Chapter 1468 Trial play
"Everyone first chooses your profession, doctors, engineers, and machine gunners. For the rest of your friends, you can choose a scout, and then choose a doctor or machine gunner. You can choose whatever you want, as it will basically not affect your combat ability."
As an old driver who has played in the test, Chen Sha assigned a career to his teammates.
The profession in "Bullet Trace 2" is important and important, and it is not important. Because professions will not affect combat effectiveness, they only strengthen and formulate interactive capabilities of map mechanisms. Each profession can play its advantages in a specific environment. The specific choice depends on the tactical arrangement.
If a team makes up their minds to occupy the site and clear the enemy at the base as soon as they come up, then they must be mainly engineers and machine gunners, and even two machine gunners can strengthen fire suppression; and if a team does not want to siege the city and only wants to fight for a single team, then a scout who can expand the detection range of the portable radar is essential.
Of course, it doesn’t matter if the professional combination of a certain team is not so reasonable. After all, it still depends on tactics and marksmanship when fighting.
"I'm officially in line, and I'll follow my commands at that time. This game must have certain tactics to play it interesting!"
"Friends in the live broadcast room can also learn more. After mastering the game mechanism, they can greatly improve everyone's gaming experience!"
Soon, Chen Sha matched the game, which was a classic mode game.
The number of players in the three modes is different, among which the classic mode has the largest number of people, with 200 people. It may be because the game has just been opened for a while, and the match was not very fast, and it took more than five minutes to enter the game.
However, Chen Sha was already content because he had always been on the test ground before. Although Tianhuo Studio also found 100 players to test, not every time they were all very crowded. Moreover, they met acquaintances before, and now they met passers-by. The game experience must be different!
Chen Sha led his teammates to fight fiercely in the game. The audience in the live broadcast room was singing barrage interactions while examining the game from the perspective of new players.
The first feeling is that the game mechanism is very novel and I have never seen it before!
At the beginning of the game, the routes of two transport planes will be randomly generated on the large map, and players will be evenly assigned to these two transport planes and will choose the right time to skydiving.
Of course, due to the science fiction background of "Bullet Trace 2", parachuting is not a traditionally packaged parachuting. After players wearing combat suits jump off the transport plane, they can quickly descend and change the direction of flight with their jet packs, and quickly reach the ground area they want to go to.
By default, team members fly with the captain and can also leave at any time.
Before landing, Chen Sha had already started to mark various marks on the map, including where each team member flies, where supplies are available, and where nearby enemies may land in, all have clear marks.
In this way, after landing, the team members can quickly loot the target area they are responsible for and prepare for combat as soon as possible.
The process of searching for things is also full of surprises.
All supplies are marked according to different colors, perfectly in line with "a pistol at the beginning, and the equipment is all about picking up". This kind of quick search happiness is not available in many FPS games.
The significance of the search link is that it gives players an additional strategic choice and game fun. In other FPS games, players only have the option of shooting, which is relatively monotonous, but after joining the search link, players have to weigh: when to plunder and when to fight?
The search for materials, prepare well, and the skills are slightly poor, can defeat the skills. This is a bit like the development stage in MOBA games. Players can make up for the shortcomings of operations through tactical choices, which is the so-called "game intelligence".
Players will also gain a unique happiness when they win through the game mechanism.
Moreover, the search process is full of randomness, and randomness always has an irresistible attraction for players. The joy of searching for good equipment can be repeated several times in each game, which undoubtedly makes the game's fun more intensive.
After a simple search, there is a fierce battle.
Chen Sha’s team chose a strategic stronghold, which was very eye-catching and was a must-fight place at first glance, so the competition was also very fierce.
Several teams were forced to fight with all the weapons they could loot at their hands. If you are lucky enough to pick up an automatic rifle or shotgun as soon as you land, you can chase others to fight, but you may also be accidentally killed by the enemy in the corner with a small pistol, which is simply thrilling!
Chen Sha also briefly commented on the feel of the guns here: it is quite realistic. Although the packaging of the guns is full of sci-fi, it is inexplicably logical.
Many guns can find prototypes of real weapons, which means picking up a gun casually. Although it looks very sci-fi and cool, it can basically tell the correct usage just from the appearance.
As for the difficulty of using these guns, it is between "Counter-Terrorism Plan" and "Fortress on the Sea". It is not as easy as "Fortress on the Sea" to suppress guns and easily shoot heads. There is a lot of room for technological improvement, and it is a little simpler than "Counter-Terrorism Plan". Considering the rich map mechanism and a wide variety of materials, novices can have fun even if their marksmanship is a little worse in the game.
