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Chapter 1629 The game is good everywhere, but it's not fun? Monthly pass)

Wednesday, August 7.

Qiao Liang hid in his small room, carrying the latest duubt pro       VR glasses, and using his hands quickly, he made a laugh.

If it weren't for his hands with handles, the scene at this time would have caused a very serious misunderstanding.

At this time, in his game, there was a beautiful and beautiful girl wearing traditional Chinese costumes and fluttering clothes like a fairy descending to earth in ancient mythology.

Qiao Liang edited the fairy's clothing in the entry mode, either changing her long sleeves or changing her skirt, or changing the color scheme of different parts of the clothing. She was simply enjoying it!

After a long time, Qiao Liang felt that his eyes were a little tired, so he reluctantly took off his vr glasses.

"This game is really fun, it's simply a super-large face-pinching simulator."

"The face-pinching system in other games is very complicated, but it is still the first game where clothes are made so meticulously."

"The most important thing is that it is still a VR game, which can view girls at 360 degrees without blind spots."

"Why do you want to talk about defects? There are still some."

"The first is that girls with only three dimensions and girls with no two dimensions. If they have an anime style, it would be more exciting."

"The second is that this girl can only stand in place or do some simple movements, without some deep interactive gameplay, and is relatively too monotonous."

"Third, this girl is wearing underwear no matter how she adjusts her clothes. Although the style of underwear can be adjusted according to the different clothing, it cannot be completely removed after all, which is a bit regrettable."

"Ahem, I can't say much, if I say too much, it seems like a pervert."

"I am now also a well-known game area up owner, and well-known single-player game anchors should pay attention to their image."

"But then again, the popularity of this game is not very high at present, which may be due to the hardware threshold. As more and more players and more excellent design solutions are available online, this game will definitely be popular!"

So far, the game "Tailor" has been released for three days, and Qiao Liang has been paying attention to the latest trends of this game.

Three days have passed, and Chi Xing Studio does not seem to intend to do large-scale publicity. Instead, the navy's activities are very frequent, which brings a lot of popularity to the early stage of the game.

Many players only realized that Chixing Studio had released a new VR game after seeing that the game "Shuijun Black" had no gameplay.

Qiao Liang naturally bought the new VR glasses and the game as soon as possible, and experienced it carefully, and probably understood the reason for the poor popularity of this game in the early stage.

In fact, to put it bluntly, it's just two points.

First, the configuration requirements of this game are too high. If you want to experience it with the highest configuration, you not only need a high-end computer, but also the latest 8k vr glasses. If you use the original device to experience it, the image quality will be slightly insufficient.

Many times, different picture quality will directly affect the first impression of a game in everyone's mind.

Second, the content of this game is indeed relatively monotonous, and there is only the gameplay of designing clothes. Although you can also interact with netizens and use some big shots' clothing design schemes, but at present, because the number of players is relatively small, the online design schemes are relatively small. The interactive gameplay in this aspect has not been fully developed.

The gameplay itself does not have the characteristics of rapid dissemination, and Chixing Studio's early publicity work is not very powerful, so it is natural to have low popularity in the early stage.

Putting aside these two issues, Qiao Liang thinks this game is still very desirable.

The ability to perfect the function of face pinching and clothing design makes this game a face pinching simulator and tailoring simulator.

This is something other games have never tried.

For many female players and farming players, they can play for several years without getting tired of it.

Qiao Liang was considering whether to publish a video and introduce this game to the players?

But he hasn't found a good entry point for the time being.

He originally wanted to make a few very beautiful clothes or restore the game characters in many well-known animes, so that as long as the entire face-pinching process is posted online, it can achieve a good communication effect.

Some games can only be popular online by pinching the faces of various anime characters, not to mention that they can reproduce everything from face to clothes!

But the problem is that Qiao Liang is powerless, his brain thinks he can do it, but his hands tell him that he can't do it at all.

He tried hard to pinch the well-known anime characters on the Internet, but after two or three hours, he had no choice but to give up.

This professional operation has completely exceeded his ability.

So Qiao Liang gave up very simply in the end, thinking that changing the dressing of the young lady in the game is more suitable for him.

Since I have given up this idea, I have to change my ideas to make videos.

