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Chapter 121: The Collision of National Instruments (1)

Chapter 121: The Collision of National Weapons (Part 1)

"Maybe it was the complete set of equipment that automatically evolved after it was collected." Fast Food comforted us.

The gold coins floated in the air and were full of dazzling bright light. After I put down the mask, I could only see a white world. The strong light lasted for about thirty seconds and then suddenly went out. The gold coins fell to the ground without any image.

"Are you okay?" Zhenhong hurried over to help her.

"It's okay, it's okay." Although the gold coin fell, his face was full of excitement.

"How is it? Has the equipment fusion been integrated to produce new abilities?" I knew that there must be something good when I saw the gold coins.

The gold coins smiled and showed us the attribute panel.

"Oh my God! What attribute is this?" Ai Xin couldn't help but scream.

After the Tianzun suit is integrated, several new attributes appear in addition to its original attributes. In addition to the magic defense increase that appeared last time, there is an attribute with a 10% increase in magic attack power of all friendly forces, including magic items. Another attribute is that all friendly forces, including NPC members, all attack skill levels are upgraded to one level.

These enhanced attributes don't look very good. Many equipments have similar attributes, and some points bonuses are much higher than this one. However, the attributes of national weapons are not added to one person. They increase to all friendly forces, which means that unless you are a traitor in the national war, you will get attribute bonuses. It is planned that 1 billion people across the country will participate in the war during the national war. With this attribute, it is equivalent to allowing these 1 billion people to exert the combat power of 1.1 billion people. This power balance is clear to everyone.

In addition to this attribute used for group strengthening, the combined Tianzun suit also has two special attributes. One of the special attributes is that the lethality of entering the territory of the enemy country is not reduced.

The concept of territory has already appeared in the game during the previous system upgrades. Not only the country has territory, but the guild itself also has territory. Entering the territory of hostile guilds has a property weakening effect, and entering the territory of one's own people has a bonus. The same is true between countries. Once you leave your own territory and enter the high seas or areas without borders, the attributes will drop a little. The official website says that the borderless zone is a standard area of ​​attributes. Entering the sphere of influence of the country will increase the attributes, and entering the sphere of influence of other countries will be restricted. However, players spend most of their time in their own country, so it is generally believed that it is a general state in their own country, and they will start to decline when they go abroad. This time, the newly added attributes on the Tianzun suit offset this attribute, which means that in the future, the country will not suffer the loss of attribute weakening when entering the territory of other countries during war.

Another special attribute is a bit strange, the content is to obtain the ability to call. There is no explanation for this attribute, and we cannot figure out what it does. The attributes of national weapons should be designed for national wars, but national wars are all players participating, and the ability to call cannot affect the players' will. So what is it called? Is it calling for NPCs to participate in the war? Because we don't know how to test, we just guessed in the end and couldn't determine what this call is for.
Chapter completed!
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