Chapter 11 Battle Strategy Monster Sea
Chapter 11 Battle Strategy ‘Sea of Monsters’
Although the boss in the dungeon will be subject to various restrictions, there are also many benefits.
The first is the enhancement and adjustment of attributes and skills. The system will adjust the numerical value of the BOSS in the dungeon according to the number of people in the dungeon. Usually, it will be adjusted upward. Strictly speaking, the BOSS men like Mo Fei are not particularly powerful.
, the strongest priest of the Dragon Worship Cult only has the strength of level one disaster, and the weakest ogre wizard is only a level three skeleton.
But since he is now the boss of the 40-player group, his attributes are fully maxed out, and his health alone has increased several times.
Secondly, as a group BOSS, you can also use "combat strategies" in BOSS battles to gain additional advantages.
The ordinary guard BOSS has one strategy point, and the final BOSS has 3 strategy points.
The ability of the BOSS itself combined with the choice of strategy can make the BOSS battle more random and maneuverable.
At this moment, Morpheus began to study the battle strategy for this time.
The system will generate optional combat strategies based on each BOSS's identity, experience, and current environment.
As the final BOSS, Morpheus has as many as a dozen optional combat strategies.
Combat strategy 1: Summon monster servants.
Summon monster servants to assist in the BOSS battle.
Currently selectable monster minions.
1: Black wyrmling legion. A legion composed of 35-45 black wyrmlings, which can use the wyrmling fireball skill.
2: Dragon Guard. A guard composed of eight elite dragon guards. The dragon guards can use charge and cleave.
3. Dragon Priest Group. A support team composed of four elite Dragon Priests. The Dragon Priest can release bloodthirsty, healing, and dragon breath techniques.
4. Black Dragon Air Raiders. An air support team composed of four black dragons. The black dragons can spray bursting fireballs from the air to attack the enemy.
Combat Strategy 2: Phase Transition.
Enter a specific combat form during a BOSS battle.
1: War beast. In this form, you can only use melee skills and your own dragon talent skills. Armor is increased by 50%, physical damage is increased by 50%, and normal attacks have a crushing effect.
2: Flame Dragon. In this form, you can only use dragon breath to fight, and cannot use melee skills or dragon language magic. The power of your dragon breath is increased by 50%, and the dragon breath has a splash effect.
3: Dragon Leader. In this form, all friendly units around you gain a 30% attribute increase, and gain scene skills: Summon Dragon Guard, Summon Black Young Dragon, Summon Black Young Dragon Group (Scene Skill
Can only be used in the current scene).
Combat strategy 3: Site transformation.
In the BOSS battle, transform the current battle field and use the changes in the field to gain tactical advantages.
1. The mountain collapses. Hit the dome of the cave with full force, and rocks will continue to fall from the top of the cave. The falling rocks will cause 1-999 points of physical damage to enemies in the scene. Lasts for 30 seconds.
2. Lava ejection. Hits the ground and activates the lava flames hidden underground. The ground will intermittently eject lava fire pillars, causing 500 points of fire damage to the enemy hit. Lasts for 60 seconds.
3. Secret passage. Open the secret passage leading to other areas of the dungeon. You will periodically receive support from monsters in each area for 180 seconds.
Battle Strategy 4: Special Strategy.
Strategies that must meet certain conditions in order to be used.
1. Death Fury. Available after the health value drops below 30%. The threat of death awakens the cruel dragon instinct in your heart. You will fight the enemy uncontrollably in the most primitive and brutal way. All your damage will be done.
Increased by 50%, reduced regular skill cooldown by 50%, removed mana consumption of all skills, immune to taunts.
2. Summon an ally. Available when the HP is less than 50% and there is more than one enemy hero on the field. Summon a powerful ally to join the battle (the current optional ally [Hildershanks]).
3. Dragon Knight Contract (dragon exclusive strategy). Available when the health value drops below 30% and the target is a hero. Give the opponent a Dragon Knight Contract. After completing the contract, you will become the opponent's mount and immediately end the BOSS.
war.
