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Chapter 1013 The misunderstanding is resolved!

The audience in the live broadcast room was obviously like Qiao Liang, and their interests were completely mobilized.

This is obviously due to Chen Yufeng's publicity strategy.

Rabbit Tai Live did not directly announce the specific rules of the game at first, but just said it was a "special mode", so those who were willing to hang up and watch the game for an hour were either loyal viewers of Rabbit Tai Live or loyal fans of DGE players.

Those passers-by who have prejudices on Rabbit Tail Live were basically blocked outside.

These loyal audiences and loyal fans did not have too much expectations for this competition at the beginning, and felt that it was mostly just an entertainment competition.

But after the specific rules were announced, the audience suddenly realized that this was not an ordinary entertainment competition, but a very novel "bp proof competition", which had never been seen before!

The audience's expectations were doubled, and the live broadcast room was naturally filled with laughter and joy. Everyone thought it was worth an hour to hang up!

...

In the "666" full screen, the competition officially began.

The first team that chose the "underworld lineup" did not rashly invade the opponent's jungle area, but carefully avoided the battle while protecting their vision. The second team tried to capture it several times, but it failed to work.

After the first team developed stably and obtained certain equipment support, they began to frequently put pressure on the second team by consuming skills from a range, which put huge defensive pressure on the opponent.

Although the members of the second team are also working hard to move and avoid skills, when the troops enter the defense tower, the various consumed skills of the first team will always fly from the blind spots of their vision, making them unable to defend.

Although the first team's lineup basically does not have the team-opening skills, it can reduce the health of the second team's key C position through various consumption skills, forcing them to give up tower guarding and defensive map resources.

Every time the second team is unbearable, they want to catch the first team and play in the group, the first team will quickly distance themselves and let the second team lose. As you chase each other, there is another round of consumption, and the second team has to retreat in a hurry.

Over time, although there were not too many people, the economic gap between the two sides has gradually widened. Even if the second team wants to win and lose with the first team through a forced team, they can no longer beat it.

In the end, the first team steadily pushed the second team into the horizon. Although the number of heads on both sides was not large, the final economic gap was very huge. The second team lost the game in an extremely frustrating way.

After this game, the two sides exchanged lineups to prepare for the second game, while the two commentators conducted a detailed analysis of the game.

"Compared with the team that lost last week, DGE's first team is obviously more wise to get this 'underworld lineup'. At the first level, we should have a good vision to protect our own jungle area, safely pass the early stage by avoiding war operations, and quickly gather during the strength of our own lineup, establish advantages through precise long-range consumption, and win steadily..."

Before we knew it, the barrage in the live broadcast room's attitude towards this so-called "underworld lineup" obviously also changed by 180 degrees!

"So this is the correct way to open this lineup?"

"The misunderstanding was resolved!"

"I've been wrong with the coach. It turns out that it's not that the lineup is not good, but that the players are not good at playing."

"You can't say that you are wrong about the coach, right? They are guarded at the first level of DGE and have corresponding tactical arrangements. Is this a silly coach? Besides, correctly assessing the strength of the team members and choosing a hero for the team members is also the responsibility of the coach. If you force the team members to choose a hero who cannot play, you don't have to take the blame?"

"Don't change the topic. Before, everyone was not the problem that the players were good at, but the problem that they were all about in the underworld of this lineup. Now at least this lineup has been washed away, right?"

"Indeed, this lineup seems to be quite strong. The second team didn't find a chance, and it ended up being very difficult to play and could not organize effective resistance at all."

"Apologize to the coach! The lineup is fine, and the game is understandable! The coach also has something to say. What are the strengths of your team members? I'll take you the amazing lineup. If you can't play it well, I'm blamed me?"

"Can the barrage coach teach others BP? The coach plays dozens of training matches a month, and the game is not higher than you? Why don't you become an assistant to make this money?"

After the first game, the lineup was completely whitewashed.

Those who had not been able to criticize the lineup before had to change their words, saying that the coach's problem was that they did not correctly evaluate the strength of the players and gave the players a lineup that they were not good at.

This statement is obviously not very tenable, so it was quickly submerged.

But the game is not over yet, and both sides have to exchange heroes and play the second game.

This time, the second team got this "underworld lineup", while the first team got the opponent's regular lineup to train.

But unlike last time, the second team did not avoid the battle, but instead took the initiative to join the first team in the first team!

But this group was not a brainless call. The second team called the top players over, and the first-level group in the jungle area formed a five-on-four-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square-square

Then, the teleportation was back online. Although he lost one teleportation himself, he helped the team gain a huge advantage.

Next, the second team, who got the "underworld lineup", completely reproduced the script of the first team. They entered the strong period faster, pushed the line earlier, forced the tower, and the snowball rolled faster than the previous one.

