Chapter 1224 Unique Combat Mechanism
After trying it a few times, Yan Qi basically adapted to this rhythm.
This is not difficult. After all, when the breathing icon changes, the game background sound will also have a faint breathing sound effect. This breathing rhythm will not become messy due to intense exercise, so you only need to be familiar with it a few times, remember the breathing frequency, and make the timing of the knife turn into a muscle memory.
But Yan Qi felt that, but looking at this change, it didn't seem very good.
Although the setting is novel, the actual effect may not be good.
Adding an extra dimension to the player may cause the already slightly longer battles to become more verbose, because players cannot attack immediately after the boss's move is over, and they have to consider whether the martial god is in the exhalation state, which will obviously waste some attack opportunities.
Therefore, whether this is a good setting depends on other changes.
Immediately afterwards, there is an explanation of the physical strength value and the killing setting. Simply put, the breath value affects the physical strength value recovery. When the physical strength value of the two sides is different, the combat power will become huge, and the party with too low physical strength will be killed.
"Well, this is equivalent to further emphasize the importance of breath value. The physical strength of ‘slowly use slow to return’ replaces the physical strength of ‘quickly use fast to return’, which is closer to the concept in reality."
"The difficulty is further improved, but it is still the same problem, and the fun may not necessarily increase."
Yan Qi continued to look back.
Immediately followed by three conventional attack response methods. The enemy's attack is divided into three sections: upper, middle and lower. The upper section of the attack is used to flash with a paddle step, the middle section of the attack is used to resist, and the lower section of the attack is used to jump.
These three attacks require players to judge by themselves based on the opponent's hand-raising movement.
Moreover, this response method does not require locking the target, and it can be triggered immediately as long as the corresponding button is pressed.
"Although the distance between the Wu God's step and flash is closer than the rolling distance of the protagonist of "Back to the Side", it is faster and more flexible, which is equivalent to dancing on the tip of the knife, which is also in line with the character setting of Wu God."
"The enemy's attack methods have become three...the response methods have become more complicated. The originally few opportunities to shoot are further compressed."
Originally, in the battle of "Eternal Reincarnation", you can just see the enemy raising his hand and rolling directly to avoid it. The only thing you need to pay attention to is that the enemy may have a fast and slow knife, that is, the two slower attack actions are used continuously, which may make it difficult for the player to roll, and it just hits the knife.
But now we need to respond accordingly based on the enemy's hand-raising movement. Once we read it wrong, the consequences will be extremely serious, which obviously increases the difficulty.
Yan Qi was even a little worried.
He was afraid that after changing to this new combat system, he would not even be able to defeat the little monsters resurrected on the road to the underworld.
Next, there is an explanation of "fighting out moves", that is, precise parry.
"After locking the target, use the right rocker to select the direction and press the parry button at the right time to perfectly parry and disrupt the opponent's breath value?"
"Hmm? Isn't this the magic sword's parry move!"
Yan Qi finally knew what the parry action that many players tried too many times before was used.
The training mode practice is gradual, first practice the same direction repeatedly, and then gradually increase attacks in more directions.
But even so, Yan Qi was still cut into great difficulty because the judgment mechanism of perfect parry is relatively strict. If you cannot master the attack rhythm well, you may not be able to achieve a perfect damage-free effect, and it will seriously disrupt your breath value.
Even after his breath is in chaos, the opponent will be beaten to kill.
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The martial god with red light on the opposite side made an execution move very casually, turned around and put his sword into the sheath, leaving only a handsome back.
"It's a scam!"
"They are all martial gods. Is this the difference between a buyer show and a seller show?"
"And there is this combat system, which is designed by carbon-based biological energy?"
"It's fine if you need to master the right timing, but parrying in different directions actually requires differentiation of rocker pushing, and even parrying in different directions is different..."
"You need to use the left rocker, the right rocker, the parry key, and the attack key. You also have to remember the breath value in your heart. You can only attack when you exhale. If the breath value is messed up, you have to find a way to widen the distance and calm the breath..."
"This is so changed beyond recognition!"
Yan Qi threw the handle on the table, and his mentality was a little broken.
The fighter trick that I finally honed in "Returning is the Storm" is completely useless when it comes to "Eternal Reincarnation"!
He was in a good mood today and planned to continue to move forward after "Eternal Reincarnation" was updated.
As a result, nearly ten minutes passed, and he was still in the training mode to adapt to basic operations...
This feeling of going backwards is really unacceptable.
It’s like a student who has been studying hard for several years. He has already mastered the knowledge of each course almost all, and he just tries questions and waits for the exam every day. But suddenly he found that the syllabus of the exam changed drastically. He couldn’t use all the things he had learned before, and he had to learn all the knowledge from scratch!
