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Chapter 62 The Most Awesome Sculpture(2/2)

"Add the ingredients?" Christina asked in confusion: "What did you add?"

"Small defense field generator."

"Damn, you installed the city with a protective cover?" Zhenhong shouted again.

I smiled and said, "Yes. The attributes say that you can't use protective covers to protect this BUFF sculpture, but there is no limit when the competition for the BUFF sculptures occurs. Besides, I did not install a protective cover for the BUFF sculptures. I just installed a protective cover for my golem guard, but this protective cover is a little bit larger."

"You can really be slouched."

"Haha, how can you protect this thing?"

"But the energy consumption of urban-level protective covers is terrible. How long can this thing last?" asked Li Bing.

Before I could open my mouth, Hongyue explained to me: "It doesn't need to last long. This is our own territory, and it will come in every minute. As long as this protective cover can last for one minute, it will be more than enough."

Rose added next to it: "We can also make some minor changes to this thing. Set up a dedicated charging interface in some hidden areas in the city, and then carve a charging interface under the hoof of your golem guard. In this way, as long as the golem guard gets out of the enemy's tracking, you can find a place to charge. We can even set up a charging magic array directly on the road. In battle, as long as the golem guard steps over from above, you can charge a little energy, and it will last for a few more seconds. As long as you pass one charging interface repeatedly, you can ensure that the replenishment will not be interrupted. Anyway, the charging port is not troublesome to produce. Our urban power pipelines are all ready-made, and you can install them directly."

Everyone quickly added some places that I didn't expect. But the thing in front of me is just like this for the time being, those are things that roses need to prepare.

After getting this nightmare horse-shaped warrior, the next step is the BUFF sculpture. Since the one below is a nightmare horse, the BUFF sculpture above naturally needs to be matched, otherwise it will be too ugly. Fortunately, this thing can be changed in shape and can also adjust the size, so I directly set the BUFF sculpture into the shape of the Death Knight. And let it match the size of the nightmare golem guard.

When the Nightmare Golem Guard and the BUFF sculpture were placed, the sculpture above the pool became a death knight holding the reins with one hand, and with the other hand holding the sword of Damocles high on the back of a hell nightmare horse standing up. The shape was really quite visually impactful. Moreover, because both sculptures were standing, the height was much higher than the original God of Death. The total height of the sculpture is now close to twenty-five meters.

With such a large sculpture, the base and pool below seem a little too small. However, this is just a temporary solution. Then Rose will renovate when she takes someone to lay the charging port. At that time, the pool and base will definitely be reset.

Actually, there are some things I didn't say about here, that is, the Hell Nightmare Horse is actually not a complete golem guard, because that guy's belly is empty. It is also equipped with a high-level mobile angel, which is specially used to intercept invaders to facilitate the escape of the BUFF sculpture.

This strange setting inspiration is of course derived from the Trojan horse, but they are used for siege. Ours is for anti-theft.

In fact, there are many settings that can be made here, but it is not convenient to say it here. I have actually thought about it. I will start a big project under this square, and put a golem guard or a mobile angel under every floor tiles on the square. Then, a large number of garrison sites are set up nearby. As long as someone dares to touch our BUFF sculpture, I will dare to make it turn into meat sauce in minutes.

After the basic settings were completed, we immediately found that the BUFF sculpture above had a change. To be honest, the design of this thing is really good. After it takes effect, it will automatically set special effects according to the shape. When it was not activated, I just made this BUFF sculpture turn into a Death Knight riding on a horse. However, when the attributes of the BUFF sculpture took effect, the Death Knight's eyes lit up, and a layer of blue cold flames ignited from the magic sword in his hand. It felt like the Death Knight came alive. When standing in front of him, you even felt like you would be chopped off by the other party immediately.

"It looks good." Rose said.

"The key is to integrate with the surrounding environment." Hongyue said.

Christina said, "No matter how disguised it, it is useless. This thing is destined to be exposed. The system is to rob everyone. All we can do is to guard against it, and nothing else is useless."

"No." Rose said: "Although the secret of this thing cannot be preserved. We don't need to pretend. At least our pretending can allow us to deceive many people who don't know the inside story. As long as they can't figure out our specific settings, we can take advantage of it. So pretending is necessary. Besides, this is a sculpture built on the central square, and we must be worthy of Aisinger's appearance no matter how you do it!"

