Chapter 1333 This game is poisonous!
This way of dealing with things is also Ding Xiyao's usual attitude when she was in an intermediary store.
Being an intermediary is a serious profession after all, and the difficulty and pressure are not comparable to that of a game.
If all the house problems were reported to the customer, Ding Xiyao would have been fired long ago, and she would not have worked in the store for so long. She even had the spare time to distribute the order to Tian Mo.
But if he blindly deceives customers for the sake of performance, chooses good things to say in everything, and does not feel guilty at all, then Ding Xiyao will not eventually give up his job in an intermediary store and chooses to resign.
Most of the time when she was an intermediary, she chose a compromise plan, and was able to maximize her conscience while promoting transactions as much as possible.
After entering this game, she subconsciously brought her previous work habits.
The working-class guy didn't ask too much or get involved in this topic, but continued to look at other places in the house.
Obviously, this was Ding Xiyao's previous preparation for changing the light bulb.
Although the tenant raised some questions about the lighting of the house, the lighting overall looks decent because the lighting is bright. Ding Xiyao gave another positive and positive answer, so the tenant subconsciously thought that the lighting here was not a big problem, and turned to focus on other aspects.
Immediately afterwards, this working-class buddy raised several small questions, and Ding Xiyao responded properly.
When answering tenant questions, players have many options to choose from, but this does not mean that they are very good choice, because many options are confusing, and Ding Xiyao doubts whether the tenant will buy it is mostly related to the tenant's identity.
Simply put, it depends on the dish.
For example, some young tenants are more likely to fool, and choosing the option of fooling can lead to a transaction; but some experienced tenants can see through these routines and forcibly fooling will only backfire and leave a bad impression on the other party.
As for the response to the shortcomings of the house, even if it is a fool, there are several different options. Choosing the most correct option requires a certain amount of professional knowledge.
For example, if a tenant says the aisle of the house is too long and too narrow, it is a waste of area, and there will be several different options when responding.
You can start with the structural layout of the house. As a transparent design, it is inevitable to have an aisle; you can start with practicality, and say that this aisle can increase the privacy and practicality of the bedroom; you can start from the artistic perspective, and say that placing some murals or photo walls in the aisle can improve the atmosphere well...
Of course, you can also deny the questions raised by the tenant, saying that most houses are like this, or simply admit the problems and reduce the price to solve them.
There is no only correct answer at this point, and even players can choose the most brainless way: choose the more foolish option throughout the whole process, and pass it over and reduce the rent if it is exposed. As long as it is not wrong, it can guarantee that the house will be rented out, which is nothing more than making less money.
Soon, the first tenant finished looking at the house and was basically satisfied and said that he would consider it when he went back.
The same is true in reality. There are not many transactions on site. Most tenants only choose the most satisfactory house to rent after comparing the store.
After all, renting a house is not a trivial matter. It is related to the living environment problem in the next few months and will affect one-quarter or even one-third of your salary. You must be cautious before making a choice.
In reality, tenants may not make a final decision after several days unless a certain house is too scarce and too popular.
This situation was also restored in the game, but the time was greatly shortened. In a few minutes, the tenant would make a decision and send a contract application on the store's computer system.
Ding Xiyao also took this opportunity to receive the remaining two groups of tenants.
The gameplay is similar, but there are great changes in content.
Different characters, their actions and tone are also different, and they pay different attention to the house when looking at the house.
For example, this couple who had a need to cook focused on the kitchen problem and repeatedly became obsessed with the oil in the kitchen. Ding Xiyao took a lot of effort to settle it with her three-inch tongue; while the two girls were very concerned about the leaking windows. Ding Xiyao had no good solution, so she could only promise to reduce the rent.
Because finding someone to repair it will cost too much money, reducing rent is a relatively economical and cost-effective option.
Of course, after all tenants have seen the house, they will each give a bid, and Ding Xiyao can choose the tenant with the highest bid to complete the transaction.
In addition, the routes these tenants entered the house to visit the house, raised questions, and responded to Ding Xiyao's explanation, all of which were random and probabilistic events.
For example, after Ding Xiyao gives an explanation, he will give the probability of questioning based on the tenant's personality and other factors, and then the system will randomly choose according to the probability to determine the tenant's final action.
