Chapter 338 Create a group of millionaires
It’s not that everyone in the studio is happy, it’s mainly because of the “Producer Team” policy issued by Arthur. It is really important for them, and it is also their most ideal policy to show their talents.
In the field of mobile game research and development, the best experience often requires the development and release of a large number of games. If these games do not meet the minimum key indicator, that is, kpi, they will be cancelled.
You should know that game companies and project managers are more inclined to KPI data such as retention and participation, and are always eager to start testing games as soon as possible, with the purpose of knowing how much budget they can invest in user purchases. However, this research and development method has had a great impact on game developers.
When everything is done around a specific KPI, it is almost impossible to really make the game that players want, and it is even less likely to make the game that they, game designers, want.
Arthur did not want to use rules and regulations to trap his designers to death. He has laid a solid foundation for his game studio with several games. Now he needs a hundred schools of thought to contend, and multiple lines are sent at the same time. What he wants is long-term success, rather than a parabolic career that is popular at the peak.
After Arthur watched the video and everyone slowly calmed down and continued with excitement, he smiled and continued: "It seems to me that the most basic principle of developing games is that if an idea does not have a lot of fun, then don't start doing research and development. We do not learn from other studios, and we will not refer to the so-called industry standard data when designing and developing games.
I want you to make sure you focus on innovative gameplay, create art resources and develop technology, rather than worrying about what level you should achieve next day’s retention. This is to ensure the stability of the startup team and to keep the team away from creative failures.”
"I completely agree with your decision by boss!" Edward said with a serious face: "Whether it is the stupid bird flying first or the Fruit Knight, there is no KPI-based game design model. Our creative process is highly accurate because everyone is focused on discovering fun.
If we really want to consider all kinds of data, "The Stupid Bird Flying First" will undoubtedly be considered a worthless work from the beginning! But now, it has become popular because of the hatred of players!"
"…I look at game development like using electricity. If you don't use it that day, it's gone, or more directly, you've spent money anyway. If that's the case, why not develop according to our ideas and accommodate those so-called industry-standard data?"
At this time, other designers in the conference room also began to speak freely. The game developers knew that the opportunity for their rise had come, and they would no longer have to worry about the difficulties and tortures of the product manager, marketing department, and sales department in the future...
"I think game development is a scarce resource. Someone may ask, if we don't do R&D for specific retention and participation data, how can we ensure that we make money? My answer is, how to make money and how to sell it, that is the problem of the marketing department and the sales department. It's not our responsibility, we just need to make high-quality games, right?"
"Haha, that's right, if we still have to be responsible for sales, then what do we have to do with their marketing department and sales department? Everyone, the reality is that everyone wants to have a successful work, but in today's unicorn-dominant environment, most people cannot do it.
We are already very lucky. Both games created by the boss have achieved great success and we have already had a good start, so our goal is to make games that can survive for a long time, and use systems and practices that the team is very familiar with to provide players with endless fun. In my opinion, long-term success is better than a ye explosion!"
"Well said!"
Although the meeting had become a big discussion with everyone speaking, Arthur was very satisfied with this atmosphere, because in his opinion, the research and development and developers of these games were the basis for making money. As long as they mobilize their active activities, they can make this "money printing machine" continue to make money for him.
"Suppose our company cannot afford very large losses. After all, as a newly established studio, after we invest a lot of time and money in a project, if we don't release the game, it often means bankruptcy. So, no matter what, we can at least make the game go public. In the words of the game industry, it is to push your works to all mainstream mobile games, PCs and web platforms.
As long as your game is fun, with scalable technical support and excellent engine tools, we can effectively provide players with real-time experiences between different devices, and just a small team is enough to support it.
This strategy allows us to become an excellent developer and publisher while maintaining profitability, rather than wasting a lot of resources on projects that pursue various data.
Although this game may not be a masterpiece, and we cannot afford such a large number of users compared to our current scale, at least we have made a successful game and we are constantly accumulating value.
For us, this method is effective. We can build long-term projects based on original resources. In fact, I have studied the backgrounds of many of our colleagues. They seem to have succeeded in one go, but in fact they have worked hard for many years before." Arthur continued to encourage with a smile on his face, just to mobilize the ambitions of these people.
"...Boss, I have a very novel game idea here that I have thought about for a long time."
"Boss, I also have a game plan here..."
"Boss, I think we should set up a development team for console games?"
As Arthur wished, his encouragement was immediately received feedback. Several people rushed to express their ideas and put forward their opinions. For a moment, the conference room once again became a big discussion of your words and my words.
"Okay, okay, everyone, calm down first." Arthur raised his voice slightly, preventing everyone from continuing to be confused. "If you are creative, write it into a plan and leave it to Edward. If it is excellent, then you can form a team immediately for research and development.
There are two games in the studio currently under development, and there is no way to add too many development projects. This time there are only two places, so when you prepare for a plan, you must take it seriously. The more detailed you are, the greater the chance of being selected.
Here, I wish you success and the opportunity to become a millionaire is my first choice. Whether you can seize it depends on yourself!”
"Thank you, boss!"
"Thank you, boss!" ...
Everyone thanked Arthur with excitement on his face. They knew that the boss’s chance to become a millionaire was not a joke. You should know that once you are selected and a game development team is formed and the game is successfully launched, as the game planner, you can get the game copyright share. As long as the game sales are very popular, becoming a millionaire is really easy.
The game "Bondie Fly" is a good example. Although it is a free game, this game is helping the boss make money at a rate of 50,000 US dollars a day. It only takes twenty days!
"Haha, if possible, I hope that everyone who is sitting today will become millionaires in a year. That way, I will really feel accomplished!" Arthur smiled happily and encouraged.
"hehe……"
Chapter completed!