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Chapter Thirteen: The Color Resistant Scroll

Inside the sarcophagus lies the mummified mummified body of Lady Brysis of the North Star, with traces of the placement of the 'Dawnbringer' on it.

Next to it are the remains of many ancient funeral robes and burial treasures of Netherese customs.

Brian carefully searched for the treasures, fearing to damage the body of the tomb owner.

A large kettle made of gold, an agate ring, a silver necklace, a gold incense burner decorated with platinum, and a yew staff were the first to appear in his sight.

However, even if he didn't use detection magic, he could still see that these items were all quasi-magical items.

With the passage of time and the failure of the Myser energy core, it has long been reduced to ordinary items.

He had no intention of touching these funerary objects, but instead focused on an unlocked stone box and used arcane hands to gently open it.

In an instant, the luster of colorful gemstones filled his eyes.

Brian looked overjoyed and took a general glance: azurite, feldspar, turquoise, carnelian, amethyst, etc., almost all of which he could name.

He made a rough estimate.

There are at least fifty or sixty gems here, and each one is worth no less than 100 gold coins. There are even three blue cat's eye stones worth 2,000 gold coins and five brilliant purple corundums worth 1,000 gold coins.

Although he can't use these gems yet, when he gets to the gray dwarf city, he can completely exchange them for precious materials that can be used to increase the level of arcane fire.

Brian waved his hand casually, causing the gem to float in the air under the influence of telekinesis.

In order to facilitate inspection, he controlled the gems in the stone box, connected them in a neat and orderly manner, and drilled them into the dimensional bag one after another.

"This is?"

Suddenly, Brian noticed a unique ruby, and with a thought, he dropped it into his palm and examined it carefully.

This is a blood-red gem the size of a pigeon egg.

The translucent color inside showed a starry effect. Brian twisted it and took a closer look, and found that there were tiny firelights flickering and dancing in the center of the gem.

It is indeed a star-colored red crystal!

Recognizing the gem's name, he smiled.

'Star Red Quartz' is a durable and extremely hard gemstone found only in ultra-small veins deep within the Thunder Peaks of the Kingdom of Cormyr and the Spine of the World in the North, or in extremely rare cases, in larger sizes.

Mineral deposits are found deep in the formation.

After polishing, the 'Star Red Crystal' will not only absorb the light of sunlight and torches, but also extract the free fire element energy in the air, and emit an amber halo.

This characteristic of gemstones led many luxurious kings or lords to set them in their crowns, or as prominent clasps on their coats and cloaks.

At the same time, it is also an indispensable gem for making magic equipment with fire attributes.

In fact, its real function is one of the four elemental gems used to guide the energy of the elemental plane when the Wizard Tower builds the elemental pool.

This priceless gem usually costs more than 50,000 gold coins.

He carefully stored the gems and continued to look at the sarcophagus.

Now, as the items in the stone box were cleaned up, what he had been waiting for for a long time finally appeared in front of him.

Brian had a thought, and the gold foil scroll at the bottom, as soft as paper and engraved with silver magic writing, floated in front of him.

Nese scroll (seriously missing: 1/50 pages)

Explanation: This set of 50 scrolls is the basis for the magic used by the Netherese people, and may also be the basis for the intelligent races developed throughout Faerûn.

Certain races, such as elves, brought their unique magic with them when they moved into the world of Moriel. It is still questionable whether their way of using magic was greatly affected by the scrolls of Nese.

But for the Netherese, their ability to cast spells is closely tied to the intelligence contained in the Netherese scrolls.

The creator of the Nether Scroll remains unknown.

Some people believe that it is a gift left by the creator race to the humans of Moriel. Some people believe that it is a gift from the goddess of magic.

Some people even believe that the Nese Scroll does not originate from this world, but may come from the outer plane or the crystal wall system outside the sky of some countries.

Regarding the Nese Scrolls, what is currently known is that they appear to be pages made of gold and platinum. The surface is covered with shining magical runes and emblems. Anyone can tell at a glance that they contain magical power and wisdom.

The small size of each scroll belies its content: magic textures the surface, transforming a page of text that can be read quickly into a tome that takes a month to read.

Beyond this, the content of a single scroll is endless. As the reader progresses in the arcana and attempts to reread the scroll, new passages and spells will appear.

Nether scrolls are immune to all magical effects, including disintegration and other damaging magic.

However, they can be hammered into an unrecognizable pile, which has happened many times in Netherese history.

Eventually, the magic of the Netherese Scroll will reassemble its lost fragments, but the process of doing so takes a long time (it is unknown whether it has been reassembled, but the Netherese have never seen the scroll reassembled with their own eyes).

Nese scrolls are different from ordinary scrolls, and you cannot sit and view them like ordinary scrolls.

Instead, they must be studied and read closely, with the reader looking for fragments of magical knowledge.

They cannot be duplicated in any way, so the Netherese keep them as safe as possible until the last one is lost.

The Nese scrolls can be divided into five groups of 10 each. Like the scrolls themselves, this classification into five groups will disappear only after enough study by the reader.

Introduction to Arcana [Basic Principles of Magic] (1/10):

The first set of scrolls provides the basic principles of spellcasting, including cantrips, spell components, and the many schools of magic (such as transmutation, conjuration, and evocation). These schools are the foundation upon which magic is built, and the arcane mages of Netheril choose to

Combine these spells into three broad categories: Creation, Psychic, and Transformation.

Magical Creation [Creation Spell] (0/10):

These scrolls detail the creation of magic items and hint at the wide range of possibilities for constructing other non-basic items. Hints include magic items that can become part of the creator, that is, intelligent magic items created for a specific purpose.

Advanced Creation【Advanced Creation】(0/10):

Arcanists refer to these ten scrolls as Creation Scrolls, which mainly describe the creation of magical constructs - constructing golems and star battleships, intelligent objects that can think independently - tower spirits, and creatures such as beholders.

The anti-magic properties of the projection and methods of creating and destroying dead magic zones.

There are also implicit references to the creation and birth of the realm of life.

Plane Mechanism [Realm Research] (0/10):

This category mainly records the knowledge of plane mechanisms and gates to other worlds, explains the relationship between different planes of existence and the operation of magic on them, and also includes the methods and processes of creating small planes.

Secret Discussion [Artifact Making] (0/10):

The final set of Nether scrolls provides the principles for artifact creation.

This is the most difficult set of scrolls to understand. Before unlocking its power, you must have the extended knowledge of all other Nether scrolls. A few great arcanists tried and finally created the artifacts Crown of Horns and the Scepter of the Warlock King.
Chapter completed!
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