Chapter 1454 The triple pattern of "Ghost General 2"!
Seeing this, Yu Fei was a little confused.
"Ghost General 2" has a grand pattern? Is it a puzzle that is more difficult than "Real Estate Agency Simulator" and "Safe and Civilized Driving"?
Don't think so?
Yu Fei himself is the main designer, and participated in the entire process of "Ghost General 2" design from beginning to end, and also has a clear understanding of the current data of this game.
Why compare it with the two games "Real Estate Agency Simulator" and "Safe and Civilized Driving"?
Both games have had a huge impact on reality, one breaking through the traditional intermediary industry, and the other triggering changes in the driving school system.
What is the virtue of "Ghost General 2"? Not to mention anything else, sales are incomparable to these two games?
With confusion, Yu Fei continued to watch.
...
“Ghost General 2 is a fighting game.”
"While fighting games have long been declining, they are almost out of date. It is not unfair to say that they are niche."
"Since it's a niche game, the player base is already small, and if you invest huge amounts of money to develop, isn't it obvious that you will lose money?"
"This is a fact that all players know. Don't the game designer know? How is that possible?"
"The only explanation is that the designer knows it is a niche game, but for some reason, he still invests huge sums of money and is willing to risk losing all his money."
"There must be a deep motivation behind everything that seems unreasonable."
"If this is a major fighting game manufacturer with many classic IPs in hand, then this move can still be explained by 'inertia' and 'persistence'."
"The problem is that Tenda Games never had the experience of developing fighting games. The first fighting game was directly studded: among the three game studios, the most elite development team was used; "Ghost General", a well-known IP that was famous during the founding period of Tengda, and also invested huge investment in research and development."
"Considering that the main designer Yu Fei is not a designer with a strong voice, then behind all this, Mr. Pei must be directly promoted by directly!"
"In this way, the deep motivation behind Mr. Pei's move is worth discussing."
"Many people say that the sales of "Ghost General 2" seem to be average?"
"If you think so, I can only say that it is smaller and the pattern is smaller."
"Who gave you the illusion that makes you think that Mr. Pei regards sales as the only dimension to measure the game?"
"In terms of making money, there are several games that can make money now than GOG and Fortress on the Sea? Other big companies don't make krypton gold games, maybe they can't do it, but can't Tengda? Tengda can do anything, but he is still insisting on games like "Game Producer", "Struggle" and "Mission and Choice".
"So, the emergence of "Ghost General 2" must also have deep meaning behind it! That is, the overall pattern of the entire Tenda game empire!"
"That is: maintain game diversity, explore game boundaries, and influence the game environment!"
"People must know these contents, but the designers are likely not. Next, let me analyze them one by one!"
...
Yu Fei blinked his eyes, his expression a little confused.
I have to say that Qiao Laoshi is right.
He, a designer, really doesn’t know about this so-called big picture!
Of course, it is hard to say whether other old designers in the Tenda game department know.
It is also possible that this kind of thing is a tacit understanding in the Tenda game department? After all, the whole Tengda focuses on practical work and does not boast about it. The topic of "big pattern" does not look like a topic that will be mentioned at any Tengda department meeting.
But not saying it does not mean it does not exist.
It is impossible for a company without a pattern to go far, and a company that only praises the pattern and does not do practical things can also go far.
Tengda formed a unique atmosphere under the leadership of Mr. Pei: it had a big picture, but never mentioned it.
Yu Fei continued to look down.
...
"One of the pattern, maintaining the diversity of the game."
"This is actually easy to understand. Everyone knows that we humans need to protect rare animals and protect the diversity of the natural environment."
"Many people may think, what is the meaning of it? Many rare animals will not interfere with the lives of normal people at all. If they become extinct, then they will become extinct? So many animals have become extinct, but they have not had any impact on our human lives?"
"We humans protect rare animals in order to maintain biological diversity."
"Maybe we still don't see how important and decisive it is, but at least we have preserved one more possibility for our future. Otherwise, when a large number of species really die out and only stay in museums, if it is useful in the future, will it still be too late for us to regret it?"
"Stay now, it may not be possible to use it; but now it is gone, what if it needs to be used in the future?"
