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Chapter 233 Fleet Assemble

When the US-Russian joint fleet was exhausted by our harassment tactics, our main fleet was already approaching the port near an island called Unknown Island.

In fact, the Unknown Island is not a large port, or it is not a port at all. This island is at best a supply station, but there is one thing that is, it is equipped with the largest mobile pontoon bridge of our guild, so it can provide supply operations for a large number of warships at the same time.

Originally, our original plan was to join forces with the Japanese fleet on Kirishima Island and form a joint fleet to fight against the United States and Russia's joint fleet. However, because some people in the guild think that Kirishima is the springboard base for our guild to attack Japan's mainland, even if we plan to tie Japan to our chariot, we should not open this strategic secret to them too early.

In fact, the main reason why players who say such words can say such words is that they do not know that Matsumoto Masaki and Aoki Huo are actually our own people, so they have this concern. The reason why we boldly open Kirishima to Japan is because we know that Masaki and Masaki are their own people, so it’s nothing to open them. However, when we are reminded, we find that we have actually made a mistake. Although we know that Masaki and Masaki are their own people, after all, it is a bit too abnormal for those who don’t know, and this abnormality may be suspected by others. Therefore, considering the actual situation, this kind of thing should not be done at this time, which is obviously inappropriate.

The biggest advantage of our senior players in the Frost Rose League is that they can correct their mistakes. We never stick to our wrong views. As long as we confirm that there is a problem with our cognition or judgment, we will correct them immediately. We will not do anything about slapping the swelling face and pretending to be fat.

Now that we have realized that Mizuno Island is not a good stopping location, we will of course not forcefully implement this plan. After analysis, the final convergence point we chose is this nameless island.

The Unknown Island is just a midway supply station. We have more than 30 such supply stations in the Pacific Ocean, and most of them are in an unmanaged state. Of course, the so-called unmanned management does not mean that there are no people, but that there are no players stationed. Only a small number of NPCs maintain daily operation. A large number of personnel will be dispatched only when used. Of course, although there are not many people, the supplies in these places are sufficient, with a large number of magic crystals and various ammunition reserves. If there is a fleet by port, you can go ashore to replenish supplies by yourself. Anyway, the equipment is complete. It is just that no one operates it.

The Japanese fleet quickly completed the assembly under the organization of Masaga Matsumoto, and then formed a reorganized fleet and drove towards the coordinates we gave. As for our own fog fleet, we had already arrived here.

Because the fog fleet arrived here first, when the Japanese fleet arrived, they did not see a beautiful island. It was a large fog that had problems at first glance. However, when they arrived not far outside the fog, they found a speedboat that was driving out of the fog.

The boat was very fast. It took only a few minutes to rush to near their warships, and then flew up from the speedboat. A player landed on the Japanese warship. Without going to see their captain, the player directly handed over a communicator to the first crew member who saw it, and then returned to his own boat. The boat took the player back and forth between searching for Japanese warships, and soon sent a communicator for each ship. The captains had already received a notification in advance when they went out to sea, telling them that they would receive the communicator distributed by our guild for unified command later, so they didn't think anything strange at that time.

This time, the Japanese fleet was given a marine communicator. Of course, it was not the big guy used on our own warships, but a small communicator for small speedboats. However, even this communicator is more complicated than a single person.

The size of this communicator is similar to the host box of a desktop computer. Of course, it is the same size and has a very different appearance. This thing is actually roughly a hexagonal prism, with a thickness of about 20 centimeters. There are raised controller interfaces in the middle of the six sides, which can be extended to external devices into a large communication center. However, these things are now locked, and their only function is to act as communicators and monitors.

There is a crystal ball in the center of this communicator. Half of the ball is embedded inside the machine, and the half exposed outside is a projector, which can display three-dimensional images above it, but the clarity is not very high. After all, this number of portable numbers cannot be as big as the monitor as the pool table on our large warship.

