Occupational classification
Here are some occupational ratings from other worlds
Magician:
Magic Apprentice: No level, can use tricks.
Level 1-2: A black-robed mage, able to access the magic net, possess a level one magic spell position, and use level one magic.
Level 3-4: Gray-robed mage, with a second-level magic spell position, can use level 2 magic.
Level 5-6: Blue-robed mage, with a level 3 magic spell position, can use level 3 magic.
Level 7-8: ** master, with level 4 magic and magic positions, can use level 4 magic.
Level 9-10: The magician has a level 5 magic spell position, can use level 5 magic, and has powerful insight.
Level 11-12: The great magician has a level 6 magic spell position, can use level 6 magic, and can control the essence of magic.
13-14: Legend. Not explained
15-16: Demigod.
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Warrior system (including swordsmen, axe warriors, shield swordsmen, etc.):
Level 1-2: Elementary, with physical fitness to kill more than 5 people alone and master corresponding combat skills.
Level 3-4: Intermediate, with physical fitness to kill more than 20 people alone and master corresponding combat skills.
Level 5-6: Advanced, produces and can nourish fighting spirit, enhance physical strength, strengthen attacks, and cannot be released. Evaluation: Hundreds of people in the battlefield.
Level 7-8: Expert level (corresponding title, great swordsman, etc.), further breakthrough Dou Qi can apply Dou Qi outside the body. Evaluation: 1,000 people kill.
Level 9-10: Master level (corresponding title, personalized title), mental breakthrough, internal vision, initially integrating movements into the surrounding environment.
Level 11-12: Martial Master (corresponding title, chunk), one move and one move can affect the environment!
13-14: Legend.
15-16: Demigod.
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Range bow and arrow system:
There are not much difference between level 1 and 6 in the early stage and warriors.
After level 6, you will choose branches to focus on shooting power and powerful archers.
Rangers are good for melee combat.
Rangers who are good at utilizing the environment and setting traps.
And there are other things that are defined according to the bias of personal physique and personality, and will not be absolutely true.
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Thieves:
The first level 1-4 is similar to that of the warrior. The level 5-6 produces a soft inner energy,
After level 6, choose branch: Big Thieves, tending to speed.
The stalker prefers disguise.
Assassin, a must-kill strike (critical strike?)
It’s also not absolute. There is also a fixed pattern where you can’t take the sword if you don’t have thieves. Any excellent thief is an excellent survival master. When to use all favorable factors, it is a must-learn lesson.
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There are not 1,000 professions in Endres, but hundreds of them. I won’t go into details here. Let’s list a little bit. The general rating is similar, and the main text will be displayed in the plot.
Druids, warlocks, paladins, monks, berserkers, hill warriors (exclusive to dwarves), summoners, magicians, bards (musicians with some strange abilities), shamans, sword dancers, etc.
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Chapter completed!