Aisinger's architectural style has always been something that many players want to imitate but have never been able to do, because the buildings here are really too huge. These huge buildings that are hundreds of meters in size and dark-toned city scenery make Aisinger look like a huge city of undead. The many undead creatures here do show that this is the city of undead. This city image is actually similar to the creativity of a theme park. If your city has a certain feature, it will attract others to come here to see and play. As long as someone comes, it needs to consume, which is a good thing for us.

After the installation of the BUFF sculpture here, the BUFF attributes are completely effective. Only then did I check the specific data of this BUFF sculpture.

Because it is a BUFF targeting a large number of personnel, I had expected that the attributes added to this BUFF sculpture will definitely not be too exaggerated. After all, this thing adds attributes of tens of thousands of players and hundreds of millions of NPC troops. If the addition is too powerful, it would be terrible. So, the attributes of this thing will definitely not be too much.

Of course, although I had an estimate before, I always had some fantasies before I saw the specific attribute, so I finally checked this attribute with a nervous mood.

Surprised. After seeing the attributes, I wanted to be surprised because the attributes of the BUFF sculpture are not just one line, but several. This is really a bit unexpected.

"It's so much?" Christina shouted at the first time, because they all estimated in advance that this attribute would not be much, and the added value would definitely be very small. However, after seeing this actual result, everyone was still shocked.

There are as many as four attributes added to the BUFF sculpture, which is definitely beyond imagination. I originally thought that there are at most two. Most of them might be one, but now I see four, which is twice as much as I expected.

All four BUFF attributes are very simple. The first attribute: unity.

The name of this first BUFF is very strange, but after reading the content, you will find it very appropriate. This unity is actually an attribute accumulated by the number of people. According to the attributes, as long as it is an individual unit of our guild, there is no siege weapon like computer angels. However, all NPC units, such as the gods, NPC troops, and various combat creatures, are calculated as long as they are affiliated with our guild.

As long as these units of our guild appear on a battlefield and the number exceeds one hundred, this unity will begin to work. When the number of people reaches ten times that of one hundred, that is, one thousand, the attack power of all people will increase by 10%.

When the number of our personnel gathered together reaches 100 times that of 100, that is, 10,000 people, the attack power and protective power of all our participants will increase by 10%.

When the number of our personnel gathered together reaches 100,000 times the number of our personnel, the attack, protection and health of all our personnel will increase by 10%.

When the number of our personnel gathered together reached 10,000 times the number of 10,000 times, the attack, protection, life and agility of all our participating personnel increased by 10%.

When the number of our personnel gathered together reaches 100,000 times the number of one million, the attack, protection, life, agility and magic values ​​of all our participating personnel increased by 10%.

When the number of our personnel gathered together reaches one million times the number of 100, the attack, protection, life, agility and magic values ​​of all our participating personnel increased by 15%.

When the number of our personnel gathered together reaches 100 million times the number of 10 million, the attack, protection, life, agility and magic values ​​of all our participating personnel will increase by 20%.

This attribute has no end. As long as our personnel can continue to increase, attack, protection, life, agility, and magic value, the five attributes will increase by 5% at a rate of 10 times the number of people, and will not be capped.

However, this number is fixed. In addition to not being able to calculate siege weapons, there is another one that the minimum combat power of the participants has a lower limit, that is, the number of soldiers that are too trash does not count. Therefore, it is definitely not possible to summon dead insect groups or low-level skeleton soldiers to recharge the number with a large number of necromancers.

According to my calculation of the number of personnel in our guild, it is relatively easy to achieve the situation of 100,000 times of 10 million people participating in the war. Of course, I am not saying that our guild will have 10 million players, but that our NPC troops have tens of millions of people, and it is possible to invest more than 10 million troops in a battle.

However, the standard of 100 million people on the upper level is obviously a bit difficult. According to my calculations, if our guilds come out in full, they can barely gather 100 million troops, but if they really use this number to launch an attack, then all the overseas colonies of our guild will be gone. So this situation is unlikely to happen.

Although the scale of less than 100 million people, the 10 million people are equivalent to attacking, protection, life, agility, and magic data all increased by 10%. This ratio is actually quite terrifying. So, when a large army fights, the more people there are, the more we take advantage of. Unfortunately, this data is only for our guild. If we bring the whole country together, it will easily exceed 100 million. Even if one billion people participate in the battle, it is not impossible. After all, this data is considered NPC, and NPC troops have always had more than players, so one billion can really be achieved. It’s a pity that we can’t do it alone.
Chapter completed!
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