Chapter 29 The Way to Get Out
The content of the explanation of Mother Earth is actually not complicated, so I just briefly explained it so that Christina and the others understood the situation we are in now, but the problem is that knowing the principle does not necessarily mean that you can think of how to solve it. It is like students know about Einstein's mass-energy equation, but only a small group of real scientists can create nuclear weapons.
"The time axis of this channel is continuous, but the space axis is cyclic. In this way, we need to leave this place and we must achieve double separation in space or time." Christina said.
The gold coins said next to him: "It doesn't have to be separated from both sides. We just need to form a paradox of time and make this system not true."
"How to construct this paradox?"
Christina said directly: "If I want to construct the time paradox, I think there is a way to achieve it."
"Speak up?"
Christina thought for a moment before she began to say, "This is the situation. First of all, the situation we are facing now is that we are in a time loop. Although we have not found a way to escape, the method must exist. Don't you doubt this?"
I nodded and said, "Of course, otherwise how can we get out?"
After seeing that we all affirmed her words, Christina continued: "So, since we have a way to escape from here, that is, the game system has a way to unify us with the outside world." At this point, Christina deliberately paused again, and then waited for us to adapt for a little before continuing: "Since we can't think of a way to resolve this time conflict, we might as well jump out of the game's thinking and understand it from a higher level. No matter how we leave this timeline, we can at least be sure that the game system actually does not have the ability to adjust time, that is, it is impossible for us to really run tens of thousands of kilometers in this channel and find that we have gone through several hours or several days more than those in reality as soon as we go out. After all, this is just an online game rather than a miracle, so it is impossible to really affect time. Then, the system needs a reasonable explanation so that we can reasonably connect with external time after we leave this closed dead loop space."
"What do you mean is that after we enter here, our thinking is actually accelerated?" Jinqian finally reacted and asked directly. The reason I didn't ask was because I was actually checking the system clock in my electronic brain.
Unlike ordinary people, my body has been transformed in reality. The biggest feature of our dragon clan is that there is an accompanying electronic brain in the brain, which is similar to an auxiliary computer. Although this part of the biological brain can be deceived, the electronic brain will not, because just like the computers at home, my electronic brain also has a periodic clock. This clock is an independent component. It does not exchange data with the system. It only periodically transmits pulses to tell the system the current accurate time. Because of the existence of this system, our dragon clan has very precise time cognition ability, which is difficult for humans to do.
To a large extent, people's sense of time depends on external information stimulation felt by the body. For example, if a person is closed in a place where the external light source is completely invisible and only artificial light sources are provided, then the person will soon lose time perception without an auxiliary timer, because he cannot see the sunlight and cannot estimate the approximate time. And the longer he is locked, the more serious this situation is. If he is closed for a month or a year, the person may not even be able to judge whether he has been reversed day and night, because the human biological clock has never been an accurate timer, it depends on changes in the external environment to time.
Because humans actually do not have accurate time sensing capabilities, and "Zero" has recently launched the thinking acceleration function of some maps, the system actually has a way to make us think that we are beyond the normal time range. For example, when a person's thinking is accelerated to twice the speed, in fact, the same time may have twice the time for people with double-speed thinking. This erroneous sensing beyond normal time is the main way for the system to make players think that time is really confused. Of course, because this method has many restrictions, the range of modification is actually very small. First of all, it is because the human brain cannot bear it.
Fast thinking speeds up, so the maximum safe speed is 6 to 8 times. In fact, the game does not dare to accelerate to that level, so under normal circumstances, the system will increase you to four times the speed at most. This is the limit. In addition, because the system cannot control the behavior of players and can only control the natural environment and NPC, the system has no way to really allow you to travel through time and space to reach the future. So if there is a situation in the game that travels to the future, it will inevitably be an environment without other players. The players around you can only be the person who travels through with you, and there is no external personnel, otherwise it will be a mistake because the time you experience is different from the other party.
In addition to the uncontrollable nature of the player, the system also has many restrictions that determine that he cannot accelerate time at will to allow the player to travel to the future. But on the other hand, it is much easier to go back to the past, because the past is fixed, and the system can read the game process and restore a "past" for you to enter. Of course, under this condition, you will not meet players either, because if you encounter players in the "past", the system can only use npc instead. Even if you see the player in the past, it is just an Npc with the player's outer skin, because other players will not really come back to cooperate with you in order to let you experience the past.
After comparing the timer in my electronic brain, I concluded that we have entered a three-speed acceleration mode. So, if we stay here for three minutes, it is only one minute that has passed outside. This special environment determines that the system can have a larger range of activities to set more things for us to arrange the plot we encounter. After all, the system is not good enough to change the time outside for us, but can easily control us. After all, we are in a task. Even if the system deliberately sets any difficulties to delay our delay time, we will not feel that there is any problem. As long as the system accurately controls the delay time, we can accurately connect with the normal time axis when we return to normal time.
After we discovered this problem and understood this situation, the method of detachment has actually become very clear.
Just as I said that we were indeed accelerated, Gold Coins and Christina looked at the passage we were dying all the way at the same time. If our ideas were fine, then the method to get out of here is very simple - just run back along the way, because the system actually has no way to make up for the time that has passed, so once we run back, when we are accelerated and the excess time is offset, if the system continues to let us retreat along the channel, then according to the rules, we will enter a "past" time point, and in this way, the system will not be able to make up for it, so what the system can do is to let us leave this space directly.
Chapter completed!