But if it is introduced to the gameplay, it will appear very empty. Wouldn't it be more confirmed that the online rumors that the game "Taitai" is not very good at playing a single game?

Qiao Liang was a little confused, so he decided to look for reviews of this game online, see how others played this game, and find inspiration from it.

As I flipped through, I saw an review titled "Taiting" shows that some domestic game designers have entered a dead end."

Qiao Liang frowned slightly, and he didn't agree with this title just by seeing it.

But he saw that this review seemed to be very popular, and the number of likes and comments ranked first. He thought that maybe the game was saying something reasonable, so he clicked in to check it out.

...

At the beginning of this review, I first introduced the game "Taiting" briefly, especially the high-free face-pinching and clothing design system inside.

In addition, the reviews have also given high praise to the updates of hardware equipment, improvements in game quality, etc.

Obviously, this is a standard routine of trying to suppress first!

The author of the review did not want to make himself seem unreasonable, so he first listed some of the better points of this game at the beginning.

The author obviously is not worried that these advantages will have an impact on what he wants to express, because he has found an excellent direction to attack.

"Although there are many advantages listed above, I still think that the emergence of the game "Taigy" shows that some domestic game designers have reached a dead end."

"This dead end is called "sweeping the bottom of the world."

"This game has indeed put a lot of effort into face-pinching and costume making, making the most freedom dress-up game to date. In professional mode, players can even modify the shape and color for each piece of fabric, or start completely from scratch, using different fabrics and dyes to make clothes."

"But tactical diligence cannot conceal strategic laziness, and the richness of game details cannot conceal the lack of game playability!"

"For this kind of game, our players have a relatively common review: this game is good everywhere, but it is not fun."

"In fact, this game is very functional and allows players to freely design various good-looking clothes. Perhaps this game will be linked to games such as gog in the future. But the problem is that it is just a tool now, not a game."

“For games, gameplay is the first priority.”

"The creators of this game obviously did not understand this and spent too much energy on some details. Although they made a rich and complete system, they did not bring enough fun to the players!"

"More precisely, it should be a tool, a tool for clothing design or game fashion production. It can only satisfy the niche fun of a small number of people and cannot have an impact on a larger scale."

"Clothing design is a very professional category after all, and requires very strong professional knowledge to create clothing that truly conforms to the trend and the public's aesthetic."

"So I think this game is expensive and well-made, but its starting point is wrong from the beginning! It is difficult to form enough popularity, it is difficult to recover development costs, and it is difficult to have too much impact on players' game life or real life!"

...

After reading this review, Qiao Liang felt a little angry.

Too much!

It’s not that this review is so outrageous. If it is a black and black that reverses right and wrong, it will be easy to solve. Just refute it truthfully!

But this review is so dark that it is very skillful.

First, I briefly introduced the advantages of this game, showed a very fair position, and then seized the game's playability and criticized it.

"This game is good everywhere, but it's not fun!"

This sentence can be said to be the biggest irony, or even an insult to a game.

For games, gameplay and gameplay are of course the first priority. Otherwise, no matter how exquisite the picture is or how exquisite the production is, it is just a soulless beauty. It is just an empty standpoint.

But this sentence is obviously an abuse of use here.

Is this game of tailoring really not fun? Not entirely.

But its fun is relatively niche, and players who are not patient may not be able to understand its gameplay. But for those who like to pinch their faces and do fashions for their characters, is it obviously a big gameplay?

So interesting!

Although Qiao Liang is not a core player in this category, he can also feel this kind of fun, feeling that this game can be played for at least one or two months.

So this game review is actually a change of concepts, using public fun to deny niche fun, and using this to attack the game without gameplay.

Qiao Liang really wanted to post a game review or a video to refute it now, but after thinking about it carefully, he couldn't think of a very favorable argument.

If he insists on getting too much entanglement about whether this game is fun or not, he may be at a disadvantage.

Because this game is indeed a relatively niche and fun game, if you keep holding on to the fun and stubbornly stubbornly with the other party, you can't completely refute the other party.

Only by finding another angle can the other party's remarks be completely dismantled.

"But what angle should I look for?"

Qiao Liang frowned and fell into deep thought.
Chapter completed!
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