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Chapter 1626 "Tailoring"

After wearing the new VR glasses, Pei Qian's first feeling was that his vision was much wider and the picture was much clearer.

Although the clarity is still not comparable to the scenes seen in reality, it is already relatively clear in the cartoon-style game world.

Although it is not said that it is fake and real, its immersion is definitely greatly improved compared to before.

In addition, the most obvious feeling is the change in the angle of the field of view.

The previous VR glasses had a field of view of 125 degrees, which was a compromise solution at that time. Although the effect was OK, there was no way to completely eliminate the surrounding borders.

The new VR glasses have a field of view of 200 degrees, which is currently the highest field of view angle. In this field of view, players will not see any black edges, and their immersion will naturally be greatly enhanced.

Obviously, with the improvement of configuration, many previous games will also have brand new experience improvements.

Pei Qian is not in the mood to watch the old games before, and found this new dress-up game.

Cai Jiadong introduced: "Mr. Pei, we finally named this game "Taiwan".

"Although this name sounds ordinary, we mainly consider two aspects."

"The first is that this idiom is well-known, and most people can easily understand its meaning, so that they can have a good psychological expectation of the gameplay. The game will be spread better."

"The second is the story behind this idiom, which can actually represent a concept of our game."

Pei Qian was a little curious: "What is the story behind this idiom?"

Cai Jiadong explained: "In fact, we only found out after checking it online. According to legend, there was a tailor who was famous and had a good length, fat and thin clothes. So an official asked him to slap a court ward."

"After measuring his waist size, the tailor asked him how many years he had been an official. The official was very surprised that only the body size of his clothes is enough. Why do you have to ask how many years he had been an official?"

"The tailor replied that when he was a high-ranking position, he was full of energy and was proud of his chest and belly when walking, and he should have short and long clothes. When he was an official, he had a certain degree of seniority and was slightly calm, and his clothes should be the same length. When he was about to resign, he would feel depressed. When he walked, he would bow his head and bent down, and the clothes he made should be short and long."

"In other words, the word tailoring not only means that clothes should be made according to each person's figure and size, but also the mental state of each person. Different mental states will also have an impact on the making of clothes!"

"We all think this story is consistent with the concept that our game wants to advocate. Whether our game has a professional background or not, we can be said to be a fashion designer, and every fashion designer should have such a tailor-made concept!"

Pei Qian nodded slightly, the name is quite appropriate.

Although it looks ordinary on the surface, compared to the name I named is completely incomparable to, it still highlights the connotation of the game.

Pei Qian clicked on the game icon through the controller and entered the game screen.

First, it's a cg animation.

This is a newly designed theme song for the game "Taising" and the entire theme song is in Chinese style. The dancer in the center of the picture is wearing traditional Chinese costumes and is dancing gracefully, as light and agile as wearing a butterfly.

Watching dance should be done by collecting movements. The movements are beautiful and precise, and the modeling with extremely high precision is enough to give people a feeling of being fake and real.

As this peerless dancer danced, his skirt and sleeves were flying, and he kept changing various styles of clothing.

Even the style changed from the ancient Chinese style to the modern style, from the dance style to the clothes worn, and then to the style of the song, all changed accordingly.

This theme song is like a hodgepodge of different styles, but it also combines different styles well through music.

The beautiful face and agile dance posture of the peerless dancer, coupled with the changes in the surrounding environment, make the most elegant and perfect side of these different costumes clearly present in front of the players.

Pei Qian asked in surprise: "Didn't this say it's just a tailor simulator?"

The implication is that since it is a tailor simulator, there should be no such fancy ones!

Why did you even create such a complicated opening animation?

Cai Jiadong explained: "Mr. Pei, in fact, this opening animation didn't take much effort, because the models and costumes were ready-made in the game. We just made an appointment with a theme song and then selected the appropriate costume scenes in the game to match this theme song. Our main time and resources were still invested in the development of the game itself."

Pei Qian felt something was wrong inexplicably. This exquisite opening animation made him smell a little dangerous.

After officially entering the game, Pei Qian found that he was in a very open space with mirrors around him to see his appearance.

In addition, you can also use the handle to draw closer or adjust the far view angle, change clothes or pinch your face.

