Chapter 184 Battlefield Reversal Drama
After getting my confirmation, Hongyue immediately took the only flying warships on the Fortress in Eisinger to rob, but our side was carrying out further actions.
According to the plan we arranged in advance, the two real attack troops gathered smoothly under the walls of two important cities in western Russia. At this time, the Frozen Banshee's judgment was still firmly convinced that what we sent was just a group of cannon fodder troops, which was completely scaring them.
Of course, we agreed with the judgment of the Frozen Banshee, because the more they do not pay attention to our troops, the smoother our subsequent actions will be.
In order to achieve our goals, we also used some small tricks this time. The offensive troops who successfully arrived outside the two cities did not start siege immediately. Instead, they first unfolded a large formation outside the city, and then began to slowly build siege equipment. This action was not a meaningless act, but a psychological tactic specially designed, and it was a killing two birds with one stone.
According to normal circumstances, the attacking troops should of course start siege as soon as possible after they arrive at the target city, because the faster you move, the more hasty the defending side will be, which will help improve the efficiency of siege. However, our troops cannot do this because it will not benefit us at all.
First of all, our offensive troops set out from the Esinger Mobile Fortress, and before that, our two offensive troops were moving under the enemy's noses, and there was no suddenness at all. Therefore, starting to attack the city immediately as soon as we arrived at the place would not bring us any benefits. On the contrary, doing so would cause our troops to have fatigue due to long-distance raids. Therefore, it is necessary to first have some rest and recuperation outside the enemy's city. Of course, normal rest and rest does not take us so long, but there are other reasons for us to do so.
Our two attacking troops are both real elites, so once we start attacking, we can capture these two cities immediately, at least the other party will immediately find that what they are in front of us is not the soft-footed shrimp they expected, but the powerful troops like monsters. The reason why the Frozen Banshee sent their main force out to rescue the First Legion was because they believed that our two troops were soft-footed shrimps, so they thought that the city defense troops could defend the city alone. However, once we start siege, they will immediately find that they were deceived, and the rescue troops that have not yet walked far will inevitably turn back immediately. Although this will delay a lot of time, at least there is time to rescue, so this is still a problem for us.
We cannot let the transferred troops come back. So we must be slow and try to delay the attack time. In this way, the combat troops that go to rescue the first offensive unit will go further, and the further they go, the more difficult it will be when they come back. This principle is very simple.
In addition to the problem of this expeditionary force, there is another advantage for us to slow down the attack speed, that is, to paralyze the enemy. Normally, the attacking troops will not be as slow as us, and the cannon fodder we attacked the Bear Castle before was propelling at a super slow speed. So when our two troops were like this, the Frozen Banshee would be more sure that our two troops were also cannon fodder legions. So he was so slow that he did not dare to really attack the city. This misleading will lead to the Frozen Banshee being more sure that the situation here is within their expectations, and then their rescue troops will run faster. When they find that our troops are really attacking troops, it will not be so easy to come back. Don't forget that we still left troops to attack reinforcements on the way. Even if we can't hurt them at that time, it will be no problem to be disgusted.
Our two offensive troops took two full hours outside the two cities to complete tactical deployment and siege weapons. It was actually noon, which means that the Russian First Expeditionary Force on this matter had actually begun to suffer major casualties.
At twelve o'clock noon, the two attacking troops began to prepare for artillery fire as usual. The various types of artillery and magic guns of our Frost Rose League are far superior to those of Russia, so our first step is naturally to shelling. Of course, these two cities are different from the Bear Castle. These are two large comprehensive cities rather than fortress cities. Moreover, the attack on the Bear Castle is completely pulling nails. We are going to rob these two cities, so the shelling must not be as intense as the Bear Castle, and it is just a deterrent.
It's just a shelling. Of course, because these two cities are comprehensive cities, their defense is not as good as that of Bear Castle, so our cannons cannons cannons be pushed to a very close place for precise shelling. Especially the most proud city-breaking cannons in our guild almost lifted off the city walls on the front of the entire city. When attacking for a while, we don't have to consider the issue of the city walls at all. Anyway, the remaining part of the front walls is less than three meters high. This height is basically just a little jump for players in the game.
Although the intensity of the shelling was very low, because the distance of this shelling was very close, our accuracy was obviously much higher than that in Bear Castle. In order to extend the time, the entire shelling process was always in a sparse state. Although almost every time the cannons were fired, the process was quite slow. From the noon to the end of the shelling at 2:00 in the afternoon, the two cities suffered a total of less than 2,000 shells. With the firepower configuration of the artillery regiment of our guild, it took such a little ammunition to fire for such a long time, which was almost the speed of shooting training.
After the two-hour shelling, our troops finally started to slowly start a whole team, and then formed a very regular formation and began to advance little by little. The movement was exactly the same as the troops in the Bear Castle before, so that the defense personnel in the city over there laughed after seeing our actions and laughed at them, saying that we were performing comedy.
Of course, we were indeed performing, but not comedy, but reversal drama. Just as the player on the opposite side laughed and watched our funny performance move to the limit of the range of their archers and mages, the back of our battle formation suddenly remembered a drum beat with a obviously wrong rhythm.