When this thing was sent, it was adjusted to the reception mode, so there was no need for any operation. After being placed inside the warship, just press it on the crystal ball at the top and it will be activated.

"The special data communication terminal for surface ships of Frost Rose League is activated. Please enter the ship name, tonnage, speed, protection capability, artillery performance and other parameters for easy unified command."

After the communicator is started, the passage is entered in advance, and the captains who have received the notification have reported their warship data one after another. However, most of the data reported by people are reserved. After all, these people are not stupid. Even if Masaga Matsumoto told them not to care about these, many people still feel that it seems that they are suspected of leaking their warship performance data to us, so many people chose to report data lies. However, we don’t care about this thing. Anyway, the purpose of the Japanese fleet this time is to "focus on participating."

We fought with Japanese players for so long before, and the number of battles, time or intensity was quite exaggerated. Even if Masaga Matsumoto now uses interests as bait to temporarily abandon hatred and fight side by side with us, this is just a temporary abandonment, not to say that Japanese players suddenly don’t hate us at all. Therefore, if we want Japanese players to be cannon fodder in the future, we need to brainwash them, and at least we need to eliminate most of the hostility or hatred. Therefore, we don’t expect them to sink many enemy warships when they come here this time, as long as they can fight side by side with us.

The three major irons in life, carrying a gun together is one of them, and this enhanced version of carrying a gun together is fighting a war together. The two of them squatted in a trench together, listening to the explosion of the thunder rolling around them, and using their bodies to block bullets for each other. This kind of relationship is far from comparable to the kind of drinking and meat friends in peacetime. Although the naval battle is not as tragic as the land battle, the effect is actually not much different. As long as you fight with other fleets together in one fleet, the attitudes of both sides will change greatly.

After the communicator was sent, the warships of the Japanese fleet began to drive into the fog according to the guidance information. After entering the fog, they found that the fog actually formed a large shading belt around the island. Although this layer of fog looked very dense, it could not see the situation inside at all. In fact, the thickness was only less than twenty meters, and it passed through it in an instant. Inside the fog was a large open sea area. At this time, the sea area was divided into several mooring areas.

Because the berth dock on the Unknown Island is actually a pontoon bridge, it does not necessarily need to be attached near the island. In order to ensure that the large-scale fleet can park here well without any confusion, we used the method of moving pontoon bridges to create a series of link areas. Each berth can be docked by dozens of warships, and then different berth areas are connected by pontoon bridges. In this way, as long as the pontoon bridge is long enough, no matter how many ships there are, there will be no chaos.

However, Japanese players are not concerned about those floating bridges, but the battleships they arrive one step ahead of them.

These warships are not very advanced. On the contrary, these warships look like a pile of garbage. If they were not parked neatly in the harbor, the shape of these ships would have just found a beach or reef area to attract a large number of explorers, because these ships would be too similar to shipwrecks.

This large area of ​​ships was all wooden sail warships, and they were uniform black hulls regardless of the size of the hull. The wood used to build these ships looked as if they were soaked in sea water, and their sails and cables were also uniformly gray-black, and the sails were full of large holes. In fact, not only the sails were sails, but some sharp-eyed Japanese players found that the hulls of some ships were large and small. In theory, these ships should sink as soon as they left the port, but they were parked neatly on the floating dock, obviously looking ready to go to war.

Although the shapes of these warships are very strange, the Japanese players on the opposite side do not think these ships are easy to bully, because most of them have heard or even seen the power of these warships. As the main maritime enemies before our Frost Rose Alliance, the Japanese Navy is very familiar with the maritime power of our Frost Rose Alliance, and the strength of the fog fleet is even more impressive, because I didn’t know how many Japanese warships were buried under the muzzles of these ghost ships.

That's right, it's the ghost ship. The entire fleet of the fog fleet is a ghost ship. There is no player or a living person. The entire fleet is a ghost ship. The movement speed of these guys is very magical. When there is no one nearby, the fleet can only move at a speed of about eighteen knots, which is much slower than the current main ships of various countries. However, this is a case of no one, and whether it is a downwind or a headwind, they can run to this speed, as if they are completely unaffected by wind. Although they seem to be sailing warships, these ships are actually not sailing on wind.