“And the gaming field is the same.”
"Did you realize that games are becoming more and more homogeneous now? This phenomenon is not obvious on other platforms, but on mobile game platforms, there are basically three or four games that have eaten up all the players on the entire platform."
"This is like a species invasion in nature. When a species is too strong and has no natural enemies, the living environment of other animals will be devastatingly hit until the entire forest is occupied by powerful species."
"In the field of gaming, some games are naturally short and fast, which can easily stimulate people's sensory pleasure. They rely on anxiety, hatred and greed to create stronger stickiness. This kind of game expands quickly, has huge advantages in competition, and can also bring more profits to game dealers."
"Of course, I'm not criticizing a certain type of game. What players like to play is their own choice."
"But the problem is, if all game manufacturers are going to make this kind of game, what should I do with other types of games? What should I do with players who like other types of game? Maybe in the past you have more than a dozen different game types to choose, but as you play, you will find that there are only three or four game types left to choose."
"Even later, you may not have to choose, because even the few three or four types of game types have only some differences in gameplay mechanisms. The inherent paid krypton gold system and the remaining liver damage system have become seriously homogenized."
"If a game type dies, then it will not be able to develop again. Evolution means that the fire will be completely extinguished."
"Maybe in the short term, it seems like a species is extinct, and it does not seem to have much impact on our lives; but in the long term, it is an irreparable loss. Maybe it will survive and play a great role in the future? No one can predict this."
"So, the reason why Tengda Games has been investing heavily and using the best team in the industry to develop these relatively unpopular niche games is to arouse the attention of ordinary players to this game category, so that it will not completely die in a specific soil, and leave a spark for game diversity."
"This thing is thankless and most companies are unwilling to do it. There are no major fighting game manufacturers in China. If Tengda does not do it, the domestic gaming circle may lose this category of games forever."
“So this is the first point, maintaining the diversity of the game.”
"The second pattern is to explore the boundaries of the game."
"Tengda not only wants to pass on a niche game category, but also needs to dig deep into this declining game category based on the predecessors and find the design answers for the new era!"
"This is reflected in "Mission and Choice": through its clever design, Tengda allows players who do not like real-time strategy games to continue playing, allowing this game to successfully break the circle."
"The same is true for "Ghost General 2". On the one hand, it perfectly replicates the feel and combat mechanism of the fighting game, retaining the most essential content, making the masters of the fighting game feel that this is an authentic fighting game without serious deviation; on the other hand, it has changed the niche attributes of the fighting game to a certain extent, allowing ordinary people to get started better, thus giving it the possibility of breaking the circle!"
"How exactly does "Ghost General 2" do this? It mainly comes from three aspects."
“First of all, the carefully designed PVE combat system and levels.”
"In the past, fighting games tried to dismiss players because the threshold for getting started is that it has a high level of use and the fun is weak. Although traditional fighting games are divided into two parts: PVE and PVP, the numerical design of the PVE part is more conservative, so it is difficult to bring excellent experience to players."
"Because the values are conservative and the attributes of players and monsters are close, it is difficult to adjust the difficulty: if the monster AI is too weak, the player can easily pass the level without any challenge; but if the monster AI is too strong, it will bring huge difficulties and strong frustration to the player."
"For traditional fighting games, PVP is the real core fun, but the problem is that PVP is more difficult to balance and discourages newbies even more. Without thousands of hours of training, you can't experience the real fun of fighting games."
"So, "Ghost General 2" has made drastic improvements to this point. The most obvious example is that the PVE introduced the design idea of "Looking Back is the Side" to strengthen the enemy's attributes and weaken the enemy's AI, and the focus is to test the players' basic operations."
"In this way, the difficulty value can be maintained at a relatively reasonable level. Players can feel the challenge and suffer a little, but they will not be too frustrated. They can see their own growth and progress every time."
"In addition to the monster's mowing grass, lateral movement and exquisite level design, this makes the PVE part of "Ghost General 2" full of fun, allowing a player who has never been exposed to fighting games to get started quickly."
"In other words, the PVE part is a tutorial for beginners and a guide to the core fun PVP part. No other fighting games do this well, and "Ghost General 2" did it!"
Chapter completed!