Thinking about it makes people despair.
But Yan Qi couldn't just skip the training mode to fight monsters, because he knew very well that the combat mechanism in the game must have been changed.
No matter how you are abused, it is nothing more than abuse in training mode or in the normal process of the game.
Thinking about it this way, it is better to be abused in training mode, at least not need to be resurrected over and over again.
After calming down his mood, Yan Qi silently picked up the handle and continued to be familiar with this new combat system.
In the original combat system of "Looking Back Is the Storm", the right rocker is actually not very effective, just adjusting the perspective without locking the enemy.
Once the enemy is locked, the right rocker will be completely useless.
But in this combat system in "Eternal Reincarnation", the right rocker will truly play a role after locking the enemy.
Yan Qi has been subconsciously reciting directional words such as "upper left, upper right, lower left, lower right" and the thumb of his right hand is also pushing the right rocker at the same time, and inexplicably feels like he is playing a fighting game and rubbing his ultimate move.
The metal clanging sounds are endless, Yan Qi's parry is becoming more and more smooth, and the grasp of the timing is becoming more and more accurate.
Yan Qi breathed according to the frequency of the martial god in the game while silently chanting the direction to parry. Just after the opponent's series of attacks ended, he found the state of exhaling and slashed out with one knife.
"Clam!"
The other party resisted the knife, but even so, he still staggered and his body was unbalanced.
"Hmm? I've made a killing line!"
Yan Qi subconsciously pressed the attack button, and the God of Martial Arts directly killed the opponent with a straightforward and neat killing action.
"This is too fast!"
In addition to being surprised, Yan Qi was also surprised.
Because the opponent has a lot of blood, Yan Qi has been fighting for swords before and has been failing. The opponent is simply a god of war that cannot be killed, which makes him seriously doubt whether it is because this is a training mode, so there is no killing mechanism at all.
Now I understand that the training mode also has a killing mechanism, but he just didn't play it out!
The perfect parry frequency that I played before was too low, which was not enough to disrupt the opponent's breath value. Instead, it messed up his own breath value, so that the opponent seemed so awesome.
"I see."
"Simply put, this combat mechanism is, either you die or I die."
"If you only use conventional means such as paddling and jumping to avoid attacks, it will take a long time to disrupt the opponent's breath value, and the entire battle will become extremely long."
"But if you frequently fight with the other party and trigger a perfect parry, you will soon disrupt the opponent's breath value and achieve the conditions for killing."
"In other words, the number of times the knife is produced is not important at all, but the timing of the knife is very important."
"It's better not to shoot a single knife for a minute, but as long as you shoot it, you must be at the most appropriate time."
"It's interesting!"
After understanding the correct way to open this combat mechanism, Yan Qi suddenly realized its fun.
The original combat mechanism of "Looking Back is the Strait" can be seen as an optimization and continuation of the traditional combat mechanism. Although there have been some improvements in the feel and operation details, it ultimately emphasizes "the number of correct attacks".
Without greed for swords and avoiding the enemy's attacks, kill the enemy with one knife and one knife.
Both the enemy and us have very high attack power, and the consequences of each mistake are very serious. This requires players to restrain their "reckless" impulse and take action rationally.
But even so, it still emphasizes "count".
In other words, it doesn’t matter if the battle is delayed for a longer time. The key is not to make mistakes. Anyway, it is certain to kill the boss by killing it, just find a way to achieve this number of times.
But the combat mechanism of "Eternal Reincarnation" is equivalent to subverting all of these.
What it emphasizes is no longer "number of times", but "time".
It is better to parry or attack ten times at the wrong time than to parry or attack once at the right time.
It has become completely unrealistic to try to use the method of "Returning is the Strait" to grind the boss to death, because the benefits of taking the knife at the wrong time are extremely low, or even negative.
These two core experiences have completely different combat mechanisms, which also bring players a completely different combat experience.
The battle in "Looking Back is the Side" is more like an ordinary person. The battle is mainly stable, and it is carefully dodging and moving, trying every means to avoid the opponent's attack, and then grab the flaws and counterattack, grinding the opponent to death bit by bit.
The battle in "Eternal Reincarnation" is truly like a martial god, dancing on the tip of the knife every moment. Even if the result of the failure of the sword fight is to die suddenly on the spot, you have to fight the knife continuously, adjust your breathing and wait for the opportunity.
Once you find the right opportunity, you will be able to kill the throat with one sword!
This is a bit like a showdown between two ancient knights. You need to stare at the opponent's moves seriously, deal with moves, find the opponent's flaws in the handover of weapons, or force the opponent to create flaws through powerful pressure, and then determine the outcome with one blow.
Chapter completed!