However, the above are all the ships that appear in their sight when they are sailing in the no-man's land. If the other party is a ship of the Frost Rose Alliance or our allies, it will not have any impact on the speed of these ghost ships. However, if the other party is a ship of a neutral or hostile fleet, it will be great. No matter how fast the enemy's ship can drive, all ships of the fog fleet can run at a speed of two knots higher than the opponent. Yes, it is two knots higher than the opponent, and no other factors are taken into account. As long as the opponent's current speed is, the ghost fleet will definitely be two knots higher than this speed. Therefore, if the enemy encounters these ghost warships, unless they do not want to chase them, the enemy will definitely not be able to escape.

In addition to this slut attribute that can adjust its speed according to the opponent's speed, the fog fleet also has a very slut attribute, that is the fog that the Japanese fleet had just passed through.

In fact, the reason why these Japanese players think that the surrounding vision is good now is not because there is no fog here, but because the fog fleet is now in a port state, so the surrounding fog has been adjusted to a convergent state. If it is in a combat state, the fog fleet will adjust the fog to a completely covered state. At that time, ships entering this range will lose their vision, whether they are enemies or their own people.

Many people will ask, since everyone can’t see it, what’s the advantage?

Yes, everyone is indeed invisible. But this is still an advantage. Because the ships of the Mist Fleet can have a higher field of vision in the Mist than the enemy, that is, the enemy is completely invisible, and the Mist Fleet just can't see far. Of course, this field of vision cannot be shared. Therefore, other friendly warships are still invisible to other places except for the sailing ships of the Mist Fleet.

However, the battleships of the Mist Fleet are all sail warships, and the cannons used by warships in this era are all front-mounted cannons, so the range is not far. You must be close to the enemy to fire. Because of this attribute, the Mist Fleet has only benefits and no harm to the Mist Fleet. After all, the enemy's naval guns originally had a huge range advantage, but now they have to play close combat with them. Once the Mist Fleet and the enemy's warship are stuck together, it is equivalent to discovering the accurate position of the enemy, although our side

The warships could no longer see the enemy, but since the fog fleet saw it, they could report the enemy's position data, so the warships on our side could use tactics similar to pilot ships to guide artillery. And because the two sides were very close at this time, the hit rate was actually amazing in this state. After all, the warships in our guild were used to firing guns instead of watching the enemy fire. It was not easy to rely on accurate parameters to attack the bombardment when the distance was so close.

Some people may be wondering here, that is, although the fog fleet can be close to shooting, the question is whether the front-mounted artillery cannons penetrate the enemy's warship armor?

The answer is very simple, that is, yes.

The front-mounted cannons used by the battleships of the Mist Fleet have a very good feature, that is, when they fire against the enemy, they can ignore the opponent's armor material and convert it into wooden boards of the same thickness. That is to say, except for the opponent's battleship, the Mist Fleet, which may not be able to penetrate, most warships can easily make holes on it. Moreover, although the naval guns of the Mist Fleet are front-mounted cannons, they actually fire flower bullets. Although the power is indeed very small, it feels like a huge firecracker, but they are flower bullets after all, so the lethality is quite reasonable.

As for the safety of the fog fleet in the bombardment, this is also guaranteed.

Although the battleships of the Mist Fleet have the advantage of visual range and can fire first, once they open fire, the opponent can confirm their position through the ram flame, so they can counterattack. According to normal circumstances, once the cannons of those modern warships hit these wooden sail warships, they will definitely be smashed into pieces with one shot. However, don’t forget that the ships of the Mist Fleet are not real ships, they are ghost ships.