You can choose the first perspective to view your appearance in the mirror, or you can choose the third perspective to directly see the full picture of the person from a higher angle.

Pei Qian took a brief look and found that the theoretical function of this face-pinching system is very powerful. Whether it is eyebrows, eyes, nose, ears, cheekbones, cheekbones, etc., there are many options that can be adjusted.

Many players pinch their faces for two hours and experience for 5 minutes, but Pei Qian does not have the habit of pinching their faces, mainly because the faces he pinchs are not good-looking.

So Pei Qian has become accustomed to it and uses ready-made ones directly.

This function is also reserved in this game. The official will give several reserved face shapes that players can use directly. In addition, players can also check other players' popular face-pinching solutions online, and they can also copy them with one click.

In addition, there is another interesting feature that can upload players' photos, and the system will automatically pinch your face based on the photos.

The usage is very simple. Just upload the picture, upload the clear face photos and clear front body photos to the system, and aim at the body outline, and then simply enter data such as height and weight. The system will automatically generate a model player, and just make minor modifications on this basis.

Of course, it is not ruled out that some people have strong vanity and deliberately upload p-edited photos or celebrity photos, so they do not restrict these games. Instead, they have prepared multiple character columns for players very considerately.

Pei Qian randomly chose a standard male template to enter the game.

Although this male standard template is handsome and has a perfect figure, Pei Qian feels that it is still less than one ten thousand of his. There is no way, the templates are at this level, so I can only use them just by making do with it!

After entering the game, Pei Qian found that its gameplay was indeed as simple as planned.

Each player has his own game space, and there are many backgrounds for this game space: a pastoral garden background, a brightly lit urban background, and even a futuristic science fiction background.

Depending on different backgrounds, you can choose different outfits.

In addition to common decorations such as tables, chairs, wardrobes, etc., there are also a large number of clothes hangers, and players can hang their collected clothes on the clothes hangers to display them.

There is also a dressing room and a dressing room in the lounge area. The dressing room is used to re-pinch your face. It is not ruled out that some people may determine the makeup of their characters based on their clothes. It is very necessary to re-pinch your face at this time, and the dressing room is a place to change clothes.

On the other side are the reception room and the clothing mall.

In the reception room, players can invite friends to their own space or visit friends' space. However, the maximum number of people to accommodate in each space is limited. If you want to hold a super large party, you need to apply for a special party space in advance.

In the clothing mall, players can see the official latest standard suits, and can also see the high-profile costumes designed by other players.

If you want to buy these clothes, you need to charge a fee. Some clothes are charged for game coins, and some clothes are purchased with real money. The specific charging method depends on the attitude of the official and designers.

If you think this clothing is irrelevant, then you will charge it with game coins. If you think this clothing is very excellent and worth buying with real money, then you will charge it with real currency tokens.

There are three main ways for players to obtain game coins.

The first is to log in to the game every day, and you will get a minimum living allowance.

The second type is to earn game coins by completing some specific tasks. For example, players can choose a certain mature design plan and use their own clothing production system to restore this plan as much as possible. The final product is compared with the original plan. The higher the completion degree, the more money you earn.

This is to encourage players to design more and allow players to gradually improve their design level and operate their tailor functions.

The third type is to make a new set of solutions specifically for some clothing design masters, and compare them with the solutions in the library. As long as they are not blatantly plagiarized, they can be put on the shelves and pushed according to certain system rules to judge other players.

If a player purchases, the designer can receive the corresponding game currency reward after deducting the official commission.

Even if there are no players to buy, as long as players like it, there will be a certain guaranteed game currency reward.

The official commission is just a means of recycling game coins. In fact, due to the minimum living security mechanism and various other forms of game coins output, it is only a matter of time before game coins are flooded. Most people can quickly obtain game coins through normal games and buy their favorite clothes.

However, the acquisition of game coins cannot be excessively restricted, as this will arouse dissatisfaction among most ordinary players. Therefore, the game coins can only lose their meaning after exceeding a certain threshold, which can also be regarded as a certain restriction on the studio's behavior.

In addition, those truly high-value designs require cash tokens for transactions.
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