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Chapter 581 If only Chang'an was this simple!

Lin You didn't hesitate for too long, and quickly decided to shelve the issue and sent a message to Zhu Cixia, asking her if she wanted to make this wedding gift for Qin Songyun and Xiaochun together.

Zhu Cixia agreed without hesitation and had a strong desire to participate.

But it's a pity: she has class this morning and won't be able to come until the afternoon.

Lin You comforted her: 'It's okay, you can go to class with peace of mind. This work cannot be completed in one morning. Just wait until you finish class and come back to help when you have time.'

After putting away the phone, Lin You and Xiao Meng began to work.

First, use "Minecraft" to randomly generate an island as the main battlefield of the game. Lin You and Xiao Meng sat on the ground, planning to plan the production process of the game first.

Lin You has only watched the live broadcast of the game "Fortnite" and has never played it himself.

So when he mentioned [Gunfight] + [Construction], his first reaction was "I seem to have heard of it" rather than "I have played it before".

This also means that he must sort out and plan the development of this linkage module himself——

The first step is of course: delete.

A gun battle royale game obviously cannot use all the block types in "Minecraft".

Otherwise, if someone builds an obsidian fortress that even an anti-tank gun can't penetrate, it's a waste of time.

Not only materials, but many mechanisms also need to be deleted.

Otherwise, when the player is surrounded, he will create a hell portal on the spot and escape, and the remaining people will be dumbfounded.

Even if the portal is disabled, what about the MP18 submachine gun enchanted with [Multiple Attack] and [Quick Reload]?

How many brain cells in Lin You would have to be killed just for the balancing work?

Lin You obviously didn't want to waste his precious brain cells in this kind of place, so, in one word -

delete!

By the way, in order to prevent players from digging deep holes and turning a good battle royale into a tunnel battle, Lin You simply banned players from destroying the terrain.

In this way, as long as the materials you are willing to give to the players are placed on the surface, and the materials you do not want to be given are completely left alone, the workload will be greatly reduced.

Mechanically, all enchantments, synthesis, etc. are also deleted, leaving only the most basic construction functions.

At the same time, in order to adapt to fast-paced gun battles, the construction system must also be simplified.

If you still build in the original construction mode, building block by block, then your opponent will kill you before you even build a wall.

But this part of the work can be put off later.

Do the second step first: Unify the values ​​​​of the two games.

The most critical point here is: the "hardness" of the material, or the "health bar".

"Minecraft" originally had the concept of "health bar" for materials, which is specifically reflected in the number of "bare-hand" knocks required to break the material. This is a benchmark value.

Now, the gun damage value of "Battlefield" and the material hardness value of "Minecraft" must be brought into the same reference system.

Only in this way can we determine how much damage different weapons can cause to different materials.

Reflected in the game content, the bunker built by the player can block how many enemy shots it can take before it is shattered.

"Hmm..." Lin You felt a little pain in his head as he thought about it. He suddenly felt that there was still a bit too much material left...

"How about we unify them into three standards? All 'wood' has one hardness, all 'stone' has one hardness, and all 'metals' have one hardness. Materials that do not fall into these three categories will not be given to players."

"That's right, the workload will be greatly reduced, just do it!"

Next is the third step: random refresh of firearms and supplies.

This part can use the pseudo-random generation algorithm of the map of "Minecraft", and you can just use it without any trouble.

Just cut down on the firearms in "Battlefield", remove the outrageous weapons, and then fill in the algorithm.

But before that, there is still a problem that needs to be solved: terrain design.

Considering that surface buildings are the only source of construction materials for players, and the number of guns and supplies generated must be given different weights based on the density of surface buildings, it is best to have a fixed island map instead of randomly generating an island.

.

This also means...

“I still have to design an island from scratch??”

Thinking of this, Lin You didn't just feel pain in his head... his whole body hurt!

"No..." Lin You, who was struggling, suddenly had an idea, "We have a ready-made island!"

"Dinosaur Island!" Xiao Meng excitedly raised her hand and answered.

"That's right! Don't we just need buildings? Let's just move Jurassic Park over here!"

"No, that's the opposite!" Lin You shook his head, "It's not about moving Jurassic Park here, but moving the [construction system] to Jurassic Park!"

Anyway, "Paradise" was also produced under the leadership of Xiao Chun, so it feels confident to use it.

In this way, the terrain problem is also solved!

The terrain is there, the guns are there, and the values ​​are there. All that remains is to simplify the [construction system] and the game is complete?

"This is so easy!"

"It would be great if [Virtual Chang'an] could be so simple..."

Lin You couldn't help but sigh, save the planned content, then got up and left here.

I will do the specific work with the little princess in the afternoon.

For now, first go to [Virtual Chang'an] to find Xu Chun.

Today’s training content is a completely realistic cold weapon confrontation!

There is no gain effect, and it 100% restores the sports ability and sensory experience in reality. It is a cold weapon confrontation that will truly cause fatigue, muscle soreness, bleeding and pain!

——The only thing that does not push the level of simulation to the limit is the feeling of pain.

In the current Yunmeng's sensory database, the simulation effect of [Pain] has only been improved to 96%.

But the intense physiological feeling of [pain] does not need to be pushed to 100% to feel real.

Besides, it's not necessary.

Not only [pain], but most extreme negative feelings do not need to be 100% real.

——Lin You has never experienced it, nor has he ever intended to experience it, nor has he ever thought of restoring 100% of these feelings to the virtual world.

There are still many unsolved mysteries about the relationship between cognitive and physiological influences on the human brain, and they deserve awe.

The reason for not pushing the true extent of extreme negative senses to 100% is to be on the safe side and worry that if time goes by, unexpected sequelae may occur.

As for the concept of [death], which is the ultimate of "negative senses", Lin You has never thought of passing it on to players, and even "erased" it through technical means.

For example, when a player dies in a game, it will either last for a very short time, or the player will be conscious throughout the entire process, and the system will even convey some slight positive emotional cues to the player.

Of course, these are just "concepts", not "feelings".

Regarding the real sensory experience of [death], Lin You didn't know how to "digitize" it, let alone any means or direction of writing it.

Because he has neither experienced the feeling of [death] nor can he experience it.

There is no point in interviewing people who have had near-death experiences - this is not something that can be understood just by describing it in words.

Therefore, although [pain] does not reach 100% simulation, it is completely sufficient for training.

Subjectively, you can hardly tell any difference!

But it cannot fool the subconscious mind, so as long as it is used reasonably and correctly, there is no need to worry that this pain will continue into reality and produce negative effects such as "phantom pain".

However, special emphasis should be placed on: it must be used “correctly”!

You cannot connect "pain" with "pleasure", "excitement", "pleasure"...or any other messy sensory experience.

That would be a big problem!
Chapter completed!
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