4. Summon Princess Catherine (plot campaign strategy). The effect is unknown. Using this strategy may trigger a plot twist.
Looking at these strategies, Mo Fei fell into deep thought. He studied this combat strategy system frequently and summed up several combinations of strategies for different enemies.
What he is most optimistic about is a set of strategic combinations that he calls the "sea of monsters".
Stage transition: Dragon Leader + Summoning the Black Dragonling Legion + Scene Transformation: Secret Passage.
Although the black hatchlings have relatively poor combat power, they are long-range units. Forty black hatchlings fire hatchling fireballs together, and a single salvo can easily kill any adventurer in seconds.
The secret passage will refresh a wave of mobs every ten seconds, a wave of elite monsters every 30 seconds, and a monster boss every 90 seconds.
Coupled with the scene summoning skills of the dragon leader, it is enough to suppress a terrifying army of monsters in three minutes. Moreover, with the enhancement of the black dragon lord's halo, the attributes of these monsters will also be greatly improved. It is not that easy.
Once cleared, if the enemy clears the mobs a little slower, they will be overwhelmed by the monster army.
This strategy combination is absolutely crushing against an ordinary adventurer team, but I don’t know how capable the adventure team in front of me is at clearing monsters.
Murphy was not in a hurry to determine the strategic combination and continued to pay attention to the enemy's dynamics.
At this moment, the adventurer team finally passed through the Dragon Fire Corridor and arrived at the Dragon Fire Square area at the end of the maze.
This is the first BOSS position, and Dragon Warlord Borax has already been waiting here.
[System prompt: Dragon Warlord Borax used the combat strategy ‘Strength in numbers’. 】
The effect of this combat strategy is to add a large number of mobs and elite monsters to the BOSS battle to form a "cluster BOSS". The side effect is that the BOSS's attribute blood volume will be reduced by 30%.
This choice is considered the most suitable for Borax, because it is a commanding BOSS. Its own combat ability is not strong, and reducing it by 30% does not make much difference. Instead, it has eight more elites, four bosses, and two lieutenants around it.
, plus dozens of mobs, at least it seems that there is strength in numbers.
Seeing the adventurers entering the Dragonfire Hall, Borax immediately came forward waving the battle flag.
Borax (dragon warlord): "Intruders, bastards, dare to invade Lord Morpheus's territory, unforgivable! Unforgivable! Soldiers and soldiers of the Black Dragon Legion, come to me and let us kill them all.
Light!"
Following the BOSS's roar, the surrounding dragon warriors, dragon guards, dragon marauders, and dragon wizards immediately started to move.
Charging, forming formations, and casting spells, they were simply a well-trained army.
The adventurer team here did not move at all, still maintaining the battle formation. Only the Midnight Dharma God smiled slightly, flicked his cloak, and walked straight forward. Facing the black dragon army rushing towards him, he raised his hand.
Staff.
"In the name of the Mother Goddess of the Earth, summon the power of Therasain, the elves of the earth, and the elements of the rocks, and listen to my orders—"
He slammed his staff into the ground - Earthquake!
Boom, an invisible force instantly spread to the surrounding ground. The ground cracked and undulated. The dragon soldiers were swaying unsteadily and all entered a state of dizziness.
Taking this opportunity, Midnight Dharma God raised his staff again.
"In the name of the evil god of fire, summon the power of Ragnaros, the spirit of fire, the element of scorching heat, and obey my will——"
Swing the staff vigorously - Fire Storm!
The air suddenly became hot at first, and then a vortex of flames emerged in the center of the dragon army. The vortex of flames began to spread and rotate, making the sound of howling wind and harsh bursts of hot air. The vortex grew larger and larger, and gradually
Create a fire storm covering a range of more than fifty meters, and the violent flames will involve all the dragons.
Chapter completed!