sensation throughout the server!
As for the remaining one-tenth, although they can continue to move forward, they are basically scraping the whole process, which is quite unpleasant.
A guild made a tentative attack and found that the monsters guarding the camp could even provide very effective support.
It can be seen that these four major guilds basically take over the boss clearance rewards!
But now, the strategy with this gameplay as its core has completely become an outcast in the version!
All of these have led to a sharp increase in the value of “intelligence”!
These difficulties do not really scare away the players. The short stop is for better progress!
On the 20th floor of the dungeon, which is a watershed floor, every player who is determined to conquer the 100th floor and then take away Pluto's fish pond has truly felt the pressure.
Time passes.
And the terrain and monsters in these floors began to undergo earth-shaking changes.
certainly.
With such a wide level span, once players defeat monsters, the rewards dropped will be significantly increased.
If it were just these, that would be fine, but as the exploration floors go deeper, the dungeon's restrictions on players become more and more severe.
The night in the second layer is obviously longer than that in the first layer, and the content of Hades in the air is also higher.
After officially arriving on this floor, the progress of the players' strategy has completely slowed down.
Every step of the way leads to wisdom, especially after obtaining enough information. In the third raid, "Club" was finally successfully cleared.
Perhaps because of the very unique birth environment, the energy grade is obviously several orders of magnitude higher than the flint mines in the True Realm.
Starting from the 21st floor, or affected by the law, all players basically only have one perfect resurrection left!
And these further stimulate players' enthusiasm for exploring and developing dungeons!
Minerals such as flint, which are not rare but consume a huge amount of money, have been found by players one after another.
If you want to continue to fight downwards, it will probably be even more difficult.
However, it is still within the tolerance of the players!
The collision of the divine power of the two true gods and the intersection of laws and laws can naturally bring about countless miracles!
Knowing shame and then being brave, some players who are unable to advance to higher floors due to insufficient level training are even more crazy about spawning monsters and leveling up.
The performance of the Great God Guild still leaves countless newcomers speechless.
To be continued...