These warships are not actually complete entities. Their bodies will flash randomly between the entity and the virtual body, which is not very stable. Therefore, if they are hit by shells when they are in the virtual state, then the result will pass through. Yes, it will pass through. Just like the ghost does not care about being stabbed, the ghost ship is not afraid of shells when they are in the ghost mode. However, this mode is uncontrollable, that is, the fog fleet will jump between the ghost ship and the physical ship from time to time, and the jump time is completely random and unstable, and the time of the two states is roughly equal. This determines that the fog fleet will sometimes be hit.

However, even if you are hit, it's okay, because the battleships of the Mist Fleet have a special attribute, that is, no matter what shells the enemy uses, they will become solid iron eggs when they hit them. In other words, the enemy can only make holes one by one on it at most. To sink it, it will take at least a few hundred shells to make it possible. Of course, this must be in physical mode. If it is in ghost mode, I'm sorry, even if you rub the ammunition warehouse at them, it will be useless.

Because the Mist Fleet has many unreasonable attributes, their reputation makes Japanese players very scared. What's more important is that these ships are almost not afraid of platoon battles. Although they never take the initiative to platoon, the people who jumped on the ship have died so far. And every time the players who go back to the ship say that they see skeletons and zombies on these ships. And it's the kind that never ends. Anyway, any master will eventually be drowned by the skeleton sea when they go up. And with more and more players saying this, no one is stupid and rushed up to engage in platoon battles. In fact, what they don't know is that the Mist Fleet is actually afraid of platoon battles, but not afraid of warriors, but mages. Those skeleton soldiers are all hallucinations.

In fact, as long as the player jumps onto the battleship of the fog fleet, he will be affected by hallucinations at first, and then he will continue to lose blood, but nothing will really attack you. So theoretically, the time the player survives on the battleship of the fog fleet depends entirely on his mental strength. Because the higher the mental power, the better the ability to resist hallucinations. In other words, the mage is actually the most suitable person to fight the fog fleet. Unfortunately, because I have never heard of any mage jumping gang fighting in normal naval battles, no one thought of this. As for the warriors who jumped on... considering their inferior mental protection, it is normal to be played to death. Of course, we will not tell others about this secret, and Japanese players misunderstood it just so.

The Japanese players were guided to the floating dock in awe of surprise, and they were surprised to find that their fleet was actually parked opposite the fog fleet. However, they were more surprised than that, because he saw the crew on the fog fleet for the first time.

In fact, the Mist Fleet has crew members, but there are not many people. These crew members are all undead, and their combat power is very strange. Basically, like the ships of the Mist Fleet, the combat ability of these crew members will be slightly higher than the strength of the enemies fighting with them. That is to say, if the one who boards the ship is a level 20 newcomer, the combat power of these ghost crew members is about level 22, and if the one who boards the ship is a level 20 master, then these crew members will be at level 20. Anyway, they are a little higher than the enemy.

These crew members generally do not appear on the deck of the Mist Fleet battleship. Only when the enemy enters the cabin will they encounter them. Unfortunately, all the people who have played platoon battles with the Mist Fleet have died on the deck. So far, they have not seen where the hatch of the Mist Fleet battleship is.

The sudden appearance of these ghost crews at this time made Japanese players very curious. They ran to the bow of the ship to watch, but after watching too much, they were not too surprised, because these people looked like skeletons that were not completely rotten enough, with piercings in some parts of their bodies, and even their skins were still there in some parts. It looked quite disgusting anyway. However, there were more disgusting things in the game, and the Japanese had a very strong ability to accept, so they didn't react much.

These ghosts were transporting supplies to the ship at this time. Normally, the ships of the Mist Fleet did not need supplies because their shells were infinite ammunition, and gunpowder was the same. They were useless. The only condition that limits their firing speed was the cumbersome loading process, so even if the ammunition was unlimited, the shells were actually not many shots that these warships fired in each battle.

This cannon does not consume ammunition, so it naturally does not need supplies. The sailing warships do not consume fuel. The crew members on the ship are all dead and do not need to eat, drink, defecate, so these warships do not need supplies at all. What they are replenishing now are actually two very special supplies.

