Chapter 102 Plane Knowledge(1/2)
The female lord spoke very softly, but Brian keenly noticed that when her jade lips opened, a trace of firmness revealed between the lines.
This should be the so-called obsession with exploring the way of arcane as a spellcaster, he thought to himself.
"Since you have made an unchangeable choice, I will naturally not object." After thinking about it, Brian said seriously, "But I hope you can let me go to the elemental plane with you."
"Hey! Boy, you're dead."
The cat who ignored him started to scream again, "You didn't hear me just now talking about how dangerous the elemental plane is? Do you think it's a trip. With your current strength, you will also cause trouble for my lady. It's impossible to help me any more. You will only help you, do you know?"
The female lord reached out to stop the cat's words. She looked at Brian with a gentle look, knowing that his sudden request was definitely not a whim, and it was very likely to be a consideration after consideration.
After all, as a war mage who can only use the three-ring fireball technique at the highest level, it is not as simple as a coincidence that it can return to the surface from the incarnation of many demon lords in the dark area to the surface in less than half a year.
She firmly believed that what Brian said could not be a decision that was lost in his heart by the passion.
She gently swayed the cloak she draped over her body, sat gracefully on the bench, smiling at Brian, "I promised you this request, but before heading to the elemental plane, I need to ask you a few questions, let's sit down and talk."
Brian did not refuse, ignored the cat's back, grinned at himself, grabbed its tail, threw it aside, and sat next to the female lord at a distance of a palm.
"We need to go through at least four planes next." The female lord said to him in a calm and elegant voice, "Brian, do you know what is the way to go to the elemental plane."
After saying that, her eyes remained on him, and a deep sense of curiosity floated in her silver-gray eyes.
In her opinion, if this young spellcaster didn't even know how to shuttle planes, then no matter how well he prepared and thoughtfully, she would never let such teammates who would only drag him down and follow him.
After all, she is not as specialized as she imagined in plane travel.
"As a plane traveler who seeks life in many planes." Brian chuckled, naturally understanding the female lord's intention, and said to her:
"They must know how to quickly travel between the planes, and if a poor man wanders between the pyroflame hell and the gray wilderness because he does not know the shortcut to Casselli, he will never be able to reach his destination.
In fact, no alien creature is willing to bother the caster even if it is a trivial matter like crossing the etheric realm. As travelers who survive among the planes, they must be aware of the secrets about portals, realms, astral vascularization, vortexes and other plane channels. Only in this way can they truly explore the planes safely. Of course, no one is born to understand this pile of things—most people live and learn to be old.”
"It seems that you really know the knowledge of foreign lands." The female lord smiled and looked at him with interest, "Since that's the case, then you can explain it to me in detail."
Looking at Brian's confident expression, she was able to get a conclusion through his simple words: the foreign knowledge mastered by this young spellcaster is likely to be above her.
The cat also lay on the back of the chair and listened carefully.
Seeing this situation, Brian no longer gave in and began to tell in detail the plane knowledge he had mastered.
Among their players, if they want to participate in the war between planes, the real problem they face is first of all how the characters should travel between the vast planes.
It is obviously unreliable to run from one plane to the next like moving in the wild.
Unless you pass through the giant ring composed of outer planes, no one can travel to and from the planes by riding, sailing or flying, because this will not work at all.
In addition, it is impossible for players to walk from the main material plane to the astral realm, and the ships that can cross the burning sea in the fire element plane must be even more extraordinary!
Even planes like Paradise that can be used by land, their vastness is an obstacle that is difficult to overcome during travel.
Therefore, spells, magic items, portals, color pools, astral veins, and vortexes are all essential tools for their players to travel through the planes.
Travelers from the main material world like to call their native world the center of the multiverse.
Although most plane creatures are reluctant to admit this, this statement does make some sense.
After all, it is the only plane that meets the astral and etheric realms at the same time, so to some extent, it is indeed the intersection of the multiverse.
However, for some reason, the main material position is not very open to the plane travel.
An adventure team composed of players in the main material world, the efforts made by crossing planes always shocked the residents from the outer planes.
This is mainly because people who are in charge of the material world do not have the natural ability to travel between planes, and this ability is taken for granted by most plane creatures.
They want to travel between the main material planes, usually with the help of specific spells or magical items, or through vortexes and vascular services, but their number is small and less known.
In addition, there is also a part of the portal of the Imprint City that leads to the main material plane.
However, the most common way to leave the main material plane is the astral spells and teleportation spells from other worlds.
The first spell can only project the caster (and the targets traveling together) to the astral realm.
The fastest way to travel to a distant plane is the Seventh Ring Spell "Telection of Another World", which allows the caster to skip the lengthy trip through the intermediary plane and directly reach his destination.
This chapter is not finished yet, please click on the next page to continue reading the exciting content later! This method is more risky, because to a certain extent, the caster's "body and soul" have reached a certain plane. If the caster is killed, he will die as if he is in the main material plane.
Moreover, without special items sensing, the location of the destination reached through "Telection of Other Worlds" is also random. Perhaps it is a dangerous volcanic pool, and it is likely to fall into a group of demons holding a celebration banquet.