Players may get away with it, or they may be speechless by the tenant.
After sending these three groups of tenants away, Ding Xiyao returned to her agency store to check the rental prices finally given by these three groups of tenants.
Sure enough, the working-class guy who had worked for several years had the highest bid, which was consistent with Ding Xiyao's expectations.
She chose to agree without hesitation, completed the first transaction, and then began to look at the next house without stopping.
As the game progressed, Ding Xiyao began to learn more about the game mechanics.
Every time a transaction is negotiated, a certain amount of commission can be obtained as a commission, and these commissions can be freely controlled.
You can make some improvements to the house, such as replacing furniture, repairing windows, painting walls, purchasing home appliances, etc., and then improving the living environment of the house, you can naturally increase the rent.
You can also choose to expand the property channels online or advertise to your own agency. The former can improve the quantity and quality of the property, while the latter has more tenants to choose from.
You can also learn some courses online. Although these courses are relatively expensive, after learning, you can gain some professional knowledge from the characters in the game. When introducing the house to the tenant or bargaining with the tenant, you can unlock some dialogue options that you have never seen before.
In addition, players can also convert part of the intermediary company's profits into their own legal income by the end of each month, but they must pay taxes in a certain proportion, and there are restrictions on proportion.
This part of the money can be used to decorate your own house.
The houses that have been sold do not disappear directly, but will be stored in the system's archives, so that players can view the houses they have signed at any time.
These houses have certain periods. For example, the lease term of a certain house is one year. The tenant may choose to withdraw the lease in the middle or renew the lease.
If players are willing, they can keep a certain type of house, constantly renovate it, and increase the rent.
If players think this room type is too broken, they can also choose to let it go. The game says that "leave it to other agencies", which is actually a permanent delete of the room type from the game and then randomly generates a new room type.
The number of room types that players have mastered at the same time is limited. As the size of the intermediary store increases, the number will continue to increase. At the same time, the probability of getting good room types and high-income tenants will continue to increase.
...
Ding Xiyao played for more than two hours in one go. It was not until Doubt �
In fact, I can continue to play it online, but after playing VR games for a long time, I will feel a little dizzy, so I should really take a break.
Ding Xiyao took a look at the time and was a little surprised.
Originally, she just planned to play for a while and support her, but she didn't expect that she couldn't stop playing this game!
This game is poisonous!
Ding Xiyao does not know professional game design knowledge and does not have much experience in gaming, but based on her subjective feelings, she can also roughly summarize several outstanding advantages of this game that make people "high".
First of all, this game has good upgradeability and replayable features.
At the beginning, players were only responsible for a small store, and they didn’t have many house types in their hands, and they met poor tenants, and they didn’t have much money, so it was difficult to renovate these house types in depth.
This means that players' choices are relatively limited.
However, players have more and more orders to negotiate, and stores are gradually expanding, and they are beginning to come into contact with new house types and new customers. The means of making transactions themselves are gradually increasing. This growth is like many "farming games", which will bring people a strong sense of accomplishment.
In terms of replayability, this game obviously puts a lot of effort into it. Each room type has its advantages and disadvantages, and each customer also has their own preferences. Every time you sign a order, it is a different challenge for players.
Obviously, the game designer has a lot of data to support this aspect, coupled with the special internal algorithms and some "black technology" that cannot be explained clearly for the time being, making this game fully play its usual strengths in operating simulation games.
Secondly, this game is extremely professional.
As a former intermediary industry practitioner, Ding Xiyao did not have much hope for the professionalism of this game.
Because the intermediary industry seems simple and anyone can do it, but if you want to do it clearly, there are still many tricks.
For example, turn on the lights when a customer is looking at a house to increase the lighting, and some responsive words when facing tenants’ questions.
Of course, these are all "tricks", but the authenticity is often hidden in these details.
If the game maker does not understand these contents themselves, how can he do it in the game?
But it is obvious that someone in the game production team must understand, or at least some professionals have provided them with professional knowledge as a reference.
Ding Xiyao took the real routine into this game and found that it could still take effect. Even some optional words in the game were something she had never heard of or used in reality.
This is amazing!
Chapter completed!