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【Chapter 343: Super material】

What the hell is your boss of Ubisoft reporting on your Comelo family? Why is it so unreliable?

Last Yue Jingzheng's words caused surprise to the audience. This sentence is really intriguing. [?([But the last sentence made everyone look sideways and look forward to it. This is something that players like, and the game media who came to the scene even shone with their eyes.

Last month, Jing Zheng chose to remain silent. Ubisoft EoJes, who was named, picked up the microphone. He was silent for a moment and suddenly said intriguingly: "To be honest, after many twists and turns, it is really not easy to find a good boss. If you want to live a stable life, don't choose Vivendi. Believe me! You have experienced it yourself!"

As soon as these words were spoken, they caused a burst of laughter in the audience, and the Vivendi Group was inexplicably shot.

Jevis made a joke and said, "Okay! It seems that everyone is impatient, so I now officially announce that after a series of screening and considerations, three works under Ubisoft, namely "Cell Division 9: The End", "Assassin's Creed 7: Smoke", and "Ghost Action 6: The Light" will invest in the production expenses of $470 million, $550 million and $430 million respectively. The production team size of each orthodox sequel will exceed the 1,000 level and is expected to be officially launched in three years."

"Mr. Last month, are you sure you want me to help? Is the fee not cheap?" Jevis completely ignored the dumb expressions of the players and game media on the scene.

"Well, thank you for your kindness. I'll announce it myself." Last Yue Jingzheng picked up the microphone and smiled, looking at the audience who lost their voices with a faint smile, saying: "The new orthodox sequel of the three series of works under Kemele's works "Metal Equipment", "Live Football", and "Silent Hill" were officially launched. Excluding the production costs of the promotional expenses, the production costs were US$510 million, US$400 million, and US$480 million respectively. The production team of each new work reached a thousand people level, and it is expected to be launched in three years."

Immediately afterwards, R-star's EO Strauss pointed to the microphone and said: "On behalf of its subsidiary, I officially announced that three of the game works are: the sequel to "Max Payne", the sequel to "GTA" and the sequel to "Wild Big Prostitute" were officially launched. Excluding the publicity costs, the production costs were US$360 million, US$670 million and US$460 million respectively. The production team of each work is an unprecedented thousand-person level, and it is expected to be officially launched in three years!"

The media reporters off the court were recording and shooting wildly, and a group of gamers were so shocked by the series of news that they couldn't speak. Many people held their heads with their hands, opened their mouths and widened their eyes, wanting to say something but didn't know what to say, and their eyes were full of incredible.

The last eO, Square's head, Yosuke Matsuda, said, "Sex Flag will also contribute three works, namely "Dragon Quest 11", "Final Fantasy 19", and "Tomb Raider 13". The three works have been confirmed and approved. In addition to the promotional expenses, the production cost of the three works is a total of US$1.6 billion. Each work is also an unprecedented team of thousands of people, and it is expected to be officially launched in three years!"

"My God, a masterpiece of 12, I remember today is not April Fool's Day." The host on the stage said in shock with wide eyes, the voice echoing throughout the symposium.

"Nani!"

"Ah Xiba"

“hat—thef**???”

The players on the field looked at each other and were stunned.

"Is it April Fool's Day today?"

“It’s October now!”

Just as everyone was stunned, Ubisoft EoJesus picked up the microphone and looked at the audience with a smile, saying, "A total of 5.73 billion US dollars to create 12 works. Yes, you all heard it wrong. This is the most authoritative and official news."

R-star boss Strauss added: "Are these 12 works aaa-level games? No! Super (level)! This is an SS-level game! Large-scale production costs, large-scale production teams, large-scale content architecture! This is not a 3a game, this is a 3s-level masterpiece, a 3s-level masterpiece!"

"It's obvious..." Ubisoft EoJesus took over the right to speak and continued: "The production cost budget of $5.73 billion plus the publicity budget of $2.5 billion, totaling $8.2 billion, with an average cost of $685 million per work. The cost of a work can meet the production and publicity costs of two Hollywood big-produced movies. As Mr. Strauss said, this is an sss-level game masterpiece."

"According to the current unit price of 6o US dollars per set, it is harder to recover the investment cost of 685 million US dollars than to reach the sky, because sales must exceed 2ooo million shares as the bottom line. In other words, to make money, sales must exceed 2ooo million shares. Is this crazy?" Jevis asked himself with a rich expression, and then quickly answered himself: "Is it crazy? This is not the key. The key to the question is, what are the works? There is no doubt that 12 3s-level works, whether they are playing, pictures, production, content... anything related to it is unprecedented and unprecedented."

Jevis said: "In short, I really can't think of a reason why a game produced at a cost of $685 million, and I really can't think of a reason why it's not a masterpiece. Of course, you can predict that one of the works may be a commercial failure. After all, which game is not a phenomenon level with a sales volume of 2ooo, which game is not a phenomenon level? But the 12 works here have just been guaranteed. If a work sells tens of thousands of copies, it loses or fails in business, but commercial failures still cannot cover up the fact that it has become a phenomenal work. Tens of thousands of players are playing the games we made, and this is still a huge success."

"You will definitely think that you guys must be crazy! And they are all crazy! You just bought Matrix Technology and started to make money? MR. Ren will definitely fire you!" Jevis pointed to the three eOs present with an exaggerated expression. After a while, he restrained his expression and continued to perform a one-man show, saying, "In fact, this is MR. Ren's idea. Any of our four companies can't afford 200 million US dollars in cash flow to burn three SS-level games. Who will pay for us? I have to remind you again, as I said before, how important is to find a good boss."

Vivondi Group was innocently caught in the gun again and cried in the toilet. Jevis seemed to have a lot of resentment towards him, but he didn't care what would happen if Vivondi heard it. Ubisoft now has no relationship with Vivondi anymore, so he would do whatever he wanted.

Jevis continued: "I will announce another news to you here that our parent company, 1ous, has wholly owned the four major game companies and completely gave up the voting rights. At the same time, each company has taken out 10% of its shares for equity incentives. The parent company also invested US$11.5 billion in total cash in our four major businesses and Roberts Studios respectively."

"After saying so much, it's actually nonsense. In short, whether we are the game producers or players, we should thank MR Ren, the rich man. Why should our producers thank MR Ren? Because he made us not need to worry about the damn sales and returns, and worry about whether the company will be dragged down or even bankrupt. We just need to devote our wholehearted efforts to create high-quality products, even if the sales are bleak in the end, there is no need to worry. The parent company helps to pay the bill so that we have no worries. I feel extremely lucky to be able to get rid of Vivendi..."

Vivendi shot three times in a row!

(To be continued.)(To be continued.)8
Chapter completed!
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