The first type is the Black Crystal. This thing belongs to the type of Ten-All Bubble for all the undead. It can be excited in an instant with just a little bit, and the combat power is extremely high in a short period of time. This time, there are many ships in the US-Russian Combined Fleet. Although the Mist Fleet only penetrates a hole after being hit by the enemy, it will consume blood bars. Once the warship is hit by the enemy, it will completely collapse. However, there is one advantage of the ghost ship, that is, it is very similar to a living being, which can recover blood while damaging blood. Of course, it cannot actively recover blood. To restore the blood bars of the ghost ship, it needs to replenish dark energy. Black Crystal is a super battery rich in dark magic energy. As long as there are enough black crystals on the ship, unless you have the ability to calculate the right time to use more than 100 shells to illuminate the blood bars of the ghost ship at one time, otherwise it will be invincible.

In addition to the Black Crystal, another thing these ghost crews are transporting is a special shell. This shell can be fired directly with the Mist Fleet's own cannon, because it is actually a semi-energy body. This thing has no power, and its only function is to continuously emit position signals outwards, and all communicators in our guild can receive this signal to locate its position. To put it bluntly, this thing is equivalent to a positioning tracker. As long as this thing is hit on the enemy's warship, this thing can be absorbed on it and worked for about half an hour. During this period, the other party will attract our attention like a lighthouse in the dark. Of course, it is not a good thing to be targeted by us in a naval battle.

With this thing in it, our fog fleet can provide us with guidance, so that as long as the fog fleet's warship finds the enemy ship and sticks it on and shoots the opponent in a round of shooting, we can find the enemy's position and then concentrate on fire and kill the ship. As for the enemy... I don't know what else they can do except to fight blindly when they are invisible. Anyway, at least I can be sure that the secret weapon of the Holy Spear Alliance is basically useless. That thing relies too much on vision, and it is impossible to aim at the target if you cannot see it directly.

The players on the Japanese fleet had just sighed at the strange shape of the ghost crew of the fog fleet for a while, and suddenly they found a large shadow appeared at the fog border in the distance. Then as their sight was focused, a huge warship suddenly penetrated out of the fog. However, what really surprised the players of the Japanese fleet was not the size of the ship, but the fact that it was actually hanging in the air.

Our main force returned, and the first one to arrive was of course the flight fleet. The speed of these flight warships was nearly ten times faster than that of surface ships. Even if they did not use full speed, they were swaying slowly and would definitely arrive here first than the surface formation.

The Eternal, who arrived at the port first, just emerged, and the Frost Rose, one step away, followed closely. Many Japanese players have seen these two ships, but they are not seen directly, but on the video. Because the Frost Rose and Eternal have attacked the stronghold of the Yakio Orochi before, they have seen the power of these two super air warships.

As the flagships of the two air warships arrived at the port, the air warships behind also drove in one after another. Compared with the Eternal and Frost Rose that entered low altitude, many air warships were already sliding against the sea when they entered the fog circle, but most of the warships still did not touch the sea. Seeing these large and small air warships entering the port, Japanese players were a little confused. As for what they were thinking, only they knew.

"Why did you arrive?" Masaga Matsumoto asked, standing on the pontoon bridge, looking at me who had just gotten off the boat.

"We didn't run ahead of time and kept waiting for the surface ship formation to come, so we came a little late. Have you been here for a long time?"

"That's not, we just arrived at the port."

"Oh, then you can arrange the supply matter first. Come to the Frost Rose for a meeting later. I will tell you about the tactical arrangements."

"Okay, I will notify others." Masaki Matsumoto said something to me in a formal manner and then turned around and left. Now we are not too familiar with each other in front of everyone.

After seeing Matsumoto Masao and the others left, I turned to the fog fleet on the other side, and then asked: "Where is the ghost commander of the fog fleet?" (To be continued...)
Chapter completed!
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