Accompanied by the exciting drum beats, a big drum suddenly came out from behind our position, and a beautiful woman in red stood on the huge drum face carried by thirty-six people. The beauty had very little equipment on her body, and she had almost nothing but her chest wrapped around her, which was quite cool. However, the intense drum beats that Russian players dare not underestimate at this moment were actually the dance that the beauty danced on the drum face hit the drum face under her feet. With the same drum beat as if it was knocking on everyone's heart, our attacking troops began to get faster and faster. Finally, everyone suddenly roared and entered the sprint state of rushing, and the drum beats behind instantly became dense like rainstorms.
It was stunned for twenty seconds. Almost all the fastest players on our side had rushed to the bottom of the ruins of the city wall. The Russian players there finally realized that someone shouted to form a formation to defend. But many people recovered from their shock, and were still a little confused for a moment and could not keep up with the rhythm at all. As a result, there was chaos.
The Russian players and NPCs here are originally city defense forces, and their combat effectiveness is far inferior to those of the field troops responsible for attacking other guild cities. This gap in quality and the delay of shock and surprise, the result was that it was not until the fastest person on our side jumped onto the ruins of the city wall that they completely returned to normal. At this time, the first player of our side to rush up to the city wall had raised his hand and threw out the flying axe in his hand. The Russian player who was aimed at just saw the enemy jumping onto the city wall and was about to fight back with a bow and arrow, but the other party's flying axe flew over first, cut the longbow in his hand, and then he was embedded directly into his shoulders without diminishing power, almost splitting half of his body before it was completely stuck in his body. However, the huge power still flew back and knocked over a small group of people behind.
After this guy was put over by an axe, the player who threw the axe rushed to him, and he couldn't see the dead guy. The player pulled out the battle axe inserted into him, and then swung it from bottom to top. He heard two jingles. The big sword in the hand of a Russian player who rushed up was cut off in the waist, and then his head flew out halfway. Although the axe was too bulky and slow, its power was absolutely unparalleled. Unless it encountered a magic weapon of Eternity, ordinary weapons were basically broken as soon as they touched, and there was very few things that could withstand the frontal attack of the battle axe.
In fact, the player who rushed up was just the fastest rushing person. The subsequent troops immediately jumped onto the city wall, so the siege battle began in full swing, and the troops on both sides showed a completely one-sided state as soon as they touched each other. All our personnel were covered with a layer of red light, both of their attack power and attack speed were like they were on the same snatch. The guards on the opposite side felt that they were not facing enemy players but a group of small bosses. They were completely suppressed by the opponent, and they had no power to resist at all.
In theory, the game "Zero" has set its own characteristics for players from all countries, among which the Russian players are infinite brute force. Basically, players on Russia will be much stronger than players from other countries in terms of basic strength. If other things are not as good as Russian players, it is acceptable, but being crushed in terms of strength, it makes them really annoyed, but it is useless to be annoyed. Even those savage professions who are known as human tanks cannot gain any advantage in front of our guild players. At most, they do not lose money in terms of strength, but not suffering losses cannot guarantee victory! Besides, the people around them are all defeated step by step. Those one or two people alone cannot hold on to the defense line. Even if they do not lose money in terms of strength, they will still be chopped into meat sauce by the people around them.
Russian players can't understand such a one-sided battle, but we are not surprised at all.
In this battle, we did not invest in the cannon fodder force at all, but the real elite main force of our Frost Rose Alliance - the First Assault Corps of the Frost Rose Alliance. The specialty of this corps is that it is good at siege wars, and especially good at close confrontation after one's own firepower suppression of the enemy.
Russian players are originally some defending troops of second- and third-tier guilds, but ours is the elite corps of our guild. In comparison, the strength gap between the two sides is normal. Besides, we are not really a naked match. The one who follows the team is a magical musician of our guild. The big drum under her feet is a super artifact in some way, because ordinary equipment is to bless one person, and her big drum can provide a large attribute bonus to our own personnel on the entire battlefield, which is equivalent to a range BUFF at the battle level, and it is also a super BUF with several attributes added at once.
F, so her big drum is simply a super artifact! The Russian players saw that our guild players were wearing red light, which was actually the additional effect of the effect brought by the drum sound. This BUFF, which is similar to bloodthirsty, can not only comprehensively strengthen the player's offensive and defense body return ability, but also an important ability is damage sharing. As long as the player within the range of action is attacked, 50% of the damage value will be allocated to nearby friendly units with a larger amount of blood. In this way, as long as the healing units behind pay attention to blood, it will be difficult for us to be killed. It can be said that it is a skill like a team battle bug.
No matter what the Russian players think, we know that so many advantages are a battle like cutting melons and vegetables. Therefore, in the face of such one-sided battles, our players on our side have no worries at all. They all move forward with confidence and boldness. The Russian players are defeated step by step and have no way to hinder our progress at all.
While we were making great progress, the Russian player's general command finally received a report on the battle situation sent by the front line.
"What?" After hearing the report, the Frozen Banshee jumped out of her position.
The player who came to report obviously did not notice the Frost Banshee's face and said seriously: "The frontline report is that the two siege troops sent by the Frost Rose Alliance coalition are elite corps, with super combat power. Both cities have fallen by more than one-third. It is expected that they will completely lose control of the city within half an hour."
Chapter completed!