In this regard, the astral mantra is more practical. Its function is to create a new body for the caster, allowing him to bear more risks in the outer plane.
If his astral body is killed, his soul will immediately return to the body located in the main material plane.
Although you save your life, it will cause different degrees of soul damage. If the damage ratio is too large, you may become a divine idiot.
Strangely, although the etheric realm and the main material plane are also connected to each other, the wizards and priests have not yet come up with an etheric version of the astral mantra.
The most reasonable speculation is that because there is no silver thread unique to the astral realm there, they cannot create a "astral realm mantra" that can play a role in the ether realm.
In fact, what most travelers from the main material world don't know is that there are actually other ways to travel to many planes in the multiverse, and anyone can use it.
Of course, the premise is that they understand the mystery.
That is the elemental vortex, astral vascular and portal, which can also be used through the color pool, but only in the astral sphere.
Vortex is a channel that directly connects one of the four basic elemental planes (earth, air, fire and water) to the main plane of matter, but it is not easy to use them to achieve plane travel.
Because on the main material plane, this elemental vortex will only appear in the core areas where a certain element is particularly concentrated.
That is to say, most vortexes only open in the center of specific geographical phenomena, such as active craters, sea trenches, peaks of mountains or the deepest mines.
However, the vortex is very stable, and for human lifespan, such a large amount of concentrated matter rarely changes.
Astral vascular, similar to the wormhole in the science fiction world, can directly enter a well-shaped channel of a certain outer plane from the main material plane.
The vascular tubes pass directly through the astral realm, where they look like huge silver arteries.
They wind through the astral realm, connecting the main material plane to a certain outer plane.
Although the vascular system does not appear to move, according to some astral travelers, these vascular system are constantly twisting, churning and squirming in the astral system.
Fortunately, the terminals of the vascular system remain basically stable and in most cases a person can be sent near his previous destinations through the vascular system.
In the words of wizards, vascular care is both in the growth stage and in the mature stage.
The vascular system in the growth stage is one-way, so it is very likely that something like this will happen: after a bad guy enters the vascular system leading to the Barto Hell, he will never come back.
The vascular management in the mature stage is two-way and very convenient and practical.
But if you think about it carefully, the enemies who are chasing you will be able to follow you all the way.
When Brian and Herist went to the main material world, they found a galaxy duct leading to the main material world.
Unfortunately, this vascular system belongs to the growth stage of vascular system. During this period, they were also hunted by the Githyanki people who were known as the "pirates in the astral world".
If he hadn't made a quick decision and destroyed the astral realm's quasi-risk management, both of them might have died in the astral realm.
Of course, whether in the growth stage or in the mature stage, vascular management can only bring people to the uppermost level of a certain plane, but there are also vascular management that connects two layers of a certain plane.
The devils cannot directly reach the seventh floor of Paradise Mountain through the astral vascularization, nor can they reach the coldest floor of Batto Hell.
The act of entering unknown vascular management for the first time is more like a big bet.
Because all they know is that this vascular system can definitely reach a certain place in a certain plane.
In fact, most vascular management often throws travelers to a place where there is no village in front and no shop behind.
Although it doesn't sound very deadly, it is unlikely that the purgatory creatures are polite to the uninvited guests in their hometown of blood sacrifice.
The portal is the passage to enter and leave the Imprint City.
Compared with vortexes and vascular, portals have many advantages.
First, the portal can connect any location at any level of any plane—the other end is always connected to the Imprint City.
Stepping into the arch of the Imprint City, some unlucky guys may find that they have actually arrived at the 447th floor of the bottomless abyss or the sixth floor of the Heavenly Mountain.
Second, the portal does not pass through any other plane.
It does not, like the vascular system, require travelers to pass through the astral world to reach their destination (although only in a flash), but instead connects the two locations directly.
Third, the portal is not as inaccessible as a vortex and full of dangers. If you want to use the portal, you don’t need to rack your brains to reach the center of the volcano or the depths of the seabed.
Most portals are easy to access and can be easily passed, provided that they are found.
Portals may be easy to access, but finding them is a completely different story, after all, portals do not label themselves.
They will not be able to attract passers-by through the shining colors and the portals will not be able to see the destination on the other side.
They will not be detected like magic, but can be discovered through true knowledge, but spells cannot show their end points.
Someone may also encounter situations where you walk into the portal and nothing happens, because each portal requires a special door key.
This key is not an ordinary lock key, nor is it a spell or divine power key.
This is a portal-specific key—may be a word, an action, or a portable item. Only with the correct key will the portal be activated.
This chapter is not finished yet, please click on the next page to continue reading the exciting content later! Then, the portal will emit a brief light (gold, pink, scarlet and other colors) and emit a discharge crackling sound when the traveler steps in.
These are what Brian knows about plane shuttle.
When the sun disappeared on the western horizon, he finally ended his conversation with the female lord to popularize plane knowledge.
"So, you know the vortex leading to the elemental plane." The female lord looked at Brian with a strange look and asked curiously.
To be continued...