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Chapter 1235 game, game(2/2)

Make the accounts clear in advance, and there will be no too many troubles in the future.

After a two-hour meeting and discussions in all aspects, the "X Plan" for Westeros system development, named by Simon as the Xbox game console, was officially finalized, and it is planned to be officially launched at the end of 1999, before the arrival of the Millennium, with a R&D cycle of two years.

This is the deadline that Simon personally finalized.

Even with the current resource strength of the Westeros system, it is not a problem to create a console in one year. However, considering that the life cycle of each game console will be very long and messed up, it is not that easy to update and replace it. Thinking about the various problems that Microsoft had caused the first generation of Xbox because of rushing work, Simon still decided to have a more abundant development period.

After the meeting, I made an appointment for lunch with Chen Qing at noon.

Simon left the conference room and continued to discuss some specific projects in the game department with Nancy Brill, who has been following him and Larry Probst, who has been promoted from EA and has become the general head of Daenerys Entertainment’s game business.

In the morning, Simon had already seen the game adaptation plan of "Soul Conjuring 3: Blood Moon" given by the game department.

In the evil ghost town, the battle between humans and ghosts, the death-breaking escape, and the various settings in the film that can be developed into game props, it can be said that "Soul Conjuring 3" is simply tailor-made for game adaptation. Therefore, before the movie was released, a R&D team of the Daenerys game department began to prepare the plan after watching the sample in advance.

As for whether to invest in development, we still need to look at the specific market feedback of the video.

Now, "Soul Conjuring 3" is even more popular than expected, and the game's development naturally needs to be perfect. Simon directly brought back the actually pretty good plan, allowing Nancy and Larry to make the development team improve it.

Speaking of which, with the current hardware conditions, the effect of making this 3D stand-alone horror game will definitely not be very good. If it can be put to the movie level in 10 years or even 20 years, and the game will be released, it will definitely scare people to death like a movie.

The problem is that it is OK to think about it this way, but it is impossible to really press and not do it.

Ten and twenty years later, there are still topics in ten and twenty years later.

What's more, just like a movie, a successful game depends on creativity and careful design, not picture quality. Therefore, as long as you do the best under the current hardware conditions, players will buy it.

After talking about the adaptation of "Soul Conjuring 3", we also talked about an online battle version of "Counter-Strike 3.0" that will be released before Thanksgiving. After entering the restaurant building, Simon handed a creative idea that he had just been distracted at the meeting to Probster, and said: "Actually, there is another one. What I thought of when I defined "Soul Conjuring 3" and George Romero in my comments was the same as a horror game idea. This time it was a zombie, and the mode was an adventure type. You can discuss it yourself. The name is "Resident Evil".

The former "Resident Evil" was supposed to be released in 1996, but now it is the end of 1997. It is indeed the weekend when I checked the review of "Soul Conjuring 3". Simon saw Roger Albert use George Romero to define the zombie movie analogy "Soul Conjuring 3", and temporarily thought of this game and later movies.

My Name Is Alice!

All right.

For some reason, Simon always felt that this line was too smooth, just like Schwarzenegger's 'I'll Be Back'. Now Milla Jovovich doesn't know where it is, but in the future, she can give this opportunity to other vases around her.

Let’s talk about the game.

After remembering it, Simon searched online but couldn't find it. He also asked Girl A to sort out a list of horror games from Capcom and other mainstream Japanese game manufacturers. He didn't even know where Mikami Shinji was, so of course he didn't need to be polite.

Simon handed Probst the settings he wrote casually. Nancy, who was walking on the other side, subconsciously looked over and found a boss in the middle. She could only give up and asked, "What is it?"

"Zombie game, are you interested?"

Nancy said: “I’m interested in every idea of ​​you.”

Simon glanced at the small senior executive who was still used to wearing very high heels, but was still only on his shoulders, and joked: "Don't tell me, you have thought of opening my mind to see what's inside?"

Nancy nodded without any concealment and nodded confidently: "More than once."

Simon Youyou said: "Actually, everything will start from that night ten years ago..."

Nancy listened with her ears, and even Larry Probst pricked her ears clearly.

Then, there is nothing.

Larry Probst quickly smiled and looked at the setting in his hand again, while Nancy realized that ten years ago it was 1987, and someone had already become famous. At the beginning, this was to tease himself and raise his hand to hit Simon.

Over the years, the small senior executives are still single, which has caused some speculations between her and a big boss. However, the fact is that although there have been some small ambiguous relationships over the years, the two have not taken any further. Nancy Brill himself figured it out that this is because she is not a vase.

A guy always has more patience and respect for capable women. What's more, no matter how rumors are outside, Nancy knows that someone has never been a guy who likes to be forced. Nancy is very satisfied with this, but occasionally she will inevitably feel a little disappointed that she is not willing to admit.

You can't use it once?

When I arrived at a senior executive restaurant in the restaurant building, Chen Qing was already waiting here.

Nancy, who originally thought she could have a meal together and talk about more topics, took the initiative to get together with Larry Probst and explore the "Resident Evil" game plan that Simon just gave.

The settings are not novel.

The virus leaks, the city falls, looking for antidotes, flees from the city... so.

Obviously it's still a problem of filling content.

After reading the general setting, Nancy and Probster mainly discussed which team should be responsible for this project.

If the creativity given by one's own boss is done well and the contribution is made, the big boss will remember it directly and have a bright future. However, it is screwed up, just like the upcoming "Counter-Strike 3.0", which is actually the creativity given by someone three years ago. However, because the first version of the finished product ended in a very bleak failure, the person in charge lost his job directly.

Very serious consequences.

The upcoming "Counter-Strike 3.0" was the result of someone's persistence later. After the failure of the first generation, "Counter-Strike 2.0" at the beginning of last year finally achieved a good response. So this time, the online battle version was directly produced, which is not only compatible with the single-player and LAN gameplay of the first two versions, but this time, you can also have multiplayer battles on the network platform, with the picture quality and sound effects of the new version and upgraded again.

In addition, "Counter-Strike 3.0" will still be sold in a stand-alone game mode, and Daenerys Entertainment will provide an online server battle platform.

This is mainly due to the current hardware conditions.

Someone proposed selling skin props and other things is not realistic. After all, who can tell whether the skin is good or bad? As for gun props, at this stage, except for the sound setting, the shape will not be pleasing to the eye, and it is unrealistic to let players spend money to buy it. What's more, it may also affect the balance of the game.

Therefore, it is better to sell it directly as a stand-alone game.

As for server costs, they will definitely be considered during the game pricing process. In addition, if this version of the game responds well, perhaps next year, at most, the next year, "Counter-Strike 4.0" will be launched with more gameplay and better picture quality. This is not a free update, but you still have to buy it.

Therefore, the server of version 3.0 only needs to be supported for two years at most, and then it will be marginalized. After all, with better versions, players cannot continue to maintain the quality of the slack picture.

In a word, sellers are always smarter than buyers.

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Chapter completed!
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