But just when the audience thought there was no suspense in the game, the auxiliary players of the first team successfully drove the core output of the first team through a wave of extremely spiritual vision, making a wave of zero for four, instantly narrowing the economic gap between the two sides!

Then, the two sides went back and forth, and refused to give in to each other. One side was to control their vision with all their might, constantly looking for opportunities to consume remotely, plunder map resources to expand the economic gap, and the other side was to try their best to bypass the vision and find a chance to turn the tables.

In the final team battle, the second team of the "underworld lineup" finally won the team battle with the advantages accumulated before and won the game.

The barrage of this game is even more exciting than the barrage of the previous game, perfectly interpreting what "Sichuan Opera face change" means.

When the second team was leading the economy, the barrage said that the lineup was indeed completely fine. It was just because of his own food. The first and second teams could get the early economic advantages after getting this lineup. It is enough to explain the problem;

When the second team was found by the first team to play zero and exchange for four, the barrage said that this lineup was still not good, leading so many economic teams would be broken when they touched, and the fault tolerance rate was too low;

When the second team finally won the game, Barrage said that the lineup is still fine. Although the team-playing ability is poor, as long as you get enough economic advantages in the early stage, you will still have the capital to fight a shot in the later stage.

These two games and the preparation time in between, played for a total of one and a half hours. During this period, the barrage in the live broadcast room never stopped, and the audience's discussion was so exciting!

Those viewers who think BP is fine and those who think BP have problems are quarreling. If a group loses or wins in a wave of groups, it directly determines which group of viewers have the upper hand on the barrage.

Finally, the two commentators summarized the two games today.

"Okay, today's two BP proof matches have been completed. Through the results of the game, we have roughly tested the actual strength of this so-called 'underworld lineup'."

"The side who chose the 'underworld lineup' won both games, but the way of winning was different."

"Obviously, the strong period of this so-called 'underworld lineup' is at the time point of ten to twenty-five minutes, so there must be no big economic disadvantage in the early stage, otherwise it will be difficult to snowball during the strong lineup period, and there will be no chance of winning the whole game."

"But when a strong team fights, the party who chooses this lineup can basically get an advantage, which shows that this lineup is not easy to target in the early stage. If the first-level team is broken, it can only be said that there is a problem with the tactical use."

"Being able to gain a stable advantage is enough to show that this lineup is not as 'underworld' as many viewers imagine."

"But in the middle and late stages, whether this lineup can win the game depends on how much economic advantages can be obtained in the medium stage, whether the ability to control vision, promote rhythm and resource competition is qualified. Once an omission occurs, the opponent will seize the opportunity to start a good team, and the situation between the two sides may be reversed instantly."

"The weaker the team, the lower the chance of winning the game through this lineup, because the weak team is not doing enough in terms of vision control, promotion rhythm and resource competition, and it is difficult to give full play to the advantages of this lineup."

"So, the verification results of this BP proof match are as follows: the lineups of both sides are about 64th in the hands of two strong teams, while the opposite is likely to be the opposite in the hands of two weak teams, and the four and sixth in the hands of two weak teams."

"This set of BP requires excellent first-level team arrangement and the ability to quickly roll snowballs. Once the middle rhythm is off, it is easy to be turned over by the opponent. The error tolerance rate is very low. It is best not to try a team with poor discipline. It is best not to try a team with insufficient practice, and it is best not to try a team with insufficient skill."

"I believe everyone has the answer to the game that chose this lineup and lost in the GPL league last week."

"Okay, then this BP proof competition ends here. We have already given the option of the "underworld bp lineup" for the next episode on the live broadcast room page. You want to see which set of "underworld bp" to verify by the two teams next episode? Everyone is welcome to vote!"

...

The bp proof match has been completed, but the debate among the players has not only not subsided, but has become increasingly fierce!

After the first game, the audience who blamed the coach basically stopped saying a word, but after the second game, these audiences were resurrected.

But the focus of the debate between the two sides has changed.

"It has been proven that BP is fine. Can those who squirt coaches apologize?"

"Tell me a hammer, didn't you say the final summary? This set of bp fault tolerance is too low. Once the rhythm is off, it is easy to be turned over, and it is very proficient. The coach has to choose even though he knows that the team members are not proficient enough. Isn't it still a culprit?"

"The strong team opened six and four in the hands, and the weak team opened four and six in the hands. The blue side in the previous game was obviously stronger. Is there any problem with the coach choosing this lineup? The coach can't blame him if the players didn't play."

"The first-level team is not prepared at all, and it will be a loss. This is not the coach's fault? Let's see how the two teams of DGE do it, either defend or five people counterattack. This is the gap!"

"If there is a gap, it is also a gap between the players!"
Chapter completed!
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