In the game, if the teammates are knocked down, they can be pulled up. If the teammates are finished, they can also take the core of their bodies to resurrect at the designated location. Unless the team is completely destroyed, there will be hope.
Soon, Chen Sha cleared all the enemies in this stronghold with his excellent shooting skills, took two fully armed teammates to resurrect the dead teammates, and then went to the nearby wilderness to search for some supplies, and finally returned to the stronghold and occupied them firmly.
During this period, a team of players wanted to sneak in with optical camouflage, but were discovered by the radar of the stronghold. The two sides started a fierce battle. Chen Sha killed three people, and the remaining one fled in panic.
Fifteen minutes passed quickly, Chen Sha's team plundered, street fighting, rescued people, searched, and defended. Fifteen minutes were arranged to be full, and there was no urine point throughout the whole process.
The key is that there have been very clear goals in these fifteen minutes, not boring shooting throughout the whole process, and the players' hands and brains are active.
Immediately afterwards, the game entered the second stage.
The remaining 100 players were divided into two factions to engage in a small 50VS50 battle. The full team still retained the current configuration, while those incomplete teams were merged and completed according to the system's matching rules, and finally the strength ratings of the two factions were roughly on the same level.
Chen Sha was lucky enough to be elected as his commander, and at the same time, he also briefly taught the players the specific commander screening mechanism of this game.
What's interesting about this screening mechanism is that it will be determined based on the performance of each team and player in the previous stage.
The system will combine factors such as whether the player actively chooses the commander position when matching, the player's previous winning rate performance when he was a commander, the player's team's performance in previous games, etc. After a certain weight calculation, the best commander candidate will be selected.
Moreover, since the first stage of the battle, the performance of each team, the materials on its body, the position occupied and other factors can be used as weights to measure the true strength of these teams, the power of both sides must be relatively balanced after distribution, which is much better than those who match based on the player's historical record before entering the game.
The materials that players loot in the first stage and the strategic locations they seize will remain in the second stage, which will allow the benefits obtained from the risky behavior in the first stage to be continued, and jumping into places with a large number of people will become high-risk and high-yield behaviors.
Should you jump to places with a large number of people and take high risks to break out a path of blood, so that you can take the lead in the second stage of battle? Or do you jump to places with a small number of people and plunder materials to survive the second stage of melee? Players can choose different strategies according to their preferences.
After the 50VS50 battle officially started, Chen Sha began to command various teams to capture strategic locations on the map.
The role of strategic areas on the large map is different. For example, air force bases can conduct reconnaissance, briefly display the enemy situation in a certain area on the map, and airdrop supplies can also be airborne to allow soldiers on the front line to obtain bullets, armor and guns; bunkers can suppress firepower in nearby areas, and machine gunners can operate machine guns in bunkers can be said to be a one-man who is at the gate, and tens of thousands of men cannot be opened, and a strong attack will cost a lot; field hospitals can provide players with first aid kits and recovery medicines, and can also speed up the resurrection speed of the wounded.
After the first stage of melee, these strongholds were in the hands of the two sides, and basically showed a state of being different. Moreover, the strengths of both sides were similar. As long as they concentrated their superior forces to attack, they could basically take the strongholds, so the battle situation would be particularly fierce.
Some important strongholds may change their ownership repeatedly, and both sides have concentrated a large amount of combat power and sent reinforcements to make a meat grinder like a meat grinder;
Some strongholds seem to be on the edge of the battlefield, but they may be suddenly infiltrated and seized by small enemy troops due to the slackness of the defenders, resulting in a sudden reversal of the battlefield situation.
Moreover, the battle between the two sides is not necessarily within the stronghold. A truly excellent commander will know that according to the function of the stronghold, the firepower suppression range, and select the battlefield at some passes with unique terrain. If the other party wants to break through this pass, it is meaningless to rush through this pass. It is necessary to know how to use his brain. Whether it is concentrating superior forces to attack from multiple parties, sending small troops to attack by surprise, or avoiding the edge and choosing another main attack direction, it depends on the specific situation at that time.
The battlefield situation is ever-changing. While commanding the team to fight, the captains of all squads must report the situation on the battlefield to the commander in real time. The commander must try his best to analyze the enemy's intentions, react as soon as possible, or even make predictions in advance, so that his own players can win.
Chapter completed!