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Chapter 1092 Plan a new battle system for "Back to the Shore"!

According to the unspoken rules of developing DLC, the basic gameplay and combat system of the game must not be greatly modified. At most, it is necessary to release new maps, new bosses, new weapons, and new skills based on the original content.

But this obviously cannot meet Pei Qian's needs.

Because DLC developed according to this method will definitely buy without thinking!

It cannot reduce game sales at all.

Pei Qian’s first goal is to let players buy less of the main body of "Returning is the Strait", so that after the income drops, he can naturally make the main body of "Returning is the Strait" free of charge and will not be warned by the system.

Therefore, the DLC must be placed before the ontology content, and the player must be forced to experience the DLC first and then the ontology, and the difficulty of the DLC is higher than the ontology.

In this way, those players who have not bought the main body of "Back to the Stra" cannot get through the DLC, cannot get a 30% discount, and are reluctant to buy the main body of the original price. Will the sales drop?

Coincidentally, the plot content of "Eternal Reincarnation" happens to be the story that happened before the original plot. The protagonist of DLC is set as the first prison guard.

This provides theoretical support for Pei Qian to do something sexy.

You have a good idea about the system. The DLC content is in front and the main content is in back. It’s not that I deliberately caused trouble. The author’s plot setting is like this. I am following the timeline when I change it like this!

Next is the second question, how to make DLC more difficult than ontology.

The pure numerical difficulty is no longer enough, after all, Pei Qian has to ensure that he can pass the level.

If you want to continue to increase the difficulty, you can only work hard on how to play.

This means that the basic combat system of "Looking Back is the Strait" must also be changed.

Fortunately, the story of "Eternal Reincarnation" also has some details in this regard, which can be used.

Of course, the so-called utilization is just a far-fetched approach and leaning forward.

On the surface, he used the identity of the protagonist "Martial God", but in fact he simply tried to increase the difficulty and persuade the players to withdraw.

Pei Qian quickly had a general idea and coughed lightly and said, "There is nothing wrong with your original idea. But the problem is that it is too conservative and I can't feel that this is a brand new story."

"DLC must bring different feelings to players. If it is just a small repair and repair based on the original battle, how can it satisfy the expectations of players? I'm sorry for the hard work the original author put in conceiving the plot!"

These words made Yu Fei, the author of "Eternal Reincarnation", feel a little embarrassed.

In fact, he didn't think much about this story when he wrote it. He just thought that the identity of the prison guard was quite special and could dig deeper, so he made up such a slightly clichéd story.

Mr. Pei is the producer of "Looking Back Is the Strait", and obviously has the highest right to explain the plot related to "Looking Back Is the Strait".

It would be great if my random plot was recognized by Mr. Pei. I don’t expect the production team to produce it completely according to their own plot.

But Mr. Pei's statement made him feel a strong sense of respect.

Pei Qian continued, "In my opinion, this should be changed."

"First of all, the content of DLC takes place before the ontology plot. Since that's the case, we should obviously let the players experience the DLC content first and then the ontology content."

"So, you can buy it separately from the main body and experience it? Players who have purchased the main body of "Return is the Storm" before the DLC is released will not be affected."

"You must open the contents of the previous chapters? Only then can you pay to purchase DLC; and if you open the DLC, you will get a 30% discount when you pay to purchase "Returning to the Storm" on the main body."

"In this way, we will guide new players to play DLC first? Then play the game body."

"The order of the front and back must be clarified? This is how the player's gaming experience is consistent with the timeline of the story!"

"Although this is only a very detailed part, the more detailed it is? The more you cannot ignore it!"

Hu Xianbin and others hurriedly recorded.

This regulation sounds a bit strange. Where can DLC be purchased separately on the main body? The reason why players are encouraged to play DLC first?

I've never heard of doing this.

But after all, all the people here are old employees? After seeing Mr. Pei’s other games, especially the slutty operation that he played in "BE       QUIET", this kind of operation is no longer surprising now.

Since Mr. Pei made such arrangements, there must be some truth!

Seeing no one raises objections? Pei Qian is very satisfied.

He thought for a while? He continued: "Secondly, the gameplay of "Eternal Reincarnation" must be distinguished from the previous work!"

""Returning to the Stra" is already a game two years ago, and its combat system is a bit out of date. Moreover, in the past two years, the players' endurance threshold has been continuously increasing? Old players are becoming more and more skilled in fighting, and they can pass the level with their eyes closed? New players can also search a large number of strategy videos online. The difficulty of this game is no longer comparable to when they first met."

"So?     We need to innovate the combat system of "Looking Back Is the Strait" and bring some new challenges to players!"

"And this can be started with the details in the novel "Eternal Reincarnation".

"According to the setting in the novel "Eternal Reincarnation"? Is the protagonist a martial god in the human world? Is a super expert at Dugu Qiubai? Even Black and White Impermanence and others can be tortured and killed."

"This is obviously inconsistent with the setting in the main plot of "Back to the Strait": the protagonist is an ordinary person, which is completely inconsistent."

"We should allow the protagonist of the martial god in the DLC of "Eternal Reincarnation" to master more martial arts, make more fancy operations, and have a unique combat mechanism!"

"In novels, when describing battles, the protagonist's breath is often described. When two masters showdown, the side with disordered aura will often fall into decline quickly, while the side with smooth aura will gradually gain the upper hand."

"So, based on the original physical strength value, add another 'breath value'."

"The icon of breath value is somewhat similar to the shape of the lungs, divided into three states: green, white, yellow and red. At the same time, this icon has a breathing effect, which continues to expand and shrink like a person's breathing. The degree of internal filling represents the amount of gas in the lungs."

"The breath value icon expands, and the amount of gas in the lungs increases, representing inhalation; the breath value icon shrinks, and the amount of gas in the lungs decreases, representing exhalation."

"The four colors of the icon, green, white, yellow and red, represent the protagonist's breath state. Green represents smooth breath, white represents ordinary, yellow represents rapid, and red represents disorder."

"As the breath value icon exhale and inhale, the system will also play the sound effects of exhale and inhale, so that the player can better understand the protagonist's current breath status."

"Whether it is attacking or parrying, it is best to exert force while exhaling. Of course, if the situation is urgent, exerting force while inhaling is not a big deal. It is just that the protagonist will automatically accelerate and adjust his breath, changing from inhaling to exhaling quickly."

"But this situation cannot be too many. If you frequently exert force against the breath, the breath will gradually become disordered and need to calm down and adjust slowly."

"On the contrary, if you can exert force at the right time every time, your breathing will become very smooth, and your attack power and damage will be increased."

"The enemy will also have a setting of aura value. When the enemy's aura value falls into a disordered state, the protagonist can find the flaws in the enemy's moves. No matter how much health he has, he will directly kill with one blow and take the execution action!"

"In addition, the physical strength setting is also different from before."

"The previous physical strength value was consumed quickly and the response was also fast, which was inconsistent with our understanding of the traditional 'physical strength value'."

"After introducing the 'breath value', the setting of the stamina value will also change. The total amount of physical strength is very large. Although attack, parry and dodge will consume the stamina value, it will consume very slowly and recover slowly."

"The breath value will affect the consumption of physical strength. If the breath is smooth, the physical strength value will be consumed slowly and the recovery will be fast; if the breath is disordered, the physical strength value will be consumed significantly."

"After the physical strength value is reduced to a certain threshold, it means that there is a gap in physical strength between the two sides. When the weak party resists the opponent's attack, the judgment conditions will become more harsh. Once the physical strength is on the verge of exhaustion, it is easy for the opponent to break the gap, disrupt the breath, and perform execution actions."

"In addition, specific combat skills must be adjusted."

"The original battle was too boring, it was nothing more than rolling and avoiding, not greedy for swords, and slowly grinding the boss through the back plate. This mode is OK for ordinary people, but since the protagonist of the DLC is the God of Martial Arts, it is absolutely impossible to fight like this, and the sense of incongruity is too strong!"

"In the new combat system, in addition to the original attack action, the main modification is the 'deal' action."

"The enemy's attack will be divided into the upper attack, the middle attack and the lower attack, and there will be a difference between the left and right."

"The upper attack is dodged with pads and dodges with his head down, the middle attack is used to defend against it, and the lower attack is jumped to avoid it."

"This is a basic operation, and the protagonist's identity is the God of Martial Arts, so in addition to these conventional methods of handling, you can also use the God of Martial Arts' "touching moves" to deal with it."

"It is also a parry when dealing with moves, but its requirements are even more demanding. Not only do you need to grasp the timing very accurately, but you also need to use the right rocker to add a direction to determine it."

"After the player locks the target, if the opponent's attack comes from the upper left of the player, the player needs to push the right stick to the upper left first, and then press the parry button the moment the attack arrives. In this way, a perfect parry can be formed of 'dealing moves'. While he is not harmed, he will disrupt the opponent's breath value and make the opponent stand up for a short period of time."

"The same applies to attacks from other directions such as directly above, lower right, right, etc. Pushing the right stick or mouse in the corresponding direction can trigger the perfect operation of "replacing moves by moves". If you do not push the stick or push direction is inaccurate, you can only trigger ordinary parry. Although it can be prevented, it may be injured or cause your breath disorder."

"Some bosses have super-charged attacks, so it is best to avoid this attack. However, there is also the possibility of breaking it with 'treat moves', but the conditions are very harsh."

Hu Xianbin showed a shocked expression while recording.

The changes to this combat system are too big and quite bold!

Not only does the original enemy's attack be divided into six directions of attacks (up, middle, bottom, left and right), making it more complicated for players to handle, but also adds the setting of breath value.

For the master, if you want to fight a perfect boss battle, you need to constantly deal with moves and see the direction of the attack to parry. In addition, you also need to always pay attention to your breath value, and it is best to keep in a "smooth breath" state.

In this way, the combat experience will become a bit like a fighting game, requiring control of the direction button to adjust the direction of the block. If you really fight, it will definitely become extremely fancy.

If the great player can master this set of fighting skills and quickly beat the boss to the aura of disorder, then the quick killing may be much faster than before.

But for ordinary players with stingy hands, the game experience may be another matter. It is very likely that they will mess up their breath while playing, and then be easily executed by the boss.

It can be said that this is a very bold change, but it is also quite risky!

Hu Xianbin said: "Mr. Pei, the combat system has changed so much, which means that the difficulty of the entire game must be re-adjusted, right?"

Pei Qian nodded: "Of course."

It’s not because of the players’ concerns, so I adjust the difficulty, but mainly to pass the level by myself.

After all, Pei Qian is very self-aware. He designed such a perverted combat system and had to adjust the breath value to push the right rocker to parry like a fighting game. Judging from the situation where his hands are disabled, it is absolutely impossible.

So, you have to find a way to open a back door so that you can pass the level smoothly